Silkspear
Deadly Weaver technique. Throw the needle forward with strengthened strengthened silk.
Storm
Deadly Weaver technique. Throw the needle into the whirlpool silk around you and beat the enemies.
Cross stitch
The eager technique of creation turned from the fiber. Tie the silk around the needle to divert enemy attacks and hit immediately.
Sharpdart
Deadly Weaver technique. Experience the enemies in the blur of the blade and silk.
Rune Rage
Technique of forgotten Weaver. Shit Rending Runes on enemies.
Pale nails
Technique taken from the initial source of silk. Spint claws from the thread that are looking for enemies.
Straight pin
Light throwing tool designed for quick attacks.
Triple pin
Flat, layered weapon, created to be thrown into the set.
Sting Shar
Lethal trap made of fixed blades. After placing the trap, he pierces the enemies who get in touch.
Tacks
Short pins designed to be dispersed along the ground. The sharp points pierce every enemy who enters them.
Longpin
Dear pin and haft, formed for piercing hard shells.
Curveclaw
Vaulted with sharp bones used by hunters to remove flying prey.
Curvesickle
Radial Sharpbone used by qualified hunters to take off dangerous prey.
Throwing a ring
Hardened throwing weapon of warrior Shakry. Blid power of the weapon that turns between enemies and hard surfaces.
Pimpillo
Fabric case filled with volatile material. It explodes the impact on enemies or when it is ignited by its fuse.
Conchcutter
A spiral weapon made of hardened spill. Hozen at an angle, can ricochet and catch prey outside the guard.
Silkshot i
The ancient weapon of weavers, repaired and modified by Daughter Forge. He uses canisters and his own Wielder silk for firing.
Silkshot II
Ancient weapon weavers, repaired and modified by the twelfth architect. He uses canisters and his own Wielder silk for firing.
Silkshot III
The ancient weapon of weavers, repaired to its original form. He uses canisters and his own Wielder silk for firing.
Delver's drill
A rotary tool used for boredom and rocks. It controls Wielder down and at the same time spins the drill with destructive force.
Cogwork Wheel
Expansion circular blade with gear -powered engine. It drives forward and pruns enemies.
Cogfly
Wing companion Cogwork, who will look for enemies and attack.
Flintslate
Slate sharpening made of cut and polished flint. Temporarily super-cut the needle blade and sucks every slamm with a flame and a growing flyery.
Snare setter
Tool for determining weavers. He puts a silk rune that ignites when enemies come into contact. It uses canisters and own Wielder silk.
Needle
Tool for extraction and storage of fluids. To pierce its goal, the needle must be charged to full tension first.
Druid's eye
The protection amulet was formed from Mossberries. When the wearer damages, the amulet is crying the green elixir, which is formed into silk.
Druid's eyes
The strong protection amulet has been created from many Mossberries. When the wearer damages, the amulet is crying the green elixir, which is formed into silk.
Magma bell
Forged Iron Bell, created to separate intense heat deep docks. Reduces damage from flame and magma.
Warding Bell
The Holy Bell wrote anthem protection. Shields wearer when they bind their wounds.
Poll
A housing containing a rapid -acting poison drawn from the heart of a flower. Used Venom for equipped tools.
Broken mask
The skull Old Bug carved for protection. Reling about critical damage, but breaks down when impact. If it is broken, the mask will be repaired while relaxing on the bench.
Multibinder
Complicated, etched weaving spindle, used only silk cars. It expands the act of custody, but increases its healing.
Weavelight
Shining instruments weavers. Its core emits a weak glow. Increases silk regeneration rate.
Sawtooth Circlet
Flexible strip of serrated metal teeth, which is able to connect to the cormation of the mantle. The tire floating will spin the blades and damages the surrounding enemies.
Injection zone
Brace surgical pins from Whiteward. It is used to forcibly insert silk deep into the error shell. Increases the speed of binding.
Coil extension
A tool for storing silk citadels, created after the artifact of weavers. It allows storage of additional silk over natural abilities.
Binding
A decorative artifact of the Citadel, which is able to maintain a silk binding. It is used in the need for treatment and natural resources someone low. When resting on the bench, the reserve binding will be restored.
Claw mirror
A theatrical instrument of a durable error. When binding, it emits a dazzling flash that damages enemies.
Claw mirrors
Twins of theater instruments of a resistant error. When binding, it emits a tanning explosion that damages enemies.
Memory crystal
Reflective stone with mnemonic properties. In damage, the memory of the carrier is formed by a crystal. Memory breaks on a sharp spine if the enemy gets in touch.
Sneak
Tool pool for strong loot search from errors and peels. Harpoon to the enemies to steal rosaries and shells and at the same time cause further damage.
Volt thread
A charged organ from a loser voltvyrm. It can be twisted around the fiber and bring the silk skills with an electric charge.
Quick look
Mechanism of tense stroke built from reed and bone, designed to assemble on the limb of error. Doubles the number of instruments thrown.
Wreath
Fragile groups woven from reed and leaves created for repellent muckmaggots. If it is broken, the wreath will be repaired while relaxing on the bench.
Longclaw
Talisman created from the Talon of the Great Predator. Increases the extent of the needle attacks.
Wispfire Lantern
Broken iron lantern containing smoldering Wispfire. Wisps emerges from the lantern and burns enemies, at the cost of silk.
Flealia egg
The icon of the mythical mother of Blecha, handed over from old caravans. Symbol of protection and kinship. Reduces the cost of silk skills while health is full.
Badge
Emblem of the Order of Pinsres, Old Blademasters of Pharloom. Reduces the charge time while strokeing the needle.
Compass
Complex tracking device carved from Shell. After the equipment, the position of the carrier will be marked on their map.
SHARD
Raw trinkets are worn by collectors and craftsmen. It allows one to collect more shards from losers.
Magnetite Brooch
Holy stone wrote a prayer for the rosary. Any free beads will be attracted to the wearer.
Weighted belt
A heavy group preferred by those with unstable step. The wearer will not recover less in the impact and will not be thrown so far in damage.
Barbed bracelet
A bad bracelet that wears those who believe they have not been properly punished. It increases damage, but also increases the damage caused by the needle.
Handbag
Discarded handbag of a fallen pilgrim. It allows the wearer to keep a few rosettes after the defeat.
Shell satchel
Container with quick access made of old shell. Increases the amount of tools created.
Dice magnetite
It plays carved out of magnetic material. It is used in simple games and believed that it brings happiness to the bearer.
Scuttlebrace
An artificial spine that connects around the shell. Increases the innate flexibility of the wearer and allows rapid retreat.
Ascendent's Grip
Gold piton that allows you to hold on to a wall.
Spider Stings
Sophisticated Weaver. It resonates with music that is played to reinforce and improve the performance. It expands and strengthens the effects of Jelina.
Silkspeed ankles
Experimental ankles of the weaver. It creates the wearer from his own silk to increase the speed of sprinting.
Thief
The symbol was worn to identify themselves to other thieves. Get more rosette from loser enemies, but you lose a few rosettes in damage.