The main players enter one of the tactical shooter Darkswarm is Proceturals generated missions are confronted with a title swarm: parasitic aliens who have different forms. SWARM has been scary since the players first witnessed: It's fast, it's powerful and it's smart. Darkswarm is Enemies are coldly effective use of the horror of the body, because many enemies still have human bodies that have been transformed into something truly nightmares.
Game Rant talked to the CEO of Bitfire Games Hans Oxmond and Darkswarm Gaming director Jonas Raagard about a swarm inspiration. Both are big fans of shooters and horror games and quoted Alien Swarm, GTFO, and the original Helldivers as the main inspiration. But as Raagard explained, a couple wanted to take things in an even more extreme direction and greater focus on the horror of the body and satisfactory, Gory Alien kills in production DARKSWARM.
Thing And another classic body body inspired swarm
Given Darkswarm It represents extraterrestrial enemies and at least some of its levels take place on spaceships and space stations, the Bitfire Games team had to ensure not only to copy genre standards such as iconic Foreign films. Starting with the desire to create something that resembled the games they enjoyed and would not be considered ' Foreign,” The team settled almost immediately for the game in the horrific direction of the body. Said Raagard about the development process:
“I just started working on these horror aliens because I wanted something that didn't look like anything from Foreign universe. It's a little more rooted Thing. It is this extraterrestrial virus that mutates people from the inside – and it's really ugly. ”
Influence Thing films can be seen with some enemies that players will face DARKSWARM. There are tiny but numerous newborn creatures, reminiscent of a cross between the spider and the human hand that cracked from the pulsating red eggs. There are shambling bipedal forms of covered wounds and blisters, still maintaining their human shape despite all the horrors that were caused to them. When they are finishing more and more missions, players will face huge beings, more armed creatures capable of shooting fireballs, giant fleshy cobwebs that catch them in place and much, much more. Swarm is constantly evolving, so new types of enemies always appear during the game.
So much terror comes from the knowledge that Darkswarm was once human
Great, Darkswarm He will never allow his players to forget that the ominous, intelligent and constantly evolving aliens they fight with were human. “Everything you are killing here used to be man,” Raagard confirmed. “Bioprinting people – they constantly printed people and sent them to these space stations and planets.” Raagard explained that “biologically printed” mercenaries-made by means of a genetic “printer” -Mohou be created in large and especially easy to take over the swarm.
As players progress after every procedure -generated level, more and more examples of the horror of the alien body are confronted. They are never allowed to forget how easily they could become part of the swarm, especially at the levels where they capture them in the shape of a web and try to assimilate them if their allies cannot save them in time. One of the particularly brilliant reversal is that the mission can be successful if even one person survives, and the screen persists on those who remained behind when the swarm absorbs and assimilates them. Darkswarm It is not just an entertaining extraterrestrial shooter, but a sinister and cold horror experience representing a lot of fears and tons of spray, disassembled limbs, exploding bodies and more.