These games could be great if they had no soul mechanics

At this point, they feel almost impossible to find an action game of a third person completely without the direct influence of souls. It is not just low -level things, such as the bosses of hard nails or cryptic narrative of the text, although they are certainly also predominant), but endowment mechanics such as rest, mechanics of death and lots of stamina.

In fact, there are a lot of games that if they just had a little more faith in their own thoughts, they could really rise. And there are also a lot of great games with Soulslikes in the forefront and could be even better if they undressed them and instead accepted their own killer functions.

Star Wars Jedi: Survivor

And maybe a little more seciro and metroidvania

Cal in an abandoned dam in Jedi Survivor

When Star Wars Jedi: Fallen Order originally released, it was sharp, how many functions had a similar seciro. Although it was openly recognized that it had a lot of souls as influence, from meditation points and enemies, no one could expect that, as Sekiro Woul, in the same year with Parrying as the main mechanic to send enemies quickly.

So many many hoped that Jedi: Survivor would instead go harder in these aspects, but not. It was more, but not really different. If they retreated from one of the mechanics of the soul and instead went even harder for a flashy struggle and combat aspect of the lightsal swords, it would help the game excel more from its predecessor.

Hell is we

War is hard enough as it is

The lymph entity, which is approaching the Remi in Cutscene in Hell, is us.

When dark souls became massively popular, seemingly everyone began to take their own games, combat systems complemented by a popular and functional Souls games system. With the exception, most people seem to understand why this combat system is tempting. It is not a basic mechanics, but enemy design and variability of assemblies.

That was a mistake, hell we were made. The survey is great and has the world and enemies who truly attract discovery. Except that there are only five of them, and nowhere near the depth you would have to attract this fight. Instead, if they made a game more aimed at avoiding enemies, it was possible to avoid the pitfalls of souls of similar combat systems.

Stellar Blade

Looks like Nier, just don't play that way

The unidentified Naytiba boss is fighting in Stellar Blade.

From the first day, Stellar Blade was compared to Nier: Automata. From the deliberately engaging female protagonics to the presentation of its user interface and the world, it felt very directly influenced. In fact, in a wave of peas that included so many soul mechanics, it looked like a breath of fresh air, even though Niera's derivative felt in the same way.

Except that it fought the soul. It was much faster and brighter, and in particular it was a great focus on parrying, but it was far from the fight against the character of Niera. Locking and circling the enemies was key and you had to be more accurate when the attack and managing various meters. It separates it from Niera, but eventually falls into the middle country that does not stand out about itself.

Black Myth: Wukong

I know everything but no vitality

The player drinks a medical potion before facing the boss in Black Myth: Wukong.

Black Myth: Wukong falls into an unpleasant position. To reveal it looked more like a character game, with large combines, fantastic animations and high -speed fighting. Except that it was actually more souls, with limited recovery, stamina and more grounded than the fight was expected. While sometimes beautiful, it's missing in identity.

In fact, it seems that the game lacked confidence as it looked. The characteristics games are not near the popularity of Soulslikes anywhere, but this style of playing would suit Sun Wukong's extravagance much better. The man flies on the cloud and has incredible dexterity, but there is limited endurance and gravity.

DARKSIDERS 3

Don't change what is not broken

Fury stands in front of a destroyed city in Darksiders 3.

Darksiders, at least the original duology, are much closer to character games, although they sincerely fit closer to the style of God of War Hack'n'nslash. Dardiders 2 even added some RPG mechanics to the mix, but still expanded the combined struggle in a way that felt deeper and allowed game styles.

Darksiders 3 basically everything. The game has given you a partially non -linear structure and the fight has become directly from dark souls, but with a spray of a flash of earlier records. And unfortunately it's just worse. In previous posts, there was as much space to improve the fight, especially with the fact that the Fury was much agile.

Hollow Knight

I really don't have to fight

Knight from the hollow knight fighting with the soldier Moss


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Hollow Knight

Released

February 24, 2017



Hollow Knight has been years after his release was described as a soul, almost exclusively on the fact that he has many bosses who are very hard. It is a difficult game, but it is hardly the only criteria for being a soul as a soul. Hard games have always existed. This means that Hollow Knight actually has one mechanics of souls without which he can do.

After death, you drop all your currency and your soul will shorten the third, as well as Dark Souls 2. You also have to beat the shadow you fall to get your currency, which is quite weak, but it can make it difficult because there is a reason why you originally died. At least Hornet does not have to deal with it.

Lies p

It's already great but it could be even better

Scrapped Watchman grabbed and threw Pinocchio in lies P.

L on P are great, probably much better than anyone who expects from another dark, deals with a classic children's story. Because the machines were key enemies, it was a great stylistic choice and the ability to functionally create its own weapons strongly plays into the industrial period in which the game is set up. Enough, he gets the job he modifies, even if he basically retains anything out of the real story.

But there are times when they feel that the structure of souls is the limit of its thoughts. Occasionally, with severe relying on parrying and prosthetic arm, it looks like Sekiro is where most of her ideas came from, and more of this dexterity would be welcome in the game, both in terms of struggle and struggle and research.

Ronina's rise

It's not Elden Ring

During the battle of the Garden in Kyoto, the protagonist will fall apart in the rise of Ronin during the battle in the Garden in Kyoto.

Elden Ring has proven that a game with an open world of soul can work, but you have to do it right. Enemy camps become more tempting when every action is critical, but collecting objects are basically non-some. You must have a goal to beat or achieve and a functional reward. Ronina's rise, although a great game, decided.

Instead, it is a much rather open world in the Assassin's Creed style that is cleaned, items that you can find and equip. This is fun, because Team Ninja creates great combat systems. Relying on limited recovery and checkpoints and loss of so much of your experience, when you die, maybe it is not best suited for such a game.

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