The best adventure of D&D where you can be a villain

Summary

  • Some D&D adventures allow players to be villains such as the tomb of the horrors, the Strahda curse and the abyss.

  • Curse of Strahd includes the opportunity to play as an ally of Dhampir or a member of the party for Strahd.

  • Greyhawk: Slavers gives players the opportunity to take the role of pirates, slaves or soldiers working for a violent warrior.

Most adventures that take place in Dungeons & Dragons The universe revolves around the classic good versus the evil theme, while players take over the role of good characters fighting the evil enemy. Creative master Dungeon can overturn this script and give players a chance to play badges and is easier to do with some modules than others.

Villain D&D The adventure can take different forms depending on the storyline and what DM has organized for every stage of adventure. As part of the party, there could be an element of evil that secretly works against the protagonists, or the whole party of villains defending their cave, castle, or keeping some busy people who want to be heroes. Each of the following adventures is part of the magicians of the coastal adventure library and for players who want to be a villain, would be a great start.

The tomb of the horror

Associated with the tomb of the adventure of destruction

DND from the abyss

  • Character levels: 10 – 14
  • Author: Gary Gygax
  • Date of issue: 1975

One of the oldest D&D Adventure modules of existence have been designed to provide players as much freedom as far as roleplaying and creative problems of problems. It takes place in the Greyhawka empire created by Gary Gygax, and aims to challenge advanced players.

With regard to this, there is a lot of dirtually potential for a party of adventurers who are looking for a dangerous dungeon for the wizard crypt. In the party, there may be an opponent who plans to turn on his companions and luxe the prey or other magician with dangerous or dangerous plans for the remains of a magician.

Strahda

Play an undead

Strahd curse

  • Character levels: 1 – 10
  • Authors: Jeremy Crawford, Laura Hickman, Tracy Hickman, Adam Lee, Christopher Perkins, Richard Whitters
  • Date of issue: March 15, 2016

The Curse of Strahd is based on the much older Ravenloft module released in 1983 and has a similar potential in terms of players who want to be villains. The conventional adventure is intended for players to perform players on the ground of Barovia when hunting a vampire guide Strahd von Zarovič and his allies. An important detail is one of the races specific to this module, dhampir, creature that mixes vampire and human ancestors.

DM will often discuss whether or not to allow the player to throw the character of this race due to the evil consequences. This is easily alleviated by the fact that one or more members of the party sets out for Strahd, and attracts them for the vampire the vampire the vampire to destroy them, or to perform the whole side of the vampires by a module as they defend their territory.

Waterdeep: Dragon Heist

Thieves

Dungeons and Dragons Waterdeep Halaster BlackCloak

  • Character levels: 1 – 5
  • Authors: Christopher Perkins, James Haeck, James Introcaso, Adam Lee, Matthew Sernett
  • Date of issue: September 18, 2018

Players will disagree with whether the notorious character of Volothamp Geddarm is a hero or a villain, but it seems that he always gets into it and begins problems with the protagonists of any adventure. It is because of him that the main characters are beginning to look for a massive pile of treasure hidden somewhere under the rich and worshiped city of Waterdeep.

It is a kind of story that is suitable for morally ambiguous, with the main motivation is prey and every player can wait for the opportunity to take more for themselves. The conspiracy also contains several prominent villains, including the MANSHOOD The Manyfaced and Xanathar The Beholder. Depending on how everything happens when players are fighting for their goals, the player could have taken over the personality of one of these important antagonists.

Stories of yawn: dead in thay

Rolepla Red Wizard

Dungeons and Dragons 2024 Monster Manual Red Wizard Cultists

  • Character levels: 9
  • Author: Scott Fitzgerald Gray
  • Date of issue: April 2014

Fifth adventure in Giving portal Anthology, which is designed to progress the characters from level 1 to level 11, this chapter takes the player deeper into the dark society of Thay and the wizards who rule it. Szass wizard is trying to open the portal known as Bloodgate to attack the coast of the sword, and their party is determined to stop it – or are they?

As a possibility in Strahda Adventure, it is possible to leave the party of Szass loyalists there to expect to thwart or destroy our heroes at every step. Like those who played Baldur's Gate 3 or saw a movie Dungeons & Dragons: Honor among thieves We already know that Red Wizards often travel in disguise, using different names, which means that one could easily infiltrate an adventure party.

Out of the abyss

Dark World Drow

DND from Abyss-1

  • Character levels: 1 – 15
  • Authors: Christopher Perkins, Adam Lee, Richard Whitters
  • Date of issue: September 15, 2015

Underdark is one of the most dangerous places in D&D The universe, but also a home for some of its most powerful and evil races. The conspiracy begins when Archmage Menzoberranzan, Gromph Baenre, opens several portals of a demonic abyss and is not ready for what is in a hurry to meet it.

Adventurers with the heart of gold would stop him for the good of all Faerun, but it is equally likely that several local drrows or Truegar will be inserted to marry prey, equipment or magical knowledge. This module is extensive, consisting of seventeen chapters and four additions, so if a player is a villain, he must commit to the role and make sure DM knows about it.

D&D starter lineup: Lost Mine from Phandelvar

Adventure with more enemies

D&D Starter Set Cover cropped official art wotc

  • Character levels: 1
  • Authors: Wizards RPG team
  • Date of issue: July 15, 2014

The ideal initial instructions for each player or class would also work for those who wanted to improve their skills in the art of villains. It is a first -level module with a simple assumption, so it is easier to make adjustments to evil figure. Emphasis is placed on features of roles and character, encouraging players to make efforts beyond the boundaries of dice, which is even more interesting for the evil figure, hidden or not.

This adventure is four parts, the first, which includes encounters with the goblins, which eventually leads to the mine. DM can provide the characters with their motivation to visit this region and the city of Phandalin, or players can think of them, and it is an ideal situation for a character with evil intentions.

GREYHAWK: SLAVERS

The name is obvious

SLAVERS COVER by Sean K. Reynolds and Chris Praas (Wizards of Coast, Inc., 2000) Cropped

  • Character levels: 4 – 5
  • Authors: Sean to Reynolds and Chris Pramas
  • Date of issue: 2000

The previous module in this series is called “Scourge of the Slavers”, but this second installment gives more freedom to the characters that deal with a contradictory opinion in terms of buying and selling meat. The prerequisite for these adventures is to defend themselves against slave traders who attacked otherwise peace country, but it is equally appropriate to take over the role of one of the slaves.

The villains in this story come from the country of Pomarj and this adventure will begin for ten years. Pirates, slaves or thieves can be pirates, but they can also be soldiers and marching across the coast called Turrosh Mak, a six -month warrior with the reputation of violence. Given the possibilities of villains in this adventure, it is not clear why someone would like to be one of the good people.

Dungeons & Dragons

Formed

E. Gary Gygax, Dave Arneson

Year of creation

1974

Film

Dungeons & Dragons: Honor among thieves


Leave a Comment