He plays silk, I realized something that can change the way of playing the games. It has nothing to do with the game itself, which I think is beautiful, and I probably listen to a soundtrack more than normal people listen to normal music. Rather, it is related to the realization that took me too long in my stupid life: I am the most dangerous player that can be imagined and destroyed by everything.
I always knew about my personality. I'm the type of guy who furious on ads before movies because I want to see what I paid for. I am the type of person who goes to the party, and then I am ready to leave as quickly as possible because I felt like I checked the box. Shop for a lot? No, what if I just click on the fastest unhealthy peak and realize my mistake later. When I brought it back into the games, I spent years and thought I might not be that good in some games. But what I really needed to do was to find a damn crumb of patience.
Look, I'm more than ready to admit that I suck many games. Although I am not the type of person to throw the driver – these stupid butt things now stand as 90 – I'm definitely the type of person who is very frustrated, and then again and again and again to make the same stupid mistake. After I figured exactly what I was doing, I still do it wrong anyway. “I have it. I understood. I was supposed to turn over and swipe when the giant enemy swings his club. But what if I try quickly when I ran straight towards – no, I died and lost an hour of progress.” Almost in every game, every time.
I can't help with speed even if I don't want it
This is not even limited to Soulslikes. When I play a solid device, I start clicking on all codec conversations than to spend a precious ten second by listening to talented voice actors. When I play RPG based on the turn, a bastion that gives players the time to think, just crush this confirmation button to attack my characters until the battle ends. Because why spend time with a navy if you can rush it? This also leads to numerous unnecessary deaths. Instead of strategization, my brain is trying through it. And I'm not talking about Speedrunning. Speedrunners are actually good at what they do. I speak for some reason, I try to finish any part of the game as quickly as possible, and often does not take the time to enjoy any of this.
Back to Silksong I know that many people complained about difficulty. And it's no doubt hard. But soon in the game, for some reason, I finally allowed to recognize the real problem. After fighting twice with Skarrgard, the unpleasant mini-chief that seemed to be hated, I realized that if I just took a breath and played slowly, hit a piece at once than to maximize my damage at every hole, I could easily beat it. And I did it. Frankly, I didn't even know it was supposed to be hard. It is as if the door in my brain has been opened and said, “Close hell and think for a moment.” Hit once, go, wait. Hit once, go, wait.
Maybe it's obvious to anyone who reads it. Of course you have to be patient! That's the key to everything! Think, you Morone! It's always a little easier than done. On the back of my skull is still itching to throw it all out so I can go to the next thing. But with silk, I think I started to slow down a little. I watched more and cared less about completing this game when my friends do (and eventually fail anyway). Getting good for me is not about the reaction time or complexity, as I said, it's about ignoring the most visible way to do well and trying to do it quickly.
Silksong is too good to rush and too good to do it
Again, it is probably a common knowledge among people who are normal. But so many video games culture around hard games is about whether someone is good or not. Whether someone has the right skills. We make games much harder than emphasizing talent and timing. And when everyone publishes the publication of how quickly they finish the game, it's easy to think you're bad because you're not fast. And as soon as you think you are bad, it is easy to give up as if the Calvinist version of God has described you from birth as sucking. Maybe I'm alone. I don't know.
Searching for strategies and then ignore them because I want to be done, it doesn't improve me magically. And I probably miss a lot of spells, because my attention is ready to mix. But something about Silksong kept me calm. I don't know if it's quiet music or beauty of the world, or I'm just getting old. Either way, to get well, I have to be patient. And seriously, Skarrgard wasn't that hard.
Hollow Knight: Silksong
- Released
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4 September 2025
- Esrb
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E10+ for all 10+ // fantasy violence, mild blood
- Developers
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Team Cherry
- Publisher (s)
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Team Cherry
- Engine
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Unity

