The top with Phantom must be the first sinner one of our favorite fighting Hollow Knight: Silksong. This rapidly developing righteous struggle leaves you on your feet from start to finish and you will have to go through a fixed line of silk if you want to effectively avoid the strokes that the first sinner throws.
It is a pity that one of our favorite bosses is so easy to miss, but curiosity and effort to grow by survey will be very rewarded with its presence. Of course, the pleasant price is other great ancestors, which adds options to your catalog.
How to find Apostate key and first sinner
The first sinner is a a hidden boss in the second act You will probably miss you if you are not determined Examination of Pharloom. Even if you can find plate – Her map area – Soon in Act Oneyou will does not have access to the required key unlock it Much later.
On the bottom of the board (Near Bellway Station)maybe you will notice and A giant locked door heading east. Open this door, you will need Apostate key. However, this key is Cannot be found in the board.
Rather Find the key apostateyou have to Visit the hutrified pipeline. No matter how you plan to enter this area, you will be Need Faydown cloakfound at the top of Mt. Faye. They are two entrances to the area:
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Over Memorium Over the choral chambers of the Citadel
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Over The upper part of the bileware After the defeat of Groal the Great
Once in Purified pipelineYou will have to go on a journey toward the bottom of the area near where you can find NPC Huntress. If you go to The upper left corner of the bottom roomthrough many enemies you find on the way you can Pick up the Apostate key from the ground.
They are Two places where you can use the Apostate key in the album. You want to reach the first sinner, you want Use the key on the bottom door east of Bellway. Once the past:
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Discard the first ledge down one level and right.
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In this room with a pink chest and hanging rosaries, collect your prices.
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Jump on the wall above the door.
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Jump from this wall with a double jump to a barely visible way over the room.
There is a small part platform in this tunnel but Watch the way to the end where you will find a giant container in the shape of a bell covered with silk.
The Apostate key can also be used Make access to the board if you have never been kidnappedas well as opening Doors at the top of the board. Inside Second dooryou can do section of the platform with the wing of the mask at the end. If you are close to filling your shards mask, we recommend that you quickly take a detour so you can fight the first sinner a little more edges.
Unlock a container, Notice the strings that are attached to the walls. You have to hit the built -in Break the chains that hold the door to the imprisonment of the first sinner.
Once you have destroyed them all, The door will open and allow you to enter. Launch with the first sinner will require interact with the Weaver statue Wednesday and bind to it.
Before starting this fight, we recommend that you have a good assembly. Defeat will not send you to the bench (or you are standing rosary), but you will also be You will not be able to add your tools or change your assembly After each loss without running back to Bellway.
How to defeat the first sinner
The first sinner is one of those struggles you are absolutely should not walk without preparation. Even if you are likely to come across it, you will almost always have to Go once on a bench to tune your lineup for something more suitable.
In terms of preparation, there is one that is highly recommended regardless of the assembly you run: ensure that you have at least +1 needle. Ideally you should have upgraded the needle to the HIVESTEEL blade By completing:
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Pinmaster's oil
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Great taste of Pharloom
Plus, any comb you use primarily to fight the boss All tool slots unlocked With memory medals. No less than it would prepare for a much more painful experience than necessary.
There will be There should not be many opportunities to heal. The first sinner is highly aggressive, which means your The treatments are usually limited to two cases:
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During the stunning
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While high in the air during the attack
However, this will change if you carry Beast or witch ridges. We strongly recommend having one of two (preferably the one with whom you are most comfortable) because they will recover and at the same time face high aggression of the first sinner.
For us we used a ridge with a witch with Injection zone For faster animation and Claw mirror For other ticks of damage when using tight neighborhoods. This combination can even allow an emergency recovery that can treat three ticks of damage at the same time when you take two of the attack and count one positive mask.
For attacks Fortunately, the first sinner is straightforward. There is nothing about her attacks, just that they are very fast and have very little among each. In fact, as you proceed in the fight, Many of her attacks begin to overlap (especially her silk).
The best way to intervene is Keep in mind that you are giant and to Stay toward the center from the arena. This minimizes the amount of random walks to Silkspears or Weaver teleports.
Although Weaver will be hit several times during the fight, the thing that suggests is its second phase and Fake-out victory. It behaves as if you were defeating it, moving to its second phase when it reappears on stage.
This second phase will contain even faster chains and Rune Rage.
The Most likely reasons to cause damage are from her Crazy strikes and its teleports During Silkspear. Minimize damage Taken from one of them:
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If you are silent, make your priority move towards her last known position, rather than away when they disappear.
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Sprinkle quickly during frantic strokes. If you can't, you can try at least one of her attacks to minimize damage.
Otherwise the best advice for this fight is Take the time and be patient with her attacks. You are a hornet; sting as one.
When the best of the first sinner (and you will), you get the right to Accept the strength of Weaver. Inside weaving memories you will have to navigate a small platform that requires the use of faydown sheaths reach the end.
At the end of a dream you will be Leave the prison of the first sinner (and album) SA New ancestors' strength: Rune Rage. This power she used on you during your fight can now be turned on to your enemies and weavers.