It is no surprise that Hollow Knight: Silksong is one of the most difficult Metroidvanias, and that's design. However, there may be different types of difficulties, some of which are entertaining and others are a little tiring. This game has all types of difficulties and changes when switching to different biomes.
In the main path of this game you have to beat a total of 14 biomes and each biom is unique in a way. While some offer a demanding parkour arena, others can get you to browse some hard enemies. While all biomes are largely fun, some of them are significantly better than others.
Bone
Forgotten
The bone bottom is the first biom in which you land the hollow knight after completion of the initial cutscene of the hollow knight: Silushong. Although it contains a certain nostalgia for being the first biom in the highly anticipated game, it does not serve a great purpose out of it. The platform is quite simple because you do not have many abilities, so it is the boss.
After defeating Moss's boss and reaching the first civilization, you can get around the bone bottom of aka Moss Grotto. Even if you return to this area after obtaining certain abilities, I still remember it, because one place I tried to explore in the fired stairs.
Tall halls
An unforgettable struggle of the arena
When you are delayed on the map, you will see most of the top as the citadel. Although it would not be fair to group all the biomes you visit inside the citadel into one entry, as you notice with their range of charts here. However High halls easily take the cake for being the worst of all.
It is a small biom full of parkour cases and difficult enemies because they are constantly leaving you. However, the main reason for such a low evaluation of this biome is the struggle of the arena at the end. It is too pulled out, and although I enjoy a good fight, this one is too much without external help.
Marrow
What even happened here?
The marrow is an odd biom, and this is the one you enter after browsing the lower bone floor. Does not have much of his own personalityAnd it is mainly used to introduce a mechanics that lasts for the whole game like Bellways, Shakra and Flea Caravan.
While you are returning to this area because of some wishes, such as Flintbeetles or the Skull Tyrant, neither of these struggles is enough to be unforgettable. Generally it is a biom that I barely had some trouble but He also seemed to miss a silk touch This is largely every biom.
Underworks
Lease benches? Really?
For most of your hollow knights: Silksong Journey actively decides to visit a certain biom with the ability to leave it at any time. This is not the case of stimulation as After you enter the Citadel, you dropped it into itAnd there is no way you can leave until you do the biome for a while.
On top, the area also has a unique mechanic with benches where Every time you use them, you have to pay a few rosettes instead of a one -time payment. Although it could cost less overall, if you don't die too much, I still didn't like the idea of renting benches.
Remote fields
The challenge begins
After I went through three different biomes and reached distant fields, I finally began to feel that Silksong really started, because not only the fight against the fourth choir is difficult, but the game also no longer holds his hand. It took me a little to find out how to get through this biome because you are not given free of charge.
Unfortunately, once you move around, there are not many reasons to return. Even the Neelin door to the right has only a small part that gives you a tool.
Whispering
Some satisfactory puzzles
Like the tall halls, the whispering safes of the biom that you visit inside the citadel when you are looking for three melodies. But that is The first one you need to visit because it leads you back to the boiler In Podworks, where you get Clawline. In addition to many new enemies, this area also has some boxes.
Many boxes in the area are suspended by a structure that allows them to move and open new secrets. Thoroughly You enjoyed this biom and hit each box Find new areas. In addition, this biom also gives you a second upgrade needle, for which I will always be grateful.
Fired steps
Good parkour, good enemies
The fired steps are probably the only biom in which I spent the most time during my main story of silkness, and the end of the negotiations after killing was quite satisfied to be worth it. This biom is Filled with difficult parkour and enemieswith a raging sandstorm to make your movement more difficult.
At the end of this you will encounter the last judge, which is one of the fighting with a ton of betting. This is not because the fight itself is difficult, but the path you have to take to get back as soon as you are defeated is very demanding. At the end of it Biome gave me a difficult lesson about parkourringWhich the rest of my journey much easier.
Deep docks
The first important ability
Technically, you will get your first silk ability in the marrow area, which will help you unlock Bellway and the way forward. However, you will probably get rid of this ability quite early in the game. However, The ability you get in the silk is called Swift StepThere is something that will stay with you all the time and help you in many ways.
While it was enough for this biome to become great for me, Final Boss's fight against the lace could improve it. The rapid struggles of the bosses are the most pleasant when it comes to Metroidvanias, and this is perfect for it.
Shellwood and Bellhart
The best civilization in the silk
After the defeat Greymoor Biome you enter the scary Bellhart, which completely changes the mood of the game It shows you several errors suspended in the air with silk threads. However, to help them, you have to go through the Shellwood Biome and first beat the sister boss's boss.
Then you get the ability to grip that allows you to return to Bellhart and defeat the widow. Both of these bosses are very entertaining, and the Shellwood Parkour is also largely satisfactory. It offers a challenge that prepares you for what to come.
Greymoor
One with the greatest personality
Of all the Biom in Silksong, Greymoor felt like the one I remember the longest, and that's not just because it's the biggest. Expired through the large area to the right of the map, this biome has some of the most secrets. I found that I was returning to it after I got every new ability because there was something new to explore.
Half -way home also provides several cozy vibrations if you just want to sit and breathe. This biom also leads you to three secret areasAnd as someone who loves the survey, there is nothing more I could apply for.