Battlefield 6 made all efforts to win over fans with an impressive single player campaign

Battlefield was rarely known for his single player. Of all the games over the years, Battlefield 1 is the only one I actually remember. The “The Runner” mission is excellent from a narrative perspective, something that is missing from each campaign from probably the best solo trip, Battlefield Bad Company 2.

Don't be mistaken, I went into things, and I felt incredibly skeptical. Of the three missions I played in about four hours (Gladius operation, without sleep and Embeber operation), it is clear that I was supposed to be more optimistic after Multiplayer Beta won so much. The Battlefield 6 campaign is about stupid, unpredictable, continuous actions, with emotional thread and soft political undertones that set the scene for this covering universe.

The year is 2027 and NATO is in chaos. Private military corporation known as Pax Armata entered the energy vacuum. During the campaign, you take control of the elite group of Marines known as a dagger 1-3 in a number of missions to prevent PAX Armata to take control and basically destroy the world as we know it. There are five soldiers in your schedule, from the harsh leader Haz Carter to the drone controlling Recon character Simone 'Gecko' Espiona. The characters first gave me a little whiplash and brought me back to unsuccessful Battlefield 2042 specialists, but these kinds of personalities are much more suitable for single player campaign.

Each character has a unique role in your team. When playing the campaign, you rotate through various members. The Simone mission allows you to use a sniper rifle while playing because Carter will give you a C4 and launcher grenades. However, you can effectively use your team with bikes. For those who played Battlefield 4, it is a nice nostalgic surprise, and for those who (or just needed a repeat), this mechanic allows you to open the bike and direct your squadma to use their aids or equipment. Do you need to throw away something? Direct your engineer, Dylan Murphy to pull out the missile launcher. Want to search for enemy positions? Get Simone to re -indicate the area.

Although it is a single -player campaign through and through, the presence of your team, when you clean the buildings and slip on the streets of the city, it causes the Battlefield 6 campaign to feel a little less lonely. I really liked how the group moved from the cover to cover, communicated with each other, and seemed to help me take off the soldiers and move to our goals.

Mission 3: Operation Gladius

The first mission I played was actually the sequential third of the campaign. This was a great choice of Devs because it opens with an attack on the D-day beach on the rocky coast of Gibraltar. It is a classic trope for one player and some of the most memorable missions from various campaigns have captured a similar approach over the years.

Here is a common theme: Battlefield 6 feels like an album of “biggest hits” of everything that came before him; And not just Battlefield, but FPS games as a whole. I do not think it shifts any boundary or will be considered particularly breakthrough, but is refined, polished and gently carved from the mountain inspiration from Call of Duty, Gears of War, Battlefield, military fiction, fiction and famous war films.

Operation Gladius continues in this trend of sections, where you use a turret mounted on a tank to launch enemies to pieces before moving to the streets of Gibraltar. It consists of narrow streets, hiding enemies in shady windows, and RPG is trying to destroy your armored cavalry. I plunged into this mission a little eagerly and actually died once or twice before I realized that the Battlefield 6 campaign should play a little intentionally.

I was just on regular problems, but if I got out of the cover too long, I would be shot several times and died. That encouraged me to take advantage of the scout scouts – that emphasizes enemies for you – and navigate the level using the cover. Attack on Gibraltar is adequately chaotic and good introduction to the features of the group, with a lot of hard jokes and military jargons that underline the stupid explosion and destroying at least a hint of realism.

Mission 5: No Sleep

Then we skipped straight to the fifth mission, without sleep. This took the campaign in a completely different direction: Brooklyn's busy streets in New York. It is probably a good time to talk about politics before I get to some courageous details. It is not often that you see a private military company trying to release missiles in New York. Normally, I would not belong much to the FPS campaign campaign policy – it is eventually a piece of fun and a stupid full explosion in it – but given the Battlefield humbuk and the current state of world affairs, it is justified to consider the story that Battlefield is trying to tell.

Battlefield 6 is a piece of global media and its fictitious policy reflects it. Pax Armata is a vague coalition of more nations, and the main antagonist is the Scottish man of poor old scots. Compared to previous items, both both historical and makeup, fighters at work are not defined by a single nation or people. I cannot immerse myself in the specifics of the relationship between this Scottish guy and the dagger 1-3 at risk, but it is clear that it is an ongoing between the old world order and the new struggle. It is all deliberately vague, and although I cannot deny the obvious military propaganda of this group of NATO Marines, which reduces the army that greatly exceeds them, it is not particularly clear who is really here.

Battlefield 6 is more likely to tell the story of individuals involved than to comment on world affairs. There were several excellent moments in the fifth campaign mission that further proved it. It is almost impossible to develop a story about killing people and blowing things out without the conflict with the ever -changing and chaotic events in the real world. Battlefield 6 has committed himself to nothing, in the middle he stands firmly in the middle because he is trying to bring the actions and explosions over political contemplation.

Set Dressing of No Sleep's Brooklyn Apartments is excellent: I stop and admire posters, children's toys, computer screens and general detritus. Squad navigates floors, through rooms, through lunar roofs, an underground train tunnel with a classic persecution scene, across the blazing bridge, with a ticking time bomb of several missiles focused on civilians providing tangible tension around the world. It's fast, dramatic and beautiful. Battlefield is definitely back.

Mission 8: Ember operation

Firing a rocket on a truck

Both previous missions were quite linear. You could approach them from slightly different angles, but in general there was an action on the tracks. The EMBER operation takes a new approach when it opens your team's capabilities and allows you to get closer to the map in countless ways. It was a mission that actually felt the most “battlefield”.

It also allowed me to play as Gecko, Recon Character. As an eager sniper player in Battlefield games, who has been returning for almost 20 years, I really had to shine there. I got everything I had imagination, jumped and slipped around, jumped up with heads, and used Gecko's drone to bomb everything in my way.

I was instructed to throw three different pages of Sam into the air, but I could approach my goal as I wanted. Players end up with the solution of this mission in a way that suits them best, and this freedom of mechanical expression is what Battlefield has always been all about. Everything I bombarded drones, but there is no reason why you could not drive jeep to the center of chaos and shred all the towers; Or slip through the bushes and cut enemies from a distance.

The mission comes to the dramatic end of the huge explosion of the dam. It's just so stupid and I loved it. It is also a good time to mention that music and general sound design were excellent.

The Battlefield 6 campaign is full of spectacle and challenges. It is an endless ROMP through global placement, dressed and portrayed in a beautiful frostbite engine. I can't wait to experience the whole package – there are a total of nine missions – which should take anywhere between six and ten hours. The ideal introduction for new players or a real nightmare about the most difficult difficulties feels as if the campaign had done on its many promises and then some. This is the same battlefield as things could get.

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