Explained the entire Timeline of the Silent Hill

Konami is Silent Hill Franchise is a crop cream when psychological horror is offered. Decades after its debut on PS1 from 1999 series and its chronology did not stop interesting (and frightening) players, especially with release Silent Hill f.

4:40

Related

19 horror games inspired by Silent Hill

Over the years, Silent Hill has inspired many games with their professionally created puzzles and psychological horror, and here are some of the best.

The oppressing fog has never been stronger, which now makes the ideal time to autopsy twisted and hopelessly ambiguous time -time franchise. It is a trek across the abandoned hospital and the streets of fog, and it is definitely not a place to forget the players at any time, if the history goes through something.

The purpose of the Silent Hill Timeline

The following timeline is based on official horses and developers. Konami uses a relative timeline with Silent Hill: Origins marked as “year zero”. All other games are placed in relation to OriginCreating flexible chronology that is not based on hard and fast data. It is also worth mentioning Silent Hill: Shattered Memories It will not include because this game is separated from the main continuity.

Warning! Spoilers forward!

Prehistory

Establishing Silent Hill

Harry Mason of Silent Hill
Harry Mason

Before the fog of danger, the region was surrounded by the Toluca lake occupied by indigenous American tribes, especially Toluca. The sacred country was considered to be a combination of supernatural energy, where the thin barrier between the worlds was thin and, as a result, ritual practices flourished.

In the 17th century, things hummed. European settlers founded a city that would become Silent Hill, forcibly relocated or massacred the native population in this process. The foundation of the city came endless unrest – countless deaths and a gradual rise of the order, a cult that mixed native beliefs with its own esoteric dogma.

Silent Hill f

The 1960s Japan

Silent Hill f It turns hours into a rural Japan of the sixties, far from the foggy surroundings of Lake Toluc. A series of bizarre deaths bothers the small village of Ebisugaoka. Halucinating nightmares and grotesque mutations are just the tip of the glacier of strangeness. Local children are in the epicenter, with rumors about ritual victims, holding and curse.

While the direct connection with the main silent hill is fine, themed impairments are obvious: trauma, cultism, etc. The village is a new environment for these well -known themes and illustrates how the Silent Hill psychological terror in Japan is as effective as in America.

Silent Hill: Origins

Year


Silent Hill: Page cover with brand origin

Silent Hill: Origins

Systems

PlayStation-1

Released

November 6, 2007

Esrb

M for mature 17+ // blood and gore, language, suggestive themes, violence


At the end of the 20th century, Silent Hill is firmly in the order of the order. This secret cult, which mixes Christian iconography with occultism, is obsessed with the convening of God, whom they believe will purify world sins. Their project requires a child of immense psychic strength to start the ball. This child is Alessa Gillespia, whose mother, the iconic priest of Dahlia, will submit her years of abuse and ultimately the imolaition to activate Aless's abilities.

This event makes up a spine Silent Hill: Originsin which Trucker Travis Grady mixes after the consequences. The unsuccessful experiment breaks the order of Aless's soul, unintentionally creates a psychic doppelganger (“Cheryl”) and captures Alessa in the limit state of agony. With the incomplete ritual, both the cult and their own subconscious began to bleed into the urban cloth, and laid the foundations for the subsequent horror that the fans had loved … and fear.

Silent Hill 1

7 years after origin

Seven years after the unsuccessful ritual, the now adopted Cheryl Mason returns with his father Harry to Silent Hill. The Order takes advantage of the opportunity to complete what has begun by kidnaping Cheryl in the hope of re -connecting it with Alessa and eventually giving birth to their God. Harry's search for increasingly nightmares forms a prerequisite Silent Hill 1While members of cults are selected one by one.

The finals see Alessa, Cheryl and their monstrous form of “God”, which will collide with Harry in an intense battle, eventually ending with a cult defeat and the apparent destruction of their deity at a canonical end. Cheryl/Alessa is then reborn as a child (“Heather”), delivered to Harry as gratitude.

Silent Hill 2

Eighties

According to Masahiro Ito, Silent Hill 2 takes place “in the 80s”, approximately 18-21 years after the events Silent Hill: Origins. James Sunderland receives a letter from her late wife Mary and attracts him to the city where they once allowed. Players find that the letter is a manifestation of James's guilt, because he actually killed Mary just days or weeks before the events of the game, not “several years”, as his traumatized mind believes. When James examines that the changing landscape of Silent Hill meets other lost souls – Angela, Eddie and Maria – fighting their own traumas. The monsters that are chasing James perfectly imitate his psychological suffering.

Order and its rituals are largely missing; Instead, the city acts as a purgatory and shows a punishment based on the inner unrest. More endings lead home the subjectivity of the reality Silent Hill. James can be damn, redeemed or caught in an endless repetition. It is certain that the Silent Hill curse has evolved: now it addresses anyone who has sufficiency of regret, sadness or self -harm.

Silent Hill 3

24 years after origin

Seventeen years after the rebirth of Cheryl/Alessy in the original game, she ordered her again, now a teenager named Heather Mason. The remnants of the cult are Hellbent to resurrection of their unsuccessful God and target Heather as a vessel. After Harry is murdered, Heather returns to Silent Hill. In the end, he confronts the new priestess of the cult, Claudia Wolf, and on the advice of Vincent, he swallows the capsules of Aglaophotis, which her father gave her. This substance causes to vomit the fetal God and excluded it from her body before she can be born. He then confronts and destroys this premature, imperfect deity.

Heather destroys entity and breaks the strength of the order once and for all. Silent Hill 3 It closes a loop on the tragic story of Alessa and at the same time strengthens the themes of trauma and spiritual self -determination. She finally broke with the order, the city's curse persists, but this sub -story of the story is finally at least the final goal.

Silent Hill 4: Room

Medium

While the main branch of the order is destroyed, “susceptible” individuals continue to use the supernatural energy of Silent Hill. The most famous is Walter Sullivan, orphaned indoctrinated by the Valiel section of the Order. During the 80s. Walter has committed its first set of ten murders and ritual suicide (current with Silent Hill 2). Merified that he can meet his “mother” – room 302 South Ashfield Heights – Walter to enact 21 sacraments, which includes a lot of terrible murders.

Henry Townshend, who moved to the apartment a few years ago, will be followed when his apartment turns into prison/portal into the underworld of the game sometime at the beginning of 2000. Silent Hill 4 It deviates from the formula by focusing on urban, housing horror, but its mythos is connected to the events and entities of earlier games.

Silent Hill: Homecoming

Period of time

In the following years after the original trilogy, the range of the Silent Hill curse expands to nearby communities. Shepherd's Glen was founded by four families that concluded a secret contract with the order: in exchange for peace, each family would regularly sacrifice one of their own. For centuries, tradition will become institutionalized, but in the end the contract is interrupted.

2:40

Related

35 best horror games PS2

These horror games from PlayStation 2 are the best titles of the console era.

Alex Shepherd, a veteran, returns home to find that his brother is missing and the whole city slips into madness and reveals generations of deliberate ignorance in this process. Old ghosts and abominations of accurate retribution Silent Hill, the destruction of Shepherd Glen and his founding families.

Silent Hill: Start -in and Short Message

Current period

Silent Hill: Lidpur It takes place in the current times (speculated as at the beginning of 2010), although some indicate that this is happening earlier. Prisoner Murphy Pendleton escapes in custody when his transport of accident outside the title city. Like James Sunderland, Murphy's journey is one of the psychological self -knowledge; The city is reflected to reflect Murphy's ambiguous morality and internal demons.

Downpour He added a new thing to the tradition, including an officer for repairing another world who punishes damn. The cult is gone, replaced by autonomous hunger of the city after retribution. Murphy's fate, like anyone who enters Silent Hill, is uncertain, but the cycle will last. The city remains an engine for cleaning, punishment and (sometimes) redemption of those who go to it.

Short messagewhich also contains the current environment, it solves the alienation of the symbolism of the life of cities and isolation at digital age. Anita, a teenage girl, is attracted to the block of the convicted apartment building by a cryptic text message. Well -known franchise clamps are present, yet they are associated with smartphone screens, social feeds and a rodent feeling that someone or something follows.

More

7 things Silent Hill makes better than other horror games

Silent Hill offers some of the best and most unique game experiences, but what exactly separates it from others?

Leave a Comment