Silent Hill f It brings back nightmares as bosses to make players against the use of a newly improved combat system. One of the first chief bosses you will face is a demonic entity similar to a jacket to a shrine. Players will have to beat this boss at the end of the chapter Corridors and will have to avoid hit by Suzu Bell attack to unlock the sound of the silent trophy Silent Hill f.
All attacks of entity similar to the Sakuko shrine in Silent Hill f
Shrine Maiden Sakuko -like entity is The first chiefs of bosses meet in Silent Hill f. Sakoko uses pointed up toy with different attacks that punish players for being either too far or too close. During the fight, you will have to dynamically switch your positioning from a nearby or middle struggle to avoid sacko -diversity of attacks.
Let's look at all the attacks of the chief of the jakoko and how they can face them Silent Hill f.
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Assault picture |
Move the name |
Pattern |
How to avoid/counter |
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MACE GOUND SMASH |
Sakoko spreads his hands, jumps near the players, lifts her pointed inch over her head and smashes her to the ground. |
The priority should be to face this attack by attacking Sakoko when he is about to break MACE into the ground. However, if you do not have enough common sense, simply avoid. |
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Chain |
The boss lifts her step into the air and quickly throws him for players. This can be observed either by a second throwing or pulling AOE chain that can cause further damage. |
Players have to concentrate when the jakuko lifts up to the air and avoids it when it finally throws it. The pulling of the perfect Dodge will give you enough opportunities to land several attacks. |
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MACE and chain combo |
If the players are too close to Sakoko for a longer period of time, the melee combo launches using a stepmother and a chain. |
It is best to keep the distance from the jakoko after landing in several strokes to avoid the start of this attack. If the attack is going on, simply do two Dodges from Sakuko and continue running back to avoid the hit. |
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The hug of death |
During the later stages of the boss of a similar entity Sakoko Silent Hill fHer body is slightly fastened and released towards the players to lock them in catching/hugs. Calculate in this attack can forgive your HP anywhere from 25% to 50%. |
Make sure you follow the attitude of the body of the jacket, especially at the later stage of the fight. If the body slips down or says “avoid,” it quickly avoids or tries to timing the perfect avoidance. |
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Suzu Bell Attack |
As soon as its HP drops below ~ 50%, Sakoko starts the Suzu Bell attack in full, anchoring the area in a strong crescent fog. Sakoko will teleport from players and charge the attack three times. To hit the Suzu Bell attack from players from unlocking the sound of the silence of the trophy in Silent Hill f. |
As soon as the boss starts his attack Suzu Bell, you will have to rely on the sound or see her shining halo through the fog to determine her location. Once you found it, go quickly to it and hit it with one heavy attack or two light attacks to break. |
The best strategy to defeat entity similar to Sakoko in Silent Hill F (Sound of Silence Trophy) This video represents a strategy to defeat the jakoko and avoid all its attacks, including the process of unlocking the sound of the silence of the trophy in Silent Hill f.
As soon as you reach the end of the corridor chapter, The goal changes to “Find Fox Mask” in Silent Hill f. Just before the sanctuary, the sanctuary is just before the fight of the shrine -like bosses, which you should use to create a storage point. It will be very useful for re -loading, in case you are hit by Suzu Bell's attack and lose a chance to unlock the sound of a quiet trophy.
Beetle Ommori works great against Sakoko because it allows you to cause increased damage when the boss is amazed.
Do not forget to use the Naginata weapon for this combat boss. Once the boss's struggle begins, wait for the jakoko to start her attack on the throwing of the chain that you should avoid using Perfect Dodge. Be sure to avoid the head of the boss Quickly watch at least two heavy attacks.
You should also fill in your common sense meter to use counter -focus counter. One attack that allows you to face a jacket is MACE Ground Smash. When Sakoko lifts his pointed thumbs over his head, you will see the challenge he has against him, and you should quickly press the attack button to interrupt it. Then there may be two more difficult attacks.
As soon as Sakoko initiates his Suzu Bell attack, you should quickly alert and detect her teleport space in the Boss arena. As soon as you notice her glowing halo ring with fog, quickly hurry to it and land with heavy or two light attacks. You will have to repeat it to interrupt her attack Suzu Bell three times every time. Sakoko can also start attack Suzu Bell on a small scale, with a shorter charge time, in the middle of the fight, so be careful.
- Released
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September 25, 2025
- Esrb
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Ripe 17+ / blood and gore, intense violence, partial nudity
- Developers
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Neobards entertainment