Changes and enhancements Silent Hill F ASAP

Silent Hill f It is set in Japan at the age of 60, which should be obvious right away. The game plays a young high school student Hinako, who has a rough time with his family. One afternoon he goes out to his friends and sees the city, Ebisugaoka, covered with fog and empty citizens.

In the end, he finds his friends, but the events lead to the group to divide and the monsters start chasing Hinako. It's a scenario Silent Hill Fans have seen too often in the games, but it's quite different because the game has a new settings. The latest title of the series does a lot of great new things but Konami can still improve Silent Hill f with some updates.

Mark the map manually

Remembering to go back

City map in Silent Hill f

Sometimes Hinako marks the map with useful brands that remind players of something inaccessible at the moment, as it is safe – and sometimes it won't. It is throwing and it is a real pity that there is no way to manually mark the map Silent Hill f.

Many games with an open world give players the ability to put pins on things. Even some 2D games like Hollow Knight: Silksong have a way to mark the map. The Resident Evil 2 Remake and other items also indicate net maps when all things have been found, which would be good Silent Hill f too. Overall, the map needs a bit of a person.

Add a mini-map

Useful navigation

School map in Silent Hill f

Another upgrade of Konami Maps could join the game, is a mini-map. It can be taxed to go to the map offer every time players try to get their bearings. Outside and interior places can feel like a maze, especially as soon as players get to school or get stuck in the other world shrines.

At least the players can be grateful that there is a map of any kind Silent Hill fBecause it's not always a warranty. For example, Hell is weRecent horror play-adventure game, has no map at all.

The stock system needs a job

Add a storage container

Inventory system is full in Silent Hill F

Another great thing on Resident Evil The series is a storage system. It makes no sense that one container would give players access to all the items contained in the mileage, but it really doesn't matter. It's a video game and ways to make things more comfortable for players are usually for the better. Unfortunately, Silent Hill Games are missing storage devices.

Hinako's inventory can be expanded Silent Hill f Finding bags on the shoulders, but it just is not enough, because players will find an abundance of objects for any difficulty. They can sell some items on the sanctuary to earn faith, but adding a storage system in places like shrines, would greatly benefit players.

Melee weapons should not break

If fans had one thing that did not like the masterpiece generally The Legend of Zelda: Breath of the WildIt's the durability of the weapon. Silent Hill f It also has the durability of weapons and often breaks from pipes to knife. The tools can repair weapons on the brink of destruction, but there are no infinite number.

Perhaps Konami could add an assistance mode to reduce the weapons broken over the difficulty settings, or even add a non -blocking mode. There is Ommori that can reduce degradation of the weapon, spider, so maybe players can also access this tool at the beginning.

Add a photo mode

Say the cheese

Over the last decade, players have become accustomed to the photos in games. It's a great way to allow players to capture your favorite moments and control the camera directly than just take a screenshot on systems like PS5. Another recent game, Borderlands 4Launched without photo mode, but the transmission promised to get it. Konami has not yet mentioned accurate plans to add this mode Silent Hill fBut there is always hope.

Overworking your favorite scenes with costumes

In addition to photographs, another similar request would add a Cutscene gallery. Another recent edition, Final Fantasy Tactics – The ILOIC ChroniclesHe adds every cutscene how players progress the campaign. Silent Hill f He should also get this function even if he unlocks until the game is completed.

Being able to re -evaluate your favorite cutscene is a good reason to keep the game longer, physically or digitally, which would help Konami in the long run as a society. Of course, Youtube exists for searching for direct scenes, but it is much better to have a movie gallery in the game.

Enemies should drop rewards

Why would you fight?

Standing over the body in Silent Hill f

Resident Evil, Silent HillAnd other horror games often give their monsters a drop. Silent Hill f No, as the shelf life of the weapon, it is questionable whether players should work with enemies or not. In situations of closed corridors, it is best to escape. However, if players have to explore areas for a while, maybe it is that pull out enemies.

The fight could be motivated with drops of items. With added RPG elements upgrading Hinako Silent Hill fIt would make sense to allow players to manage materials because enemies can randomly respond.

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