
Key things
- Diablo 4 introduces new active skills and passives for all classes in Season 6.
- The season brings changes to the game, including powerful builds and a new Spiritborn class.
- Each class gains unique active skills and passives, increasing gameplay variety.
Diablo 4 revealed the new skills and passives coming to all classes in Season 6. The new feature is part of a series of changes that Diablo 4 will do in the next season such as progression updates, new elixir, enemies and more.
Diablo 4 Players choose one of five classes to face the dangers of Sanctuary. To make their character stronger, they gain points for unlocking active skills and passives, which translate into different builds. A popular example is the Whirlwind Barbarian build, which uses the Whirlwind active skill as its main source of damage. With the upcoming season, Blizzard has shed light on an important change that this aspect of the game will undergo.
With the announcement of the sixth Diablo 4 season, new active skills and passives for each class were revealed. Active skills for Barb will be Mighty Throw, which are upgraded to Enhanced Mighty Throw, then to Fighter's Mighty Throw or Warrior's Mighty Throw. Druid gets Stone Burst, which will be upgraded to Enhanced Stone Burst, with the option of Primal Stone Burst or Raging Stone Burst. Soulrift will be a new Necromancer active skill that will be upgraded to Supreme Soulrift or Prime Soulrift. Rogue will receive Dance of Knives, which will be upgraded to Enhanced Dance of Knives, with Methodical Knife Dance/Disciplined Knife Dance as possible paths. Wizards' active skills will be Familiar, upgraded to Enhanced Familiar, and converted to Summoned Familiar or Invoked Familiar.
New active and passive skills are coming to Diablo 4 classes
Active skills
Barbarian
- Mighty Throw
- Improved Mighty Throw
- Fighter's Mighty Throw
- Mighty Throw
Druid
- Stone Burst
- Enhanced Stone Burst
- Primal Stone Burst
- Raging Stone Burst
Necromancer
- Soulrift
- Ultimate Soulrift
- Prime Soulrift
Rascal
- Dance of knives
- Improved knife dance
- Methodical dance of knives
- A disciplined dance of knives
Magician
- Known
- Extended acquaintances
- Summoned acquaintance
- Summoned familiar
New liabilities
Barbarian
- Aggressiveness
- Heavy Hitter
- war trail
- Irrepressible
- Spiked Carapace (Passive Key)
Druid
- Humanity
- Catastrophe
- Feral Aptitude
- Will
- One with nature (passive key)
Necromancer
- Necrotic bravery
- Finality
- Titan's Fall
- Decay accuracy
- Affliction (passive key)
Rascal
- Target practice
- Crossbow
- Evasive
- Until dawn
- Alchemical Admixture (Passive Key)
Magician
- Summons
- Energy focus
- Moist layer
- Elemental synergy
- Enlightenment
The Diablo 4 classes receive five new passives, which are skills that remain active once you learn them. For the Barbarian, the passives will be Belligerence, Heavy Hitter, Warpath, Irrepressible, and Barbed Carapace, while the Druid will receive Humanity, Catastrophe, Feral Aptitude, Backlash, and One with Nature. Necromancers will have the passives Necrotic Fortitude, Finality, Titan's Fall, Precision Decay, and Affliction. Rogue passives will be Target Practice, Crossbow, Evasive, Unto Dawn, and Alchemistry Admixture, and Sorcerer passives will be Evocation, Energy Focus, Dampen Layer, Elemental Synergies, and Enlightenment.
While all five Diablo 4 classes will gain new active and passive skills, players will also see a number of improvements that have the potential to make the game more engaging as players discover new ideas. Another major addition to Season 6 will be the debut of Spiritborn, a novelty Diablo 4 a class with unique items, Spirit Guardians, and a vast arsenal of skills to combat the dangers of the Nahantu jungle.