Old school games that directly inspired Skyrim

The Elder Scrolls the series began humbly The Elder Scrolls: Arena in 1994. By developing the series with each entry, Bethesda eventually achieved perfection The Elder Scrolls 5: Skyrim in 2011. It was of course like an amalgamation of all the entries that came before it, using the leveling system, combat and world that had been created before.

However, there are other games as well Skyrim was probably also inspired. While they may not be direct inspirations, it's easy to draw a line between these classics right into the v systems Skyrimeven if they are not other items The Elder Scrolls franchise. Perhaps without these games Skyrim would never existor at least not in the form that has become so unconventional to the gaming industry.

Baldur's Gate

DnD basics

Baldur's Gate is a classic PC RPG based on Dungeons & Dragonsthe series that all RPGs owe their life to. Desktop version D&D set standardized rules about classes, stats, money systems, quests, and so on, and these have translated into virtual RPGs from every gaming era.

There are many things that Skyrim drew in connection Baldur's Gateespecially building characters that could use dual controls, which required the right build of stats and skills. Fortunately, it's much easier to control spells or weapons in two ways Skyrim without penalties than in Baldur's Gatewhich was a positive development.

Ultima Underworld: The Stygian Abyss

A first-person action RPG legend


Ultima Underworld: The Stygian Abyss Cover page

Ultima Underworld: The Stygian Abyss


Released

March 21, 1992

ESRB

T For Teen Due To Animated Blood, Mild Violence

Developers

Blue Sky Productions


Ultima is another ancient RPG series that many have probably never played, but was formative for many RPG developers. Ultima Underworld: The Stygian Abyss was a spinoff that was considered revolutionary at the time, primarily because it was an action dungeon crawler in which one character traversed said dungeon in first person.

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A character's build was constantly displayed on the right side of the screen along with their other stats, and the combat and exploration window was relatively small compared to the rest of the UI. It's a bit of an archaic display now, but it was an important step for all first-person action RPGs. fortunately Skyrim it fully rendered the world for players to perceive while exploring, and also gave them the option of a third-person view.

Diablo

Love That Loot

First Diablo the game was a top-down action RPG that changed the way players find loot in their games. Destroying a monster and then rummaging through the rubble to find new gear or weapons was always a fun treat that only got better in the sequel. Between the first two Diablo games, many RPGs have seen value in random loot drops and Skyrim is definitely one of those RPGs.

Players won't find colored versions of the same gear or weapons as in more modern loot games, but treasure is abundant for whatever players kill. Skyrim. Spiders can have crafting materials, while bandits can be stripped down to almost bare gear, and anything unwanted can be sold for profit.

The Legend of Zelda

Open-World Origins


The Legend of Zelda Tag Page cover

The Legend of Zelda

Systems

8-bit grayscale logo

Released

February 21, 1986

ESRB

E For everyone for mild fantasy violence


The Legend of Zelda was a huge hit on the NES and led to many iconic sequels, cartoons, toys and even cereal. It is considered to be one of the touchstones of how the open world genre came to be. It was almost non-linear as most of the dungeons could be tackled in random order and players were basically dropped into the game, given a sword and then thrust into a wide world of adventure with no guidance.

Skyrim it offers plenty of clues between the main story and random quests, but players still love how liberating it is to explore the seemingly limitless open world environment. It's a huge evolutionary step The Legend of Zeldabut in watching the evolution of open world games there are definitely ties.

Final Fantasy 2

Everything you do takes you to a higher level

Final Fantasy 2 is the black sheep of the franchise, but not because she's bad. The progression system was just weird as characters increased their stats and spells depending on their use. Using the Fire spell will increase its power over time, while hitting enemies can increase its HP and Defense stats. This led Squaresoft to create Saga series that uses the same progression system, albeit improved.

Maybe it's better to say that Skyrimand The Elder Scrolls series overall, learned from Saga games instead Final Fantasy 2. When players use spells continuously v Skyrimthe school these spells come from. The same goes for performing other tasks such as blacksmithing or lock picking. There's also traditional leveling by killing enemies and gaining XP, so it's a nice mix, but players especially like this way Skyrim organically builds their character based on the actions they take.

Breath of fire

All Hail The Dragons

Breath of fire is an RPG series from Capcom that was like Final Fantasy in the 1990s because each sequel was its own thing. However, there were familiar systems and characters in each game, for example, the hero was always a blue-haired man named Ryu. Ryu was part of the dragon tribe, which allowed him to transform into various dragon forms during battle.

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How each game handled these transformations was different, but they may have provided the inspiration for Dragonborn in Skyrim. Players could not transform into dragons Skyrimbut they could learn their language and gain new abilities, such as everyone's favorite shout, “Fus Ro Dah!” which then quickly became a meme Skyrim launch 2011.

Shadow Of The Colossus

The dreaded titans

Shadow of the Colossus is still one of the best games on PS2. It technically has an open world to explore, though it's empty except for the colossi that roam certain areas. The game was basically a boss rush with a lot of dress up where players had to find these titans, climb them and then destroy their weak points.

IN Skyrimthere were no dynamic battles against colossal titans, but there were creatures that towered over the player in a terrifying manner. Seeing a giant for the first time and watching them club players to death in one hit is an unforgettable experience. Even mammoths are scary because they are hard to take down. Skyrim learned from Shadow of the Colossus that adding terrifying and towering enemies to the mix helps create a more engaging world.


skyrim tag cover page


Released

November 11, 2011

ESRB

M For Adults 17+ due to blood and gore, intense violence, sexual themes, use of alcohol

Developers

Bethesda Game Studios

Publishers

Bethesda Softworks


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