Fallout: New Vegas he never really left the conversation, and that says something in itself. Even after more than 25 years, people keep coming back to Mojave, which shows how well the game still holds up today. However, there's no denying that time has consistently worked against it, and a potential remaster of a beloved classic opens the door for him to clean up the areas that have aged the most. Now, after a Fallout: New Vegas remaster was recently accidentally confirmed by an industry insider that the reality looks like it could be possible more than ever.
Better visual effects in potential Fallout: New Vegas remasters are already a given, but there are a lot of quality of life features that the original game (minus the mods anyway) doesn't offer that would be great additions as well. Things like cleaner menus, smarter inventory tools, smoother traversal, and improved gunfights could help the game feel much more natural on modern hardware. Even small updates like a better variety of radios or improved navigation would make Mojave feel new again without changing the core of what made the game special.
Things that should be included in Fallout: New Vegas Remaster
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To sprint
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Fewer invisible walls
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Revision of inventory, menu and user interface
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Improved shooting
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More variety on radio stations
To sprint
This one might be a bit controversial Oblivion RemasteredThe sprint animation looks a little too goofy, awkward. However, sprinting is probably a must in almost every game now, given the original Fallout: New Vegas doesn't allow players to sprint without using mods, a potential remaster is prime for such a feature. The only hope would be that a Fallout: New Vegas The remaster's sprinting animation would be easier on the eyes in third person than in third person Oblivion Remastered's ended up being.
Fewer invisible walls
One of the biggest problems with exploration in the original Fallout: New Vegas were its invisible walls. It's natural for an open world game to have some invisible walls, but Fallout: New Vegas he went to another level with them. Mountains that looked like they could be climbed weren't, paths that seemed open were blocked, even stepping up some high hills was out of the question due to invisible walls. Over time, this has become one of the loudest complaints from players Fallout: New Vegaswith online threads like this one on Reddit with fans expressing a strong desire to see the invisible walls removed in a potential remaster.
Even Fallout: New Vegas lead designer Joshua Sawyer mentioned in an old post on Formspring over 10 years ago that he would “insist that world builders use as few invisible walls as possible” if the team were given another chance to develop the game. As invisible walls are increasingly referred to as “lazy game design” by players eager to explore beyond the game's main path, there is no doubt that Fallout: New Vegas a remaster would receive the same criticism if it left most of the barriers of the original game intact.
Revision of inventory, menu and user interface
One of Fallout: New VegasThe oldest features are undoubtedly the way it handles inventory, menus, and the general user interface. Inventory's biggest pain is how it piles everything together, forcing players to endlessly scroll through healing items, food, notes, crafting junk, and books in one long list. With the right categories, filters or sorting options, etc Fallout: New Vegas however, the remaster would make it easier for players to find what they need. Overall, faster navigation would also be a welcome improvement, with fewer layers of menus and quicker access to things like quests, maps and stats.
Support for 4K and ultrawide displays could also be considered a must for potential Fallout: New Vegas remaster, and that alone could solve issues where the original game's UI feels cramped or doesn't scale well. In addition to support for larger screens, remaster the beloved Fallout classic could include better readability with cleaner fonts, high resolution icons, and a layout that doesn't break when players adjust their resolution. Finally, the icing on the cake would be a tighter menu performance, with UI transitions that are faster compared to the slow navigation of the original game.
Improved shooting
Fallout: New Vegas he's now over 25 years old, which means his gunfight is pretty dated at this point. Aiming, recoil behavior, and weapon animations in the original game can feel jittery at times, and the alignment of iron sights doesn't always match where shots actually land. Feedback during combat is limited, response to hit and sound signals are less pronounced than in modern shooters. However, by improving weapon response, crosshair alignment, recoil patterns, and animations, and Fallout: New Vegas a remaster could offer smoother, more reliable and responsive shooting.
More variety on radio stations
Finally, a Fallout: New Vegas the remaster could do with more variety on its radio stations. The original game uses a relatively small playlist for each station, and because the songs are repeated so often, the rotation can seem repetitive quite quickly. Some songs are also found on multiple stations, making the overall selection seem even less diverse. Expanding each station's playlist to include new songs or simply setting the repeat frequency of songs would give players more incentive to listen to Mojave Music Radio during long explorations. Fallout: New Vegas' Wasteland.
- Released
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October 19, 2010
- ESRB
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M for Mature: Blood and gore, intense violence, sexual content, strong language, drug use
- Engine
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Gamebryo