A horror gameand sound practically go hand in hand. The suspense and scares just wouldn't come off the same in silence or with flat audio. Some games opt for loud noises for a few quick scares, while others go a step further and use various sound techniques to create fear, tension, or even as a core game mechanic. These games are further enhanced when wear headphonesas players become fully immersed in the environment and need to use even the tiniest of clues to guide them through the dangers that await.
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Games like Amnesia: The Bunker do a great job of using sound as the primary fear-inducing device, making both the player's own sounds and those around them the decisive indicators of how close or far a monster might be. There are plenty of other games across a range of settings and stories that take advantage of the more intimate audio feeling that comes from wearing headphones, some using them as a storytelling tool while others force players to use them to survive.
Alan Wake 2
Bending reality with sound
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The headset brings the emotion of the narrative to the forefront of the player's mind.
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The distortion of reality becomes more jarring with a closer sense of sound.
Alan Wake 2 brings the horror classic back to light using changing environments and a chilling soundtrack to create a horror experience that leans heavily on atmosphere. By combining live-action FMV elements with the more supernatural, the game quickly becomes mysterious, blurring the lines between reality and fiction in a way that other horror games struggle to do. Visuals aside, the sound design does a lot of the heavy lifting when it comes to world building and immersion, ensuring that no moment is empty and that players are always on edge, even just from the music alone.
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Adding a pair of headphones allows the sound to fully surround the player, amplifying Taken's low whispers and distorted vocals for a more intimate and unsettling horror experience. Wearing a headset makes simple moments of exploration deeply tense, feeding into a sense of disorientation that keeps players out of their comfort zone and makes them question whether they've heard a noise behind them or whether their mind is playing tricks on them.
Ride out
Enhancing the senses in the absence of sight
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Sound becomes the player's main guide in the dark.
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Even slight sounds are amplified due to the lack of clear vision.
Ride out has remained one of the scariest horror games of all time since its release, and a large part of that status lies in the game's use of sound. For most of the game, players will be completely surrounded by darkness, with only a video camera with night vision to guide them through the horrors of Mount Massive Asylum. This forces them to rely more on their ears and focus on any small sounds that might alert them to an enemy lurking around the corner.
Wearing headphones while gaming allows players to fully immerse themselves in the world. Since they have no weapons or ways to avoid death other than hiding, it creates a heightened sense of helplessness that is far less impressive when heard through speakers. The developers have also done a lot of work to create realistic sounds that bring the dreary corridors and outdoor gardens to life. Placing the sounds directly in the player's ears makes them feel so realistic that it's easy to forget Ride out is fiction.
Alien: Isolation
Every Sound Is a Sign of Danger
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The use of headphones becomes essential for tracking the Xenomorph.
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At times it becomes a game of listening rather than seeing.
Alien: Isolation builds its horror on unpredictability with a single unstoppable creature that roams Sevastopol station in intelligent and unexpected ways. Visual cues are limited and the alien's presence is rarely overtly announced. Instead, players must rely heavily on minor sounds in the environment, such as metal creaking or the rattling of a ventilation shaft, to get an idea of where the creature will appear next.
Thanks to the headphones, every sound detail is painfully vivid. They give every sound a three-dimensional feel and demonstrate how agile the Xenomorph is and how it can appear from many different places. Small sounds become necessary tools for survival, but like Amanda Ripley's motion tracker, they also increase the fear of detection. By swapping wider speakers for the closer sound that a headset offers, Alien: Isolation becomes incredibly tense, turning the battle for survival into a battle of small hints and subtle hints.
Dark wood
You can still hear what you can't see
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The isometric perspective combined with the dense darkness greatly reduces what players can see.
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Directional sound becomes important for avoiding danger and sustaining life.
Darkwood's the top-down perspective may seem unconventional for horror, but manages to scare players by playing with their senses in creative and unexpected ways. The world is engulfed in fog and darkness, so most threats remain hidden outside of the player's narrow cone of vision, meaning they will often have to use sound as their primary tool to navigate their surroundings.
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With headphones, the experience becomes almost psychologically unbearable, but in the best way. With a much more refined sense of direction, players can suddenly hear danger coming from all directions. There is no comfort or escape from the darkness as players are thrown right into the heart of the horror and forced down many paths they would probably prefer to avoid. The audio is so elevated that everything from a snapping twig to a distant crash comes suffocatingly close, especially at night when players need to barricade themselves inside, creating a real sense of claustrophobia in an otherwise fairly open experience.
Five Nights At Freddy's 4
The smallest breath can be your undoing
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Sound is the main mechanic, as players have to listen for even subtle breaths.
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Headphones turn moments of pause into intense gambling that often leads to more fear.
Five Nights at Freddy's 4 it breaks almost every rule in the franchise's playbook, removing all mechanical doors and camera mechanics, instead placing the player in a child's room with only a flashlight and ears to protect them. The same pattern of controlling corridors and surviving the night remains, but this time players must listen carefully for any subtle sounds that might give away the terrifying animatronics lurking in the darkness.
Because FNAF 4 the focus is almost exclusively on sound, the use of headphones is almost a requirement. Without them, it can be difficult to determine which sounds are important and whether to close the door or not. Making sound such an integral part of the core gaming experience also ensures that every single scare hits with even more intensity, as players focus so much on the tiny sounds that the huge squeals and screams become that much more surprising when they inevitably arrive.
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