AdHoc Studio recently stated that it is “days” away from formally mapping out what will come after the first season Send. The catch: while the studio may already be actively discussing it Send Plans for Season 2 – as they already shared some broad goals and associated challenges – are currently committed to another project, which makes things significantly more complicated in the near future.
According to AdHoc Studio's latest update, its hit narrative-driven adventure has crossed 2 million sales as of November 19, just three days before its one-month anniversary. At the time, the Los Angeles-based developer said it would discuss the possibility Send Season 2 co-founder and chief creative officer Pierre Shorette said in an interview in early November 2025 that the team “will at least have to think about it.”
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AdHoc Considers Shipping Season 2 'As Seriously As Anything'
In a subsequent interview with Eurogamer, Shorette hinted Send Plans for Season 2 are no longer purely hypothetical, claiming that AdHoc Studio was “days” away from finding out what would come after the game's success. “We're entering a time where we're really going to sit down and break those plans down,” an official said around early December 2025. While AdHoc still hasn't formally committed to a sequel, Shorette shared that Season 2 is being talked about “as seriously as anything else.”
AdHoc critical role play complicates prospects for Season 2 submission
One major problem that stands in the way of developers to actively pursue them Send The very 2nd season is AdHoc Studio's A critical role game. Shorette describes its current state as “boiling”, noting that work on it has slowed down Send was nearing completion, requiring more immediate attention and resources. According to LinkedIn's official website Send the developer has only a few dozen employees by the end of 2025. Although AdHoc Outsourcing works like many similarly sized studios –Send the credits list 530 professional roles—the core team was already stretched thin managing two projects, slowing down one to accommodate the other. Given this, AdHoc may be reluctant to start juggling more games right away. And yet Critical Role CEO Travis Willingham wants to see it too Send Season 2 “as fast as possible” as we said during a recent appearance at GalaxyCon.
If this happens, the 2nd batch will ship much faster than the 1st batch
In the interview, Shorette also addressed the potential turnaround time for season 2, noting that it would have to be significantly shorter than Senddebut season with eight episodes. He used a musical metaphor to illustrate the pressure: “You have a lifetime to write your first album and then eight months to write your second.” He acknowledged that this accelerated development cycle presents its own challenges, especially compared to “GTA 6 the amount of time” the team took with Season 1. “We took so long with it [Season 1]seven years is a lot of time,” he said. “If anything, it would be embarrassing if it was bad.”
We've had it for so long [Season 1]seven years is a long time. If anything, it would be embarrassing if it was bad.
What AdHoc Says About Season 2 Dispatch's Creative Goals
In terms of creative goals, Shorette said that a potential Season 2 will have to meet heightened fan expectations, noting that players will approach it with preferences, theories, and emotional connections that simply didn't exist during Season 1. “It's going to be about what it's not, then what it is,” he said, calling it “an extra challenge.” In addition, there are things left on the cutting room floor for Season 1 that might return in Season 2. Among them is a concept for a Korean idol-like hero. Nick Herman, one of the co-founders of AdHoc Studio, described the character as “a secret Saj Boy”. When asked if they missed the opportunity to release a game with a K-pop star-like character just months after debuting Demon Hunters KPopHerman confirmed the timing, saying, “Yeah, that would be great. We should do it for Season 2.” If there's season 2.”
The season 1 submission lost the publisher midway through development
Regardless of what comes next, a commercial success Send allows AdHoc Studio to continue with upcoming projects with great financial peace of mind. This is in stark contrast to the situation a few years ago when it relied on it to stay afloat SendThe original publisher left the project due to financial reasons, Herman revealed in the same interview. While he didn't share many specifics, Herman said the publisher left midway through development, with Shorette adding that the unnamed company was “linked to Embracer [Group].” That timeline corresponds with the start of Embracer's aggressive cost-cutting efforts announced in June 2023, preceded by years of industry-wide layoffs. Send never secured a new publishing partner, with AdHoc eventually self-publishing Season 1.


- Released
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October 22, 2025
- ESRB
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Mature 17+ / Blood, Crude Humor, Intense Violence, Nudity, Sexual Content, Crude Language, Drug and Alcohol Use
- Developers
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AdHoc Studio
- Publishers
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AdHoc Studio
Source: AdHoc Studio / Bluesky