Final Fantasy 14's next mini-patch is out now, bringing a few more time drops to get us through the lonely moons to patch 7.5. One of these time divers is the next weapon step Phantom Relic, which has already seen us farm the dreaded Atma and fill Aetherwells by repeatedly spamming Crystal Tower.
Our next step requires spamming roulettes to drop a whopping 1,200 crystal paste, but you have to go through yet another crafting step to get there. This means collecting a lot of expensive materials – including one very expensive bag of Umbral Clay – and then maxing out your crafters to make the items you need. Either that or go and get ripped off by the Market Board for every spare gil you have.
Final Fantasy 14 fans are upset with the new Relic production move
It's pretty similar to the last step in that you needed to craft a dark matter to do it, but the fact that the game's combat relic is forcing people to turn to crafting again didn't sit well with many people. For example, a Reddit thread on the Final Fantasy 14 subreddit by a user named Caius_GW has quite a bit of discussion about whether battle relics should even have steps to create.
Final Fantasy 14: The Complete Guide to Phantom Weapons
Here is a complete walkthrough for each step of Phantom Weapon Relics in Final Fantasy 14: Dawntrail.
“I wouldn't mind, but since I don't have the best equipment, I'm basically stuck buying it from the marketplace,” commented a user named Uomodipunta. “These requirements seem unreasonable for someone who isn't a high-level crafter,” reads another comment from a user named CrueltyFreeRyan, who then argues that people will buy items from the Market Board anyway, so why make the crafting requirements so strict?
On the other hand, you have people who argue that crafting is part of the game and that weapon relics are optional content. Crafting is never part of MSQ, so if it can't be part of the game's optional content, then where is it allowed to be included? As a user named Araragidyne says, he thinks people are upset about crafting being made “as part of the actual game and not just some niche, separate side content.
Personally, I feel that players who want to focus on the combat side of the game shouldn't really have to choose between being forced to level their crafters and spend a lot of time getting scrip gear, fusing it, and controlling food buffs, or being ripped off by the Market Board. Either make the crafting step less intense, or just ditch it, especially since crafters have their own set of weapon relics to work with that don't require bonking enemies over the head with pans and blacksmith hammers.

- Released
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August 27, 2013
- ESRB
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T for Teens – Language, Mild Blood, Sexual Themes, Alcohol Use, Violence
- Engine
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Originally a Crystal Tools engine, but currently a custom engine using Luminous Engine parts.
- Multiplayer
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Online co-op, online multiplayer
- Steam Deck compatibility
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Playable
- PC release date
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August 27, 2013
