HumanitZ is brutal, but it's also very serious about letting you make choices that keep you alive longer. Professions are one of those systems that do a lot of work behind the scenes, increasing your damage, crafting, or survivability while you're busy fighting for your life against the Zeeks.
Your initial choice can make morning hours easier, and unlocking more later on can completely change the way you play. The problem is that the game doesn't exactly stop to explain which bonuses are cracked and which are fine. This guide breaks down how professions work and why they're important.
All professions and how to unlock them
At the beginning of a new game you can immediately choose one profession from the available list. Once you're born complementary professions can be unlocked via Skill tab.
Every profession has specific requirements associated with game events such as crafting, combat, exploration or base building. This rewards natural play, meaning you will often unlock new professions simply by interacting with the game as you normally would.
|
Profession |
Passive effect |
How to unlock |
|---|---|---|
|
Unemployed |
Gain 25 percent more experience |
Only available at the beginning of the game |
|
Amateur boxer |
Unarmed attacks deal 300 percent damage |
Get 5 unarmed kills and kill 10 Zeeks with your fists |
|
Car dealer |
Trading costs 25 percent less |
Complete 5 shops and build 1 CB radio |
|
Chemist |
Double yield in the production of magnesium powder |
Produce 1 cure and build 1 Distiller |
|
Farmer |
Fertilizer is more effective |
Build 2 farm plots and feed your horse once |
|
Mechanic |
Vehicle repairs are 25 percent more efficient |
Repair 2 vehicles, siphon gas from 10 vehicles and install 1 car upgrade |
|
Emergency Medical Technician |
Healing items are 25 percent more effective |
Use 2 Medical Kits to craft 10 Bandages |
|
Military veteran |
It takes twice as long to get tired |
Kill 20 Zeeks with firearms and repair 2 firearms |
|
Outdoorsman |
10 percent less swing on all bow types |
Kill the bear and build a campfire |
|
Thief |
Significantly reduced chance of triggering an alarm |
Grab from behind once with a light weapon and block 5 times |
|
Fireman |
Overheat condition effect is nullified |
Kill 10 Zeeks with an ax and make 3 Molotovs |
|
Electrician |
Unlocks the powered structure design |
Build 1 generator and capture 10 PCs |
What is the best profession?
The best profession to choose in HumanitZ depends on how you want to approach the early game, but ironically, For most of them, the unemployed are the overall strongest starting option. His passive bonus provides 25 percent more experience gained, which affects almost every system in the game.
Faster experience means faster skill progression and earlier access to unlockable professions. While Unused doesn't offer a direct combat or crafting bonus, its long-term value makes it an excellent starting point.
If you prefer immediate combat advantagesAmateur Boxer and Military Veteran are both strong alternatives.
- Amateur Boxer dramatically increases unarmed damagewhich is great for early encounters when weapons and ammo are scarce. This profession rewards aggressive melee play and can help you conserve resources while clearing Zeeks.
- Military Veteran is more suitable for those who rely on firearmsas reduced fatigue allows for longer fights and long marauding runs without the need for frequent rest.
If you focus on infrastructure for survival and base buildingyou may find more value in professions like Mechanic, Chemist, or Electrical Engineer.
- Mechanic improves vehicle repairswhich is especially useful on longer routes where transport and mobility become critical.
- Chemist benefits from crafting-heavy playstyles by improving the production of magnesium powder.
- Electrician it's great if you want build and maintain powered structures as soon as possible.
For stealth and players focused on explorationThief and Outdoorsman provide decent quality of life upgrades.
- A thief significantly reduces the risk of triggering the alarmmaking looting safer.
- Outdoorsman reduces bow swaywhich gives ranged attacks more consistency when dealing with wildlife or picking off Zeeks from a distance.
In the end, there is no single wrong choice.
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