Extraction shooters have been taking over the scene lately, especially after Embark Studios ARC Raiders she entered the scene last October. actually ARC Raiders was such a huge success that it remains one of them Steamtop five sellers nearly four months after launch. Before its release, the extraction shooter genre was more of a fringe affair, but now Embark has paved the way for future entries in the genre to make it much easier to gather a stable following. The main thing that could hinder them at this point is if they are a bit more than ARC Raiders imitation, but that's why Bellring Games' Mistfall Hunter is one of the newest extraction games on Steam worth checking out.
While most games in this genre are extraction shooters, Mistfall Hunter takes out “shooter” and replaces it with “RPG”. Rather than players wielding different weapons like they do in the games ARC Raiders, Escape from Tarkovand Hunt: Showdown, Mistfall Hunter allows players to choose between a handful of character classes, each with unique weapons, equipment, and attributes. If that wasn't enough to immediately set it apart from the games it will compete in Mistfall Hunter releases on Steam in March 2026 and also carries a dark, gothic-like art style Diablo alongside the mythical fantasy tradition in which he would not feel out of place Elden Ring. This mixture does on its own Mistfall Hunter feel less like an ARC Raiders follow-up and more like a genre experiment that could stand out one way or another.
Mistfall Hunter is what happens when Diablo collides with ARC Raider
As for the main game loop, Mistfall Hunter is an extraction game at heart. This means that each round is about collecting loot and then escaping without getting killed so that players don't lose everything they've worked so hard for. It also allows players to play solo or with up to two others, giving them more options when it comes to their experience. In these ways Mistfall Hunter fulfills the basic expectations of the extraction shooter genre and therefore shares similarities with games like ARC Raiders and Escape from Tarkov in its design.
Game features of Mistfall Hunter
- THIRD PERSON COMBAT: fluid RPG-style combat combining steel and magic in intense encounters.
- CLASS BASED SYSTEM: five different classes with unique weapons, skills and play styles.
- SWITCH WEAPONS FREELY: the ability to switch between two weapons or combat modes mid-fight.
- CHASSIS AND EQUIPMENT: collect powerful equipment and resources while fighting damaged enemies.
- HIGH STAKE EXTRACTION: death means the loss of all loot carried unless you successfully escape.
- CO-OP OR SOLO: run missions alone or team up with up to two other players.
- RETURN WOOD: hunt a rare monster to get an item needed to mine safely.
- RPG PROGRESS: unlock talents, skills and builds for deeper character development.
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Where Mistfall Hunter it's really starting to differentiate itself, even though it's focused on an action RPG. Rather than rooting its various playstyles solely in weapon selection and skill trees, the game instead offers five different character classes. ARC Raiders it gives players an extensive skill tree to build their character, and has a wide variety of different weapons that influence playstyle as well. However, metas are generally more narrowed in this context, whereas Mistfall HunterThe class-driven structure suggests clearer character identities and, as a result, compromises. Most extraction games are load-driven first, then role-driven, but Mistfall Hunter it foregrounds class identity.
Every class in Mistfall Hunter
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Mercenary
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Magician
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Blackarrow
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Shadowstrix
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Seer
That's also where it starts to overlap with a similar game Diablo-Well, that and his art style. Mistfall Hunter can share an isometric view Diablobut its visuals reflect the same kind of gritty, dark fantasy realism that Blizzard's iconic ARPG franchise is known for. Aside from its presentation as an action RPG, Mistfall Hunter it's clearly built around experimentation, replayability, and the long-term pursuit of a better build. The main difference is that these goals are achieved in an extraction loop like this ARC Raiders. But if ARC Raiders presents a picture of where extraction games are headed, Mistfall Hunter he feels like she's asking the same question he is Diablosimilar approach, just seems to lead to a different answer.
Extraction games like Hunt: Showdown and Dark and darker flirted with the idea of archetypes, but even then Dark and darker is closer to a dungeon crawler with extraction rules than a modern extraction shooter, and Hunt: Showdown it still revolves around weapons rather than roles.
The world of Mistfall Hunter is built on Lore much like Elden Ring
In addition to its similarities with Diablo and ARC Raiders, Mistfall Hunterit also subordinates tradition Elden Ring comparison. First, the cosmic incidence angle Mistfall Hunter takes them very much Elden Ring. Both worlds are defined by the consequences of divine catastrophe rather than the catastrophe itself. IN Elden RingThe breaking has already happened and the gods are broken, mad or absent. IN Mistfall HunterThe war between the gods and the outer gods has ended and everyone has lost. This “history has already broken the world” trope is one of the biggest overreaches.
As a result of the epic war between the gods and the outer gods, all the deities fell.
Second, the parallel of corruption as substance is strong. Mistfall HunterGyldenmist works very similarly Elden RingScarlet Rot, Deathblight or even the influence of the Great Will. It is a tangible power that affects bodies and minds rather than a vague curse. Enemies are not evil because they choose to be. Rather, they are warped by something greater than themselves. This is very consistent with how Elden Ring it treats monstrosity as a byproduct of cosmic influence rather than a moral failing.
Third, the roles of mystery guides and resurrection are almost one to one. Dew, “a mysterious girl with the ability to resurrect fallen heroes and give them immortal bodies”, fills a similar narrative space as Melina. He is not a traditional hero, ruler, or deity, but an intermediary that allows the player to return from the dead and gives purpose to their actions without fully explaining themselves. Also, Mistfall HunterThere are echoes of Gyldhunters (players) who are resurrected champions Elden Ring's Tarnished, whose immortality is a narrative mechanic as opposed to just a gameplay gimmick.
Under Dew's leadership, these reborn champions, known as Gyldhunters, enter the heart of danger and harvest the Gyldenblood of Gyldenized creatures for one sacred purpose: To mend the broken web of fate and reignite hope in a world on the brink of oblivion.
Finally, there is a mythic abstraction in how hope is framed. “Mending the Web of Fate”, which Mistfall HunterThe Steam description explains that the ultimate goal of Gyldhunters is in the same symbolic lineage as restoring the Elden Ring or choosing an ending that changes the order of the world. The specifics matter less than the idea that the player is interacting with something fundamental and cosmic, not just saving villages or defeating a villain. The language is deliberately grandiose and slightly opaque, favoring interpretation rather than explanation – an iconic narrative feature of FromSoftware games such as Elden Ring.
Mistfall Hunter is coming to Steam in March 2026
When Mistfall Hunter arriving on Steam in March 2026, it enters a genre that is growing rapidly and is already showing signs of consistency. But what gives it a real chance to stand out is the way it handles the extraction and shooting pressure of games ARC Raiders and combine it with the action RPG gameplay and progression of something similar Diablo. Furthermore, it builds its world on a deep mythic fantasy tradition similar to that Elden Ring's for an experience that should be much richer than the average extraction shooter.
This approach may not appeal to everyone, but it still gives it a chance to stand out. If extraction games continue to expand beyond shooters, Mistfall Hunter It feels like one of the first serious attempts to prove that the formula can support something substantially different.


- Released
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March 2026
- ESRB
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Teen / mild violence, mild gore
- Developers
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Bellring games
- Publishers
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Bellring Games, Skystone Games
- Multiplayer
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Online multiplayer, online co-op