The greatest tradition of Resident Evil

Resident Evil was released for the PS1 in 1996, followed by several other platforms. It is widely regarded as the game that helped shape the survival horror genre into what it is today. What started out as probably just a one-off quickly became a hit at Capcom, with a slew of sequels, spin-offs, merchandise, and even movies within Resident Evil franchise.

Parker in Resident Evil Revelations and Chris in Resident Evil 5

The 6 Most Influential Resident Evil Games, Ranked

Since the first Resident Evil, these games have influenced not only the horror genre, but the gaming industry as a whole.

It's easy to see why this is one of Capcom's biggest franchises. WITH Resident Evil Requiem on the way, now is a good time to look back at the lore of the franchise. These eight ideas will prevail Resident Evil Requiemor will the game end up being more surprising to fans?

Find all 10 pairs


Find all 10 pairs

Returning Heroes

Good list of familiar faces

Unlike many anthology games that tend to create new characters for each new entry, such as Final Fantasy, Resident Evil he stuck with the same four characters in most of his games. The first game featured the duo of Chris Redfield and Jill Valentine, each with a partner and a campaign to call their own.

Another duo was created including Resident Evil 2 with Clair Redfield, Chris's sister, and Leon S. Kennedy. Although there are exceptions like Ethan Winters who is the main character Resident Evil 7: Biohazard and Resident Evil Villagethese four characters were a big part of the main and side games of the franchise. That's not to say there weren't some great new characters as well, but Capcom definitely favors Clair, Leon, Chris, and Jill, as do the fans.

Umbrella as an enemy

Although they seem to be gone

Umbrella was the company that started the zombie apocalypse due to bad testing. Zombies, being generic enemies, have also been a part of this franchise for a while, coming in and out of retirement and evolution. They seem to have gone inside Resident Evil 4but even when Umbrella backs down, they are always secretly the ones behind viral outbreaks and experiments.

Heading the table was Albert Wesker, a recurring villain who appeared in the first game and appeared in Resident Evil 5. He was the face of Umbrella for over a decade, and every good franchise needs an overarching villain that fans can both love and hate.

Replay options

Getting new costumes and weapons

One of the best things about Resident Evil games is replay value. They are all relatively short, but on replay players can go through campaigns, sometimes with carryover gear and resources, along with additional weapons and costumes. One fan favorite was in Resident Evil 4where Leon S. Kennedy could dress up as a mobster and carry a Chicago typewriter, which was a machine gun, to blast the cult to pieces.

Chris in Resident Evil Remake and Facing a monster in battle in Resident Evil Gaiden

7 Resident Evil games with the best gameplay, ranked

The gameplay of these Resident Evil games is second to none due to their amazing and unique mechanics as well as satisfying gameplay loops.

Perhaps one of the best progression systems was in the remake Resident Evil 3where players earned currency at the end of the game to spend on items to carry over to the next playthrough, regardless of difficulty levels. Regardless of how the add-ons are implemented, fans expect some sort of transfer bonus after completing these games.

Metroidvania designs

Expansion of one area over time

Metroid and Castlevania are considered the two major games that make up the Metroidvania genre, which are often 2D games. There are several 3D examples, including Resident Evil games that have some Metroidvania DNA in their experiences. Players always start in one place and slowly progress to different sections by grabbing keys and solving puzzles.

Or some other kind of item. The original game took place in the Spencer Mansion and then moved to the laboratory basement, while the sequel took place in Raccoon City and other locations within it. All figures are generally located in one expanding area, rather than taking the player to countless locations around the world, with one major exception being Resident Evil 6.

Limited resources

Birth of Survival Horror

Resident Evil is often praised for being the beginning of the survival horror genre, which focused on limited resources very early on. As Chris Redfield or Jill Valentine, players could progress through the Spencer Mansion, finding healing herbs, various weapons, and their accompanying ammo types. Once the ammo was gone, players had a knife and that was it.

There was no shop to buy new gear or ammo, which changed Resident Evil 4. Players could then purchase weapons, ammo and upgrades, which also turned the series into something more action-packed. This means that players can still run out of ammo and resources Resident Evil 4and the same is true in the most recent record, Resident Evil Village.

World building through notes

The horrors of survival

In most cutscenes in Resident Evil games, often focus on the main characters and villains rather than the world. World building was mostly left to notes left by ordinary citizens around, and sometimes messages were scrawled on the walls.

Hunk in Resident Evil Operation Raccoon City and Infected Steve in Resident Evil - Code Veronica

Resident Evil: Any playable character that dies during their campaign

These deaths in the Resident Evil games did not happen to supporting characters; they took away the playable character for good.

One of the more infamous remarks from the first game has become somewhat of a meme: “Itchy, tasty.” The note was basically someone succumbing to the zombification process, which was disturbing on several levels. In horror games, it is important to create an atmosphere and Resident Evil always passed with flying colors.

Safe zones

Love the music

One of the best feelings in the world is finding a safe va area Resident Evil game. The background music, followed by the option to save the game without monsters, was always soothing. Players could also use a storage container that would magically transport equipment and key items across all safe rooms.

More modern games follow Resident Evil 4 we have largely removed the storage containers, but fortunately not the safe rooms. Another great note is that players no longer need ink ribbons to save their game, which was also a limited resource for a while. This means defending at the chosen difficulty levels because the next game, Resident Evil Requiemhas a setting that includes ink ribbons for hardcore.

Big giant bulbs

And the obvious weaknesses of the enemy

When it comes to zombies, aiming for the head is an obvious strategy Resident Evil in games and any video game. Bosses are a bit different Resident Evil games because they often have more obvious weak points that practically scream “Shoot me here!” as players run around the battle arena.

Large eyeballs are one example that can appear on a boss like William Birkin's transformed state Resident Evil 2. Players who have eye trauma may want to stay away from this series. Capcom generally tends to have glowing weak spots that players can help out of Resident Evil on The lost planet.

Jill looks in the mirror in Resident Evil 3 (2020)

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