Hersir has a long spear to keep enemies at arm's length Norwegian: Oath Of Blood. You usually have this fighter at the start of the game, or you can recruit a new one from allies in exchange for Hacksilver.
Hersir has abilities that they can use during battle that are unique to their fight type, they specialize in defending allies, dealing damage, buffs and debuffs and can be an asset to any team. Here are the best abilities to choose when using Hersir in Norse: Oath Of Blood and how best to use them on the battlefield.
All the best of her abilities
Hersir is a type of combat unit in Norse: Oath Of Blood that you can add to your party when fighting enemies Sigrid and Gunnar. If this type of fighter fits, you can hire a new Hersir from any allied village that has them available.
Each allied village restocks resources and recruits every few turns. Check Map regularly for new purchases.
Hersir abilities are unique to the fighter type and can be selected from two different options once ranked: War Chief or Skald.
During the mission, your fighters gain experience and will order up once they have enough EXP. The more they fight the enemy unit and the more hits and kills they get, the more likely they are to move up the ranks.
To check how each unit did, add new abilities or change equipment, visit the page Hirdmen tab and select your unit. You can also trade equipment before battle.
Abilities in War Chief column are based on defending allies by attacking the enemy while Skald column is mostly debuffs for the enemy and buffs for your teammates. The abilities you choose will depend on your playstyle and how you want to use your fighter. However, we recommend equipping the abilities below for a balanced approach that supports this strategic approach.
|
Ability |
Type |
Order |
Description |
|---|---|---|---|
|
Skull Splitter |
War Chief |
Bondi |
Deal 2 – 4 damage and Daze the enemy, which removes 25 Reflexes and 25 Skills from the enemy unit. |
|
Administrator |
War Chief |
Oathworm |
While guard is active, when an enemy in range attacks, immediately retaliate with an attack of opportunity. This is a great defensive ability that can help other allied units as well as Hersir. |
|
Flying |
Skald |
Viking |
Inflicts Weak status on targeted enemy units for 3 rounds. Weak means that the damage dealt by this unit is reduced by 50%. Use this ability on stronger or tougher enemy units. |
|
A helping hand |
War Chief |
Housecarl |
When you go around any enemy, you trigger an opportunity attack from your nearby unit. |
|
The Sound of Death |
War Chief |
Legend |
Use a 60% chance on allied units in range to trigger an Attack Of Opportunity on an enemy. Can be repeated for 2 Action Points (AP) and each attempt increases the chance of success by 20%. |
|
Gjallarhorn |
Skald |
Einherjar |
All enemies are affected by Vulnerability, meaning they take 50% more damage. All allies have 25% health and get up from being prone. This can make or break a battle when enemies are hit particularly hard. |
If in previous battles you wish you could redeploy your units and save the waste of turns moving them individually, then Odin is the chosen one might be a better choice instead of Gjallarhorn.
Hersir can be deployed at the beginning of the match with the front lineor holding back if there are more defensive units in front. With his long spear and ability to attack from a distance of 2 tiles, he can be used as a melee to mid-range fighter.
It should be placed near other allied units and used for its defensive and passive abilities. Abilities such as Administrator, A helping hand and The Sound of Death they are most useful when Hersir is in the middle of the action.
Norse: Oath Of Blood – Top 6 abilities for Drengr Hirdman
With the right abilities, Drengr will fight by your side until the end in NOrse: Oath Of Blood