Quiet inside Slay the Spire 2 is the ultimate combo creator, with plenty of opportunities to draw extra cards and capitalize on cheap attacks to weaken opponents before they can react. Or he can use his deadly poisons to suffocate enemies from afar, draining their health and ignoring shields. She is the archetype of the Rogue group and in this Slay the Spire 2 guide, we'll go over The Silent's best cards and builds and why they work together.
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The best cards and builds for The Silent in Slay the Spire 2
Sly/Discard Build
Cunning is a brand new mechanic introduced in Slay the Spire 2 which causes cards to be played when they are discarded. Since Quiet is a master at drawing and discarding cards, Sly's cards work perfectly in her favor. You'll want to look for cards, relics, and potions to help you draw more cards or discard your hand, which in turn can set you up for effective combos at little or no energy cost.
|
Card |
Type/price |
Effect |
|---|---|---|
|
Dagger throw |
Attack – 1 |
Deal 9 damage. Draw 1 card. Discard 1 card. |
|
Backflip |
Skill – 1 |
Get 5 blocks. Draw 2 cards. |
|
Prepared |
Skill – 0 |
Draw 1 card. Discard 1 card. |
|
Acrobatics |
Skill – 1 |
Draw 3 cards. Discard 1 card. |
|
Memento Mori |
Attack – 1 |
Deal 8 damage. Deals 4 additional damage for each card discarded this turn. |
|
Strangle |
Attack – 1 |
Deal 8 damage. Whenever you play a card this turn, the enemy loses 2 HP. |
|
A calculated gamble |
Skill – 0 |
Discard your hand and then draw as many cards as you like. Exhaust. |
|
Escape plan |
Skill – 0 |
Draw 1 card. If you draw a skill, you get 3 blocks. |
|
Expertise |
Skill – 1 |
Draw cards until you have 6 in your hand. |
|
Hand trick |
Skill – 1 |
Get 7 blocks. Add Cunning per skill in your hand this round. |
|
A step of the shadow |
Skill – 1 |
Throw away your hand. On the next turn, attacks deal double damage. |
|
Tools of the trade |
Performance – 1 |
At the start of your turn, draw 1 card and discard 1 card. |
|
Flick-Flack |
Attack – 1 |
Cunning. Deal 7 damage to ALL enemies. |
|
Inviolable |
Skill – 2 |
Cunning. Get 9 blocks. |
|
Reflex |
Skill – 3 |
Cunning. Draw 2 cards. |
|
Tactician |
Skill – 3 |
Cunning. Gain (1 energy). |
|
Abrasive |
Strength – 3 |
Cunning. Gain 1 Dexterity. Get 4 Thorns. |
Poison Build
Poisons they are unique to The Silent and offer an alternative way to get rid of your resistance. When using poisons, enemies take damage at the end of your turn equal to the amount of poison they have, completely ignoring Block and any debuffs like Weakness that may be on the Silent. While it may take a while for the damage to build up, the poisons offer Tiché plenty of opportunities to stack up on Block while still dealing damage to her enemies.
|
Card |
Type/price |
Effect |
|---|---|---|
|
A poisoned sting |
Attack – 1 |
Deal 6 damage. Use 3 Poison. |
|
Divert |
Skill – 0 |
Get 4 blocks. |
|
Prepared |
Skill – 0 |
Draw 1 card. Discard 1 card. |
|
Deadly poison |
Skill – 1 |
Use 5 Poison. |
|
Bite |
Skill – 2 |
Preserve. Use 7 Poison. |
|
A calculated gamble |
Skill – 0 |
Discard your hand and then draw as many cards as you like. Exhaust. |
|
Expose |
Skill – 0 |
Remove all artifacts and blocks from the enemy. Use 2 vulnerable. Exhaust. |
|
Bubble Bubble |
Skill – 1 |
If the enemy has Poisonapply 9 Poison. |
|
Mirage |
Skill – 1 |
Gain Block equals Poison on ALL enemies. Exhaust. |
|
Bouncing flask |
Skill – 2 |
Use 3 Poison to a random enemy 3x. |
|
Herpes |
Skill – 3 |
Cunning. Use 4 Poison to ALL enemies. |
|
Harmful fumes |
Performance – 1 |
Use 2 at the start of your turn Poison to ALL enemies. |
|
Infection |
Performance – 1 |
You apply every 3 times Poisondeals 11 damage to ALL enemies. |
|
Corrosive wave |
Skill – 1 |
Whenever you draw a card this turn, use 3 Poison to ALL enemies. |
|
Accelerator |
Performance – 1 |
Poison will start 1 more time. |
|
Poison |
Strength – 2 |
Whenever an attack deals unblocked damage, use 1 Poison. |
Shiv Build
Shivs they are Silent's bread and butter, allowing her to unleash a flurry of low-damage attacks on her enemies at a very low energy cost. While Shivs normally only do 4 damage, each individual Shiv is free to play, it just requires you to pay the energy cost to play the cards that add them to your hand. By themselves, their damage is low – but play a few in a row and the damage starts to pile up. Pair a Shiv build with certain combo cards and Silent has the potential to deal insane damage.
|
Card |
Type/price |
Effect |
|---|---|---|
|
Slice |
Attack – 0 |
Deal 6 damage. |
|
Dagger throw |
Attack – 1 |
Deal 9 damage. Draw 1 card. Discard 1 card. |
|
Strike leader |
Attack – 1 |
Deal 7 damage. Add 1 Shiv into your hand. |
|
Prepared |
Skill – 0 |
Draw 1 card. Discard 1 card. |
|
Blade Dance |
Skill – 1 |
Add 3 Shivs into your hand. Exhaust. |
|
Cloak and dagger |
Skill – 1 |
Get 6 blocks. Add 1 Shiv into your hand. |
|
Stab in the back |
Attack – 0 |
Congenital. Deal 11 damage. Exhaust. |
|
Finisher |
Attack – 1 |
Deal 6 damage for each attack already played this turn. |
|
Flechettes |
Attack – 1 |
Deal 5 damage for each skill in your hand. |
|
Strangle |
Attack – 1 |
Deal 8 damage. Whenever you play a card this turn, the enemy loses 2 HP. |
|
A calculated gamble |
Skill – 0 |
Discard your hand and then draw as many cards as you like. Exhaust. |
|
Up My Sleeve |
Skill – 2 |
Add 3 Shivs into your hand. Reduce the cost of this card by 1. |
|
Accuracy |
Performance – 1 |
Shivs deal 4 additional damage. |
|
Infinite Blades |
Performance – 1 |
Add 1 at the start of your turn Shiv into your hand. |
|
Murder |
Attack – 0 |
Congenital. Deal 10 damage. Use 1 vulnerable. Exhaust. |
|
Echoing Slash |
Attack – 1 |
Deal 10 damage to ALL enemies. Repeat this effect for each enemy killed. |
|
Burst |
Skill – 1 |
On this turn, your next skill is played for extra time. |
|
A step of the shadow |
Skill – 1 |
Throw away your hand. On the next turn, attacks deal double damage. |
|
Storm of Steel |
Skill – 1 |
Throw away your hand. Add 1 Shiv into your hand for each card discarded. |
|
Knife trap |
Skill – 2 |
Everyone play Shiv in your pile of exhaust on the enemy. |
|
Afterimage |
Performance – 1 |
Whenever you play a card, get 1 block. |
|
Fan of knives |
Strength – 2 |
Shivs now hit ALL enemies. Add 4 Shivs into your hand. |
|
Tracking |
Strength – 2 |
Weak enemies take double damage from attacks. |
|
Snake form |
Strength – 3 |
Whenever you play a card, deal 4 damage to a random enemy. |
|
Suppress |
Attack – 0 |
Congenital. Deal 11 damage. Apply 3 Weak. |
The best relics to use with Silent in Slay the Spire 2
You can't always choose the relics you get during the run. When possible, it's best to use the cheap cards and Silent's chaining potential to your advantage. As such, some of the best relics you can use with Silent provide bonuses when multiple cards of the same type are played in a turn.
- Prep bag: Draw 2 additional cards at the start of combat.
- Kusarigama: Every time you play 3 attacks in one turn, deal 6 damage to a random enemy.
- Letter opener: Every time you play 3 skills in one turn, deal 5 damage to ALL enemies.
- Nunchaku: Gain (1 Energy) every time you play 10 attacks.
- Decorative fan: Every time you play 3 attacks in one round, get 4 blocks.
- Pen nib: Every 10th attack you play deals double damage.
- Tingsha: Whenever you discard a card during your turn, deal 3 damage to a random enemy for each card discarded.
- kunai: Every time you play 3 attacks in one round, gain 1 Dexterity.
- Shuriken: Each time you play 3 attacks in one turn, gain 1 power.
Despite her lower max HP, Silent is incredibly capable of dealing massive damage to her enemies with endless chains and debilitating poisons. It is a great accessory for everyone Slay the Spire 2 also multiplayer co-op team. If you're new to the roguelike deckbuilding genre, Silent is easily one of the best characters to start with. Slay the Spire 2.

- Released
-
March 5, 2026
- Developers
-
Mega Crit
- Publishers
-
Mega Crit
- Multiplayer
-
Online Co-Op

