IN John Carpenter's Toxic SquadYour load kind of determines how your entire run will feel. Some weapons look great on paper but fall apart when they swarm you, while others will quietly get you through tough encounters without much effort.
It's really about finding combinations that actually work together, rather than picking what looks the strongest. This guide covers some of the best feats so you can spend less time fighting and more time slashing enemies like you should. Here are four of what I recommend to get you started.
Best balanced load
If you want reliable, all sorts of settings that will never feel out of placeThis balanced load is a strong starting point.
The HAMR-17 it sits comfortably in the middle of the assault rifle category as it offers solid accuracy, good maneuverability, and even a slight penetration bonus to help when enemies start stacking up. It doesn't excel in one area, but it doesn't lag either, making it ideal for adapting to unpredictable matchups.
The 1911 protector it rounds it off with reliable handling and consistent damage as it gives you a clean return when your primary runs dry or enemies get close to it.
|
Slot |
Weapon |
Why it works |
|---|---|---|
|
Primary |
HAMR-17 |
Balanced stats with good accuracy and penetration |
|
Secondary |
1911 protector |
Reliable handling and permanent damage |
|
Heavy (Pickup) |
MAG 5 / BF25 |
Heavy burst damage for tougher fights |
Best precision sniper
For those who prefer controlsniping loadouts are all about picking apart enemies before they can overwhelm you.
The MK110 he is the only sniper in the game and he earns this exclusivity with superior accuracy and strong penetration. You can eliminate threats before they even reach your team.
The Casull 6 it complements this by providing accurate high-damage shots when enemies get too close for comfort.
|
Slot |
Weapon |
Why it works |
|---|---|---|
|
Primary |
MK110 |
Highest range and accuracy with strong penetration |
|
Secondary |
Casull 6 |
High damage and accuracy for close encounters |
|
Heavy (Pickup) |
Railgun |
Massive one hit damage for elite enemies |
Best Run-And-Gun SMG Loadout
If you want stay mobile and aggressiveThis load relies entirely on speed and pressure.
The Keris V10 it's great with a high rate of fire and allows you to crush enemies at close range. While its accuracy isn't the best, it doesn't matter when you're constantly moving and melee.
Pairing with Geist 17 giving you a similarly fast-firing back-up that keeps the pressure on even if you're forced to switch weapons mid-fight.
|
Slot |
Weapon |
Why it works |
|---|---|---|
|
Primary |
Keris V10 |
Extremely high rate of fire for melee crushing |
|
Secondary |
Geist 17 |
A rapid-fire pistol that maintains aggression |
|
Heavy (Pickup) |
Hail MGL / Thumper GL |
Great for clearing mobs quickly |
Best melee tank loading
If you want get right into the dark and surviveThis shotgun focused cartridge provides stopping power.
The Dunal SXS it hits incredibly hard while maintaining great maneuverability and mobility, making it ideal for wiping out enemies at close range. It's merciless when you miss, but devastating when you do.
The 1911 protector again serves as a reliable backup. It will give you a bit more reach if needed.
|
Slot |
Weapon |
Why it works |
|---|---|---|
|
Primary |
Dunal SxS |
Massive melee damage with heavy handling |
|
Secondary |
1911 protector |
A reliable backup for mid-range fights |
|
Heavy (Pickup) |
BF25GL / MAG 5 |
Adds explosive or sustained firepower |
John Carpenter's Toxic Commando: Weapon Tier List
This John Carpenter Toxic Commando weapon tier list highlights the most powerful weapons.