There's a lot to love about the open world Star Wars Outlaws. The gameplay, when boiled down to the meat and potatoes of stealth, gunfights and dogfights, isn't particularly refreshing or exciting on its own to be fair, but exploring NPC-dense urban centers goes a long way towards making every conversation or interaction rich . Unfortunately, many of the scripted or optional moments lead to creeps, gunfights, and dogfights in space. Star Wars Outlaws. Stealth is probably the strongest of the three, as it best allows Nix to strategically interact with enemies and environments. Still, it doesn't push any envelopes.
A sequel would be exciting to see now that there is a commendable framework for telling a villainous story rooted in the original trilogy timeline. Of course, the framework is somewhat clumsily pushed Star Wars OutlawsThe third act, where he decides to release the brief and unsatisfying interactions between Kay Vess and her mother. A cutscene after achievements after achievements teases that there is such a thing as a daughter-mother relationship that might be rekindled, and it's in this scene (as well as the playable sequence not long before it) that players are only teased with a neat feature. will not see anywhere else.
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Star Wars Outlaws sadly hangs secret disguises in players' faces
The playable sequence mentioned above involves Kay dressing up in a stormtrooper uniform as she pretends to escort the captured Gedek to an ISB ship while trying to find the ND-5. This sequence is not particularly elaborate, but nevertheless illustrates a function that may have played a huge role in Star Wars Outlaws' stealth game and was apparently neglected.
Really, having clothes you can slip into as disguises would be incredibly neat, as players are constantly stumbling into restricted areas they can't get to without sneaking around undetected or blasting everyone in sight.
Dressing up in a stormtrooper uniform is a fun reference to fanservice as it mimics what Han Solo and Luke Skywalker do A new hopebut this fun factor soon dissipates when it is understood that players were supposed to be able to infiltrate Galactic Empire strongholds in Star Wars Outlaws with the same tactics. Likewise, the post-credits scene shows Kay posing as an officer as she goes to “interrogate” her mother in possession, where it's also highly debatable that the Imperials should be able to recognize who she is with her face in that outfit after all the ruckus she had caused not long before.
Stealth Star Wars Outlaws is a mere shell of what could be
It's disappointing, because while Kay's reputation with criminal factions is what really holds the key to the game's interesting interactions, it could have been just as fun to see the disguises players could don when they need to enter restricted areas. Such an overpowered feature could be something players need to get even in limited areas to make their reward worthwhile and challenging enough to begin with.
That way, once players sneak far enough into Crimson Dawn's restricted area, or even unlock its vault, for example, it would be difficult to masquerade as a Crimson Dawn lackey and roam freely in any Crimson Dawn hideout, regardless of the players' reputation. with them or not. Similarly, obtaining a stormtrooper uniform could let the player enter huge Imperial outposts.
The challenge could then be provided by enemies regularly closing in on Kay, pressuring the player to make a quick decision or dialogue option that could blow their cover – the possibilities could be endless. If Outlaws ever gets a sequel, one should hope that such a feature becomes a priority in game design.