5 great FPS games with unique control schemes

Key things

  • Killzone: Shadow Fall uses touchpad control creatively.
  • Red Steel 2 implements Wii motion sensors for combat.
  • DOOM Eternal rewards quick weapon switching.



The FPS The genre is known for offering players hours of adrenaline-pumping combat as they fire their full arsenal against area enemies and powerful bosses who will stop at nothing to end their run prematurely. FPSs have been around for over three decades, and over the years the game mechanics, graphics, and weapon ideas have continued to improve.

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Playing an FPS with a standard controller and using the right trigger to shoot is fun, but sometimes when developers put unconventional yet interesting control schemes into their games, something amazing happens. Here are some of the the best FPS game with a unique control scheme.


Killzone: Shadow Fall

The PlayStation DualShock 4 controller shines here


Released
November 15, 2013

  • The game takes place several decades after that Killzone 3
  • Players can use the DualShock 4 touchpad to select OWL mode

It takes place 30 years after the events of the year Killzone 3, Killzone: Shadow Fall presents players with a story where two opposing factions (the Helghasts and the Vektans) live together in a city divided by nothing but a very large wall. Players who finished Killzone 3 will probably remember the Petrusite detonation that took place in that title, which inevitably caused the destruction of the planet Helghan. This led to the resettlement of the Helghan people to the planet Vekta, and now it's up to the players to help maintain balance on a planet where tensions are high.

Killzone: Shadow Fall features an advanced combat drone known as the OWL, which players can control in several ways. What gives this title its unique control scheme is that players can use the DualShock 4's touchpad to select OWL mode. Swipe right to activate Zip line mode, while swiping down to turn on shield mode and so on.


Red steel 2

The Wii's motion sensors make the experience amazing

Red steel 2

First person shooter

Beat 'Em Up

Released
March 23, 2010

Developers
Ubisoft, Ubisoft Paris

  • original Red steel was not warmly received by many
  • Players can use their Wii Nunchuks to fight

Red steel 2 begins with an unnamed hero who has been captured by a criminal group of thugs known as the Jackals. In a surprising turn of events, the hero manages to escape and rescue his old swordsman, setting off a series of events that lead to the rest of the game. While Red steel 2 it didn't get a standing ovation, its reviews were mostly positive, and it did a great job of redeeming its prequel, which many gamers weren't happy with at the time. When the Nintendo Wii was first released, it innovated in terms of gameplay and allowed players to use their controllers as part of the experience. Red steel 2 it does amazing.


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During gameplay, players can use their controller to swing their katana, block incoming attacks, and fire their weapons to decimate their enemies. This creates a very unique control scheme that, while not exclusive to this title, is and has been very different from what other consoles have offered.

DOOM Eternal

Combining different weapons and quickly switching between them is key

  • 2016 FATE the reboot breathed new life into the franchise
  • The Ballista-Super Shotgun combo is very powerful

While FATE franchise has been around for over three decades, after the 1990s it seemed that its time in the mainstream spotlight was over – at least to the extent that the 90s titles were successful. However, that all changed with the 2016 reboot FATEand continuation, DOOM Eternal. While the 2016 title was set on Mars, the sequel was literally Hell on Earth as the planet was taken over by demonic forces.


Although DOOM Eternal doesn't feature control schemes as unique as the other entries on this list, the game allows for a complex combination of button commands that make the experience amazing. While other FPSs would punish players for trying to switch between a wide variety of weapons in a split second, DOOM Eternal it seems to be rewarding. A good example of this is the Ballista-Super Shotgun combo, which can dispatch even the most powerful enemies in seconds – players just need to hone the skills needed to quickly switch between them while dodging.

Metroid Prime Trilogy

Aiming with the Wii controller adds a welcome challenge

  • This title features three great entries in the franchise
  • Many players claim that the responsiveness of the Nunchuk in this game is even better than the joystick in other titles


The Metroid Prime Trilogy is a compilation of the three best games in the franchise: Metroid Prime, Metroid Prime 2: Echoesand Metroid Prime 3: Corruption. This title offers adrenaline-pumping encounters with a wide variety of enemies, including gargantuan bosses that will put even the most experienced players to the test. Similar to Red steel and Red steel 2as well as several other Wii titles, the Metroid Prime Trilogy it uses the Wii's Nunchucks to aim, making the experience a lot of fun and adding an extra challenge for players who aren't used to this mechanic.

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While some games with similar features don't have quite the right movement configuration to give players a smooth experience, Metroid Prime Trilogy it excels at this, with many players even agreeing that it's easier and more responsive to aim with Nunchuks than with a regular joystick.


Golden eye 007

A timeless classic with an unconventional controller layout

  • Golden eye 007 it had great multiplayer that helped shape multiplayer FPS modes in later years
  • “Honey's” unique control scheme allowed for a fun shootout that felt more realistic than other layouts

Golden eye 007 is a game that most gamers old enough to remember the Nintendo 64 will likely still cherish, even if they haven't played the title in ages. This title very closely followed the events of the movie of the same name and offered players an extremely fun campaign as well as a very complete multiplayer mode that made it a timeless classic. Because the Nintendo 64 controllers were so unique in design, they allowed for some specific control schemes.


Walk in Golden eye 007 was fairly simple as it relied on the N64's central joystick. Looking up, down, and side-to-side was a bit trickier as it required players to press the D-Pad left or the C-buttons right. However, what takes the cake is the button to fire James Bond's gun, as it was paired with the “Z” button that was on the back of the controller. This made for a very entertaining shootout that is well outside of modern FPS controller layouts and probably even those available at the time.

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