E-Day is making a big change to the iconic series

When discussing the move to Unreal Engine 5 pro Gears of War: E-DayThe Coalition reveals that some features of the long-running series will also be getting some tweaks and tweaks. While most of the gaming industry tries to avoid the impact radius that is Grand Theft Auto 6Microsoft is banking on its exclusive console hopes Gears of War: E-Day as its big game offering for 2026.

Although it's been a while since the franchise got a new game with unresolved narrative threads from Gears of War 5The Coalition's latest title marks a big change of pace. Gears of War: E-Day It takes the player back to the beginning of the conflict and shows the events of Emergence Day, when the Locust Horde suddenly emerges from underground and begins to take over, leading to the events of the core series. The narrative isn't the only big adjustment, though Gears of War: E-Day it uses Unreal Engine 5, which gives the game a fresh visual style and at the same time uses new technologies.

Marc and Dom with the Xbox logo

Gears of War: E-Day is practically carrying the Xbox in 2026

Xbox has a solid slate of games planned for the future, but Gears of War: E-Day will do most of the heavy lifting when it comes to 2026.

Gears of War: E-Day makes changes to active reloading

As part of a major engine change, The Coalition essentially tore the series apart to rebuild it in Unreal Engine 5. Fans have already seen some of what these changes bring to the game, with smoother movement, better mobility, and more vertical levels. Part of the overhaul also led The Coalition to rethink the game's mechanics, including the popular active recharge system that underpinned Gears of War franchise since its inception in 2006.

Find the odd one before the timer reaches zero.





Find the odd one before the timer reaches zero.

Easy (15s) Medium (10s) Hard (5s) Permadeath (5s)

Unlike most shooter-style games, Gears of War adds a little metagame to the reloading process that rewards the player for tapping a button and stopping the meter at the exact spot on the reload indicator. It has become a popular and iconic feature for Gears of War franchises, but with E-DayThe Coalition changes the Active Reload bar to the center of the screen instead of the normal top right position. The studio fully acknowledges that some players may not like this change, but the idea originally came from playtesting where players seemed to respond most to having a meter in the middle of the screen when it became part of the shooting experience. It's worth noting that there will be an option to change the location back to its usual location if preferred.

Position isn't the only active loading change coming Gears of War: E-Day as the three reload states: normal, perfect and failed will now be accompanied by unique weapon-specific effects. While discussing the change, creative director Matt Searcy highlighted the fan favorite Gears of War shotgun, Gnasher. When reloading this shotgun, players will see how each shell is placed, so instead of waiting for the entire animation to play, players can choose to cancel the process by pressing the trigger after the selected number of rounds have been added. While this is great for being able to quickly attack an approaching enemy, players give up any potential bonuses gained from the perfect Active Reload effect.

GameRant Quiz

GameRant Quiz

Easy (15s) Medium (10s) Hard (5s) Permadeath (5s)

The move to Unreal Engine 5 also seemingly had another big consequence for PC gamers. As it stands, PC requirements for Gears of War: E-Day they are quite robust. Gamers will need to make sure they're using at least an Nvidia GeForce RTX 2060 or AMD Radeon RX 6600 as a GPU, though something more substantial would probably be a better choice for a smoother, better-looking experience. Gamers will also need a massive 130GB of storage, which may be a problem for some given the current shortage in the industry and increased hardware prices.

Source: Gamesradar

Leave a Comment