Go for religious victory Civilization 6 it tends to be one of the fastest victory paths in the game, depending on how many other players also follow the religion. There are a lot of them Civ 6 Religion civs that emphasize faith over others yield, but some can do it much faster than others.
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These best Faith civs v Civ 6 they can generate faith the fastest, take over other holy places quickly, and are generally able to get the fastest religious victory in Civilization 6. While other civilians may be able to win victory in religion more reliably, these leaders can do so quickly if certain conditions are met and if you prioritize these faith strategies for these leaders.
Theodora – Byzantine
Easily transfer cities as you conquer them
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Theodora Leadership Ability: Metanoia |
Holy places also provide a culture equal to the neighborhood bonus. Farms gain +1 Faith from Hippodromes and Holy Places. |
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Byzantine Civic Abilities: Taxi |
+3 Combat and Religious Power to all units for each Holy City you've converted, including Byzantium. Whenever you kill a unit, your religion will spread to its controlling civilization or city-state. |
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Unique units |
Dromon (Classical Ranged unit), Hippodrome (replaces Entertainment Complex, provides equipment and a free Heavy Cavalry unit upon completion and for each building in this district. |
Theodora, Leader of the Byzantine Civilization, is a Leader who places great emphasis on religious warfare to spread her religion. The Byzantine civilian ability grants extra combat and religious power for each Holy City you've converted (including your own), and whenever you kill an enemy unit, your religion will spread to their associated civilian city.
The Hippodrome makes it easy to conquer quickly at any age as you get heavy cavalry units for free as you find them and create more buildings for them. Theodora's culture generation bonus for holy places helps speed up your progress through the civics tree, in which you should quickly rush the civics of Theology and Monarchy to gain more political slots.
Theodora is one of the best civilians for a combined domination and religion strategy. You don't have to take over all the other civilian vehicles, just engage them in battle and defeat their units to easily spread your religion.
Get the founding faith of the Crusades for extra combat power against units of your religion and convert outlying cities to your religion before you attack them. Your religious influence will continue to emanate from the city, units that follow your religion will take more damage and spread your religion to death. Killing enemy units while sending regular missionaries and apostles to the target Holy City will transform it extremely quickly.
Menelik II – Ethiopia
Settle on the hills and reap the faith without sacrificing culture or science
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Menelik II Leadership Ability: Council of Ministers |
Hills-based cities gain Science and Culture production equal to 15% of their Faith production. +4 Combat Strength for all units on hills. |
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Ethiopia Civ Ability: Aksumite Legacy |
All resource upgrades get +1 lore per copy. International trade routes provide +0.5 lore for each resource in the home city. Archaeologists and museums can be purchased with Faith. |
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Unique units |
Oromo Cavalry (Medieval Light Cavalry unit), Rock-Hewn Church (extra +1 Faith for each adjacent Mountain or Hills tile, provides hiking from Faith upon achieving flight, spreads +1 recall to surrounding area). |
Menelik II seems to be more complicated Civ 6 A faith leader than he really is. As the leader of Ethiopia's civil air force, he gains extra faith for extra copies of non-strategic resources and gains extra faith for trading with cities that have a lot of luxury resources.
But thanks to his ability as a Leader, Menelik II is able to quickly win victories in religion.
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As Menelik II he found all his cities on the Hills. This grants 15% of your faith production as science and culture in that city, allowing you to prioritize faith without falling behind in culture or science. It's easy to get the first Pantheon and Religion as Menelik II because you can put all your effort into making faith buildings versus other winning ways.
Build rock-hewn churches next to mountains, preferably surrounded by hill or mountain tiles, to get the highest faith bonus possible.
That's about it – get as many copies of bonus and luxury resources as you can, trade with other civilian vehicles that have plenty of these resources, and build your settlements on Hills tiles to balance it all out. If you lean on culture as a secondary priority alongside faith, you'll quickly progress through the citizen tree and unlock policies that increase your religious influence before other citizens.
Jayavarman VII – Khmer
Place holy places next to rivers for huge faith gains
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Jayavarman VII Leadership Ability: King's Monasteries |
Holy places provide food equal to its adjacency bonus, gain +2 adjacency from rivers, +2 housing if built next to a river, and trigger a culture bomb. |
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Khmer Civics: Grand Barays |
Aqueducts provide +1 equipment and +1 faith for every citizen in the city. Farms get +2 to food if placed next to an aqueduct and +1 to faith next to a holy place. |
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Unique units |
Domrey (medieval siege unit), Pigs (+6 Faith, relic slot, extra housing, culture and food with certain beliefs). +0.5 Culture for every citizen. |
As the leader of the Khmer civilization, Jayavarman VII is great for gaining cultural victories quickly, but only if you plan to collect as many relics as possible. But he especially excels in gaining quick victories in religion.
Civ VI players may underestimate how powerful his leader ability is – if you place a Holy Place next to a river (which the Khmer have a biased start close to), it will generate a ton of faith, add housing, and absorb tiles immediately adjacent to the river. A cultural bomb. And as Khmer, you get extra equipment from the aqueducts and a full faith point for every citizen in the city. The unique Prasat building boosts citizen-based culture and also provides a massive +6 faith per round when built.
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By putting all of this information into practice, Jayavarman VII is able to earn extremely rapid victories for the religion with rapid growth of cities, rapid accumulation of faith, and high ceilings for housing and amenities that allow cities to grow even larger than normal.
Place all your Holy Places near rivers, prioritize building aqueducts, and grab Wonders like the Great Bath and Hanging Gardens to boost your growth and mitigate the effects of riverside living.
Then continue to develop your Holy Place for the rest of the game, pumping out an Apostle (or a few Missionaries) each turn to quickly and peacefully convert each other Holy City.
Peter – Russia
Bonus Faith On Tundra + Dance Of The Aurora = Game Over
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Peter Leader Ability: Grand Embassy |
Trade routes with other civilizations give +1 science and +1 culture for every 3 technologies or citizenships they are ahead of Russia |
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Citizenship of Russia: Mother Russia |
Get 5 extra tiles when founding a city, Tundra tiles provide +1 faith and +1 production. Units are immune to Blizzard, but a civilization at war with Russia suffers a double penalty on Russian territory. |
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Unique units |
Cossack (Industrial Era), Lavra (replaces holy district, expand by 2 tiles in nearest city whenever you spend a great person there) |
Russia is a very strong civilization Civ VIable to win any type of victory. It wouldn't be accurate to describe Peter as a jack of all trades, but a master of none, as he is Religious Victory's best civilian by a wide margin.
As the leader of Russia, Peter provides extra science and culture as he establishes trade routes with civilians ahead of them on the technical or civic track. This is useful for supporting these revenues, but Russia's real strength comes from its own civilizational capabilities.
When playing as Russia, you get more tiles for city founding and access to the Lavra, a replacement for the Holy Place. When you spend a Great Person in a city with a Lavra, your border will expand by two tiles. In addition to this extremely strong ground gripping ability, Russia gives the Tundra plates extra faith and production.
As Peter, you start with a bias towards the tundra zones on the map, allowing you to immediately take advantage of the faith and production bonus granted to those tiles.
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Rush the Aurora's Dance pantheon for even more tundra tile revenue, then create settlers (with a Magnus promotion to prevent population loss) to spread throughout the world's tundra.
By the time you get your fourth city and establish a Lavra there, your faith exit will likely be head and shoulders above all other civilians. Keep building those Holy Places, pick up St. Basil's Cathedral for even more tundra tile bonuses, and build lots of builders to harvest all the new resources your great people will expand your cities into.
Peter is capable of some of the fastest religious victories Civ VI players can earn. If you can significantly upgrade the tundra pieces and take full advantage of your lavas, the faith climb should give you an early victory.