There are several collections of Gothic action hit Konami Castlevania In recent years, which fans are very happy. First it was a big package of classic, CASTLEVANIA Anniversary Collection, follows CASTLEVANIA Advance Collection. Recently, a package of unique DS games, Castlevania Dominus Collection, has closed everything and reminded fans how well this series can play on a handheld.
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Konami may not produce new Castlevania Games, but fans can be sure that most classics are (or probably) available in some way – and in a better form than ever. The 3D collection is high on the list of things that at least some of the staggers and newcomers want to see as another. Some games naturally hold better than others, so to celebrate CASTLEVANIA Dominus collectionThis list highlights portable items that are best held; Whether he is still trapped in handkerchiefs or can now prosper on the PC/home console.
Updated 25 January 2025 Stephen Lagioia: While the new Castlevania games remain rare, the series lives by other means – between the spiritual successor of Bloodstained, the Netflix series and of course the attractive packages that contain a 2D action series at its peak. After seeing this dark, exciting and imaginative content, players will probably want to return in time and look again (or meet with first Time) Classic Castlevania games. And at a time when pocket playing is on the rise (via mobile phones, switch and steamdeck), many will want to specifically look for handheld versions of franchise, which is still fun to play. Fortunately, there is a lot to choose from.
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Castlevania: Lords of Shadow – Mirror of Fate
Fine mixture of old and new Castlevania
On the roads of the knight from the 11th century and a member of the brotherhood of light Gabriel Belmont Lords of Shadow trilogy is a separate restart and spinoff Castlevania. Although it is not as respected as many classic items in the franchise, action romp has filled the gap in the Xbox 360 and PS3 libraries – but especially the Nintendo 3DS.
specifically MirrorThe second of this trilogy, found its way to 3DS in 2013 and has generally gained good reviews from fans and critics. This underestimated entry is considered a nice mixture of more traditional Castlevania Action and procedure and exploration of Metroidvania. Aesthetics 2.5D works well here; It allows classic style and at the same time provides a more modern visual touch and draws players deeper into the Gothic atmosphere, which is further enhanced by a great soundtrack.
The event is a bit delayed in this, but it is compensated by a great presentation, solid mechanics and lots of fun, unique weapons (as well as characters) with whom you can play. This version also uses a dual screen that displays an easily digestible map system that helps when it comes to backtracking – and sprinkles Metroidvania properties in general.
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Castlevania 2: Belmont's revenge
Surprisingly ambitious efforts on Game Boy
Although it is easy to see a large part of green and yellow, Game Boy's brick material as relatively old – and this partly includes Castlevania Debut on Handheld – this is not the case of this sequel. The game draws on the strengths of its predecessor and the whole series and at the same time expands just Enough to create a more convincing experience.
Unlike the first post to Game Boy, this sequel uses auxiliary weapons in the form of holy water and ax, adds a little depth and even more. Castlevania feel. Although there are only a handful of phases, each is surprisingly dense, with different bioma themes (plant, crystal and earth to name at least some) and can be solved in any A LA. Mega man.
The game also looks simple and played sharper than the debut in 1989. Singigatory action and rewarding are still here, but the game also brings a sense of freedom and nuances that rarely appear in the early games of Game Boy.
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Kid Dracula (Game Boy)
ALUCARD sets out on a capricious adventure
Dracula baby
- Released
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October 19, 1990
Kid Dracula is a continuation/remodeling of the game of the same name. He literally plays Dracul's son ALUCARD, but as a more malicious child compared to the more mature version you can find in CASTLEVANIA: Symphony of the Night.
It is a 2D action platform with ALUCARD, which has an innate ability to throw fiery balls on enemies. It's not as complicated as some other portable Castlevania Experiences, but it is still fun to play thanks to cheerful music, cute aesthetics and strict controls.
Although it may seem a little stupid and moody CastlevaniaThis distinctive motif works on modest Game Boy hardware. It also makes a fun novelty in Castlevania Anniversary Collection.
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Castlevania: Circle of the Moon
First Metroidvania GBA
Castlevania: Circle of the Moon is the first (and one of the best) 2D Metroidvanias to follow CASTLEVANIA: Symphony of the Night. The fans of the previous game had to wait for this spiritual sequel from 1997 to 2001. The place of ALUCARD was dominated by Nathan players, who inherited the ability to slam the whip of Belmont clan.
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Players could still be a level higher and equip Nathana with equipment as in CASTLEVANIA: Symphony of the NightBut Nathan's only weapon was the whip – unlike the alucard who was able to recall many Various weapons. Players could collect cards from the monsters, which could then be impregnated into their whip. For example, you could give whips thorns Castlevania: Circle of the Moon. Nathan's movements start literally slowly, but after getting shoes, players can run easier – thanks to which the game is more playable.
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Castlevania: Harmony of Disonance
Belmonts are back in style
- Released
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September 16, 2002
Castlevania: Harmony of Disonance Returns the Belmont clan in the limelight with Just. Like Nathan, he could only fill his whip with the abilities obtained from monsters. From fire forces to the ability to spin with a whip, players could find different whip uses.
Also, the leveling and collection of equipment has returned and Jute had more speed and cadence similar to ALUCARD and CASTLEVANIA: Symphony of the Night. It was a great upgrade Castlevania: Circle of the Moon Especially when the players complained at that time that the GBA screen did not explain the game well. Castlevania: Harmony of Disonance Maybe it was too repaired and the game was sometimes loudly alive, which helps her at least excel.
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CASTLEVANIA: aria of sadness
A futuristic environment with old horrors
CASTLEVANIA: aria of sadness was the last entrance to the GBA series. She has been and is still the most significant game because it takes place in the future and has a quasi-fi-fi atmosphere. Student Soma encounters that Draculu Castle will reappear in Japan, and is tasked with trying to solve his mysteries.
CASTLEVANIA: aria of sadness He gave players the opportunity to recall several weapons from deadly swords to a long spear – as ALUCARD did that CASTLEVANIA: Symphony of the Night. Soma can also learn the abilities of monsters for partial attacks such as throwing bones from the skeleton. It was so great to end up with the GBA that it helped call for a direct sequel.
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Castlevania: Dawn of Sorrow
Rare direct sequel
Direct sequels are not many Castlevania series. The franchise tends to skip around the timelines similar to Legend about Zelda series. Castlevania: Dawn of Sorrow is a rare sequel directly the following CASTLEVANIA: aria of sadnessand sees Soma's return.
It was the first item on the DS and was eventually a refreshment of ideas from the previous game – but improved thanks to dual screens and DS touch control. Soma could again collect weapons and abilities of Monster with a neat concept of improving equipment through monsters souls. He also used a little touch control, for example, to open doors or seal bosses. These two games back are one of the best items for fans.
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Castlevania: a portrait of ruins
Two vampire hunters are better than one
- Released
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December 5, 2006
CASTLEVANIA: Portrait of ruin It was the second game in the series released on DS and brought some interesting ideas. Instead of one hero could control players two Through Jonathan and Charlotte. They could switch between them to run or summon both to fight side by side, and to give the formula a certain depth and strategy.
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Players could also command one character to remain motionless, while another character moves to solve the puzzle, adding unique dynamics on the map. They both played differently, Jonathan used a whip and auxiliary weapons like throwing knives, while Charlotte used Monster's books and magic. Players could jump on levels using paintings on the walls, which often supplied the locations a new coating.
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Castlevania: Order of Ecclesia
Last real 2D Metroidvania in the series
- Released
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October 21, 2008
This epic Castlevania He plays Shanoa, a gifted warrior facing many forces of evil. It can absorb different monster glyphs. Glyphs provide her with abilities as a magnetic pole that can run it on the screen. Glyphs are basically a way that players can get weapons, and this item allows players to equip two weapons at a time to create a quick combos. Of course, some weapons pair better than others.
CASTLEVANIA: Order of Ecclesia was the last 2D Castlevania Game of Koji Igarasi Konami, who was the long -time producer of the Castlevania series. The term 'Igavania' is closely linked to these portable records and occupies the same idea as the term Metroidvania. Igarashi continued on Kickstart, a series of spiritual successor, Bloodstained.
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