Blind origin It is the debut title of Turkish India Studio Křhuch, playing play with an open world with extraterrestrial rotation on the often earthly genre. Rather than using the procedural generation, Blind origin It will contain a custom, handmade portrayal of a huge and lively underground area on Mars inhabited by Flora and Fauna, which is both alien, but still terribly known. As in the genre, players begin to create basic equipment and gradually discover new tools and resources to expand their survival and survey possibilities.
In an interview with Game Rant, the CEO of Momented Emrehan şeyihoğlu spoke about how sci-fi Mars settings Mars Blind origin It opens new creative opportunities for the team and allows a larger range of tools, creatures and location. He also talked Blind originOverall, the dynamics of survival and how players will eventually prosper, rather than survive when they progress in the game.
The Martian environment of the blind descent offers creative freedom
While Blind origin It takes place on Mars, it is not the usual red dusty area that players explore, but rather a fresh and living underground world full of life. This sci-fi setting contrasts sharply with the typical survival creation that takes place on the ground, as well as several that depict the desert Martian surface. Although the fresh underground Martian playground is a fantastic concept, şeyioğlu says Blind origin It will still be mostly anchored in realism rather than imagination:
“First, setting up the game on Mars gives us a lot of creative freedom. We can add strange, unusual things you wouldn't normally see on Earth. We know what is under the surface – but not on Mars. We only have predictions.
With this freedom we are able to create a new world with our own rules. We remain grounded in realism to some extent, leaning on sci-fi elements, but without getting too far into the fantasy-like magic or something similar. Of course we have our mutations, but they are anchored in the environment.
When it comes to gameplay, some elements are known – like chopping trees that you could connect with medieval settings – but you also have access to technological tools. This adds another dimension. ”
Blind originUnusual settings also represent some novelty of playing and progression of survival. Initially, players argue with basic tools of similar countries and advanced human technologies, but eventually players adapt to life in the Martian underground and gain access to mutations changing game and alien equipment.
Blind origin is not hardcore survival
Although Blind origin It is charged as a game to create survival, it does not mean that it is a hard survival experience. Survival function, such as hunger, thirst and relaxation, is present, but the game does not focus on the players to occupy the constantly shrinking measuring meters. Şeyihoğlu says that survival may be challenging at first, but players will eventually prosper in the Martian underground and will be liberated to focus on the survey, fight and immersion of the dungeon:
“But for such a game, survival should not be something you always focus on. It should be there, yes – but over time you will gradually become more adept. Aspects.”
Blind origin There seems to be a game that is more about discovery and exploration; Its survival elements help maintain some tension and motivate players to upgrade their equipment or discover useful technology. For players tired of survival games that never let go, Blind origin It is shaped as a perfect change in pace.
Blind origin It is currently under development for PC.