A new chapter in the attached universe of Remedy

Over the past decade, the Remedy Entertainment IPS developer has been using Management and Alan Wake Create your own shared universe. These games were complicated woven together to tell one bigger story. The upcoming co -operative shooter FBC Firebreak It is another chapter in this story, and although concept and gameplay differ greatly from previous records, it is still a very part of the shared universe Remedy in its heart.

Rant's game recently had to see FBC Firebreak In action during Hands-Off preview. Like the other titles Remedy, he focuses on doing things differently compared to other games in the FPS Genre. Emphasis emphasizes that players adapt their session every time they fire the game, significantly deviate from the usual experience with narrative narration of Remedy.

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FBC Firebreak is a co -operative shooter with a simple assumption

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With regard to the style of narration of the story of Remedy can sometimes be somewhat complicated, FBC: FirebreakThe assumption is relatively simple. Six years after the events of 2019 ManagementThe Federal Office for the Investigation, the oldest house, is still locked and contaminated by strong enemies known as Hiss. It depends on the volunteer group of the first respondents, which consists of various internal employees of the Bureau to eradicate the hissing of any necessary means.

FBC: She explained the philosophy of the basic design of Fireborak

In production FBC: FirebreakThe medicine followed the design philosophy composed of four central components.

  • Only under control: While it is a separate game, FBC: Firebreak He is still very part of the shared universe Remedy and the team wanted to ensure the general appearance and feelings of the game, as well as aesthetics, reflects this connectivity with monuments and sounds that can only be found in the world Management.
  • Pick up and play: The game is primarily a cooperative shooter. The remedy considered it extremely important that players could get into action as quickly as possible, without the pitfalls of others in the genre, such as everyday check-ins and battle cards. Less barriers between booting players FBC: Firebreak He goes up and in fact to the mission, the better.
  • Better together: Remedy wanted players to benefit from sharing experience with their allies and ensuring that everything that players in the game in the game will help the whole team in a certain form or form.
  • Fun to repeat: Fun is the core of the core FBC: FirebreakAnd the developer tried to ensure that systems and mechanics for a minute were engaging and pleasant, full of impressive moments in the game. Playing the experience is highly customizable to ensure that each session is as diverse as players want.

Remedy wanted to ensure that the game was more of a story -controlled story and focused on creating unique experiences among players based on the conditions they choose at the beginning of the session. Another key reason is the belief that fans Management or Alan Wake It should not be expected to have to jump into a completely different genre to see how the story progresses so to have so FBC: Firebreak For the studio, work was important as a separate title.

The game is also playable solo or as a duo, but is optimized for the three players' event. The studio remained about possible Alan Wake/ Management Crossovers or Easter eggs, but due to the game settings and record records with Crossovers, it would not be surprising if the links to both appeared quite often.

FBC Firebreak offers a number of ways to play

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FBC: FirebreakPlaying the loop will consist of players who choose jobs (missions) to set out on the environment, goals and equipment before running. Players can choose the level of threat of each employment (intensity of the fight) and the level of clearance (number of zones in the run), which affects available rewards.

Device FBC: Firebreak It is referred to as the player's crisis. They are able to have up to three own crisis sets (basically loading) whenever, allowing players to change their gambling plants with different long or short -term weapons, adapted further with a number of advantages and modes. Crisis sets can also be switched in the middle of the session and offers additional diversity for players.

FBC: Division of Firebreak Games

Game Rant was shown by footage of work called Paper Chase, where players had the task of destroying thousands of yellow sticky tones that were distracted throughout the office. In the real drug style, this caused some strange and crazy visual images, including monsters of various sizes formed exclusively from these yellow sticky tones. The event became frantic, the players tried to eliminate the huge lines of hissing, which were constantly shining, as well as the sticky notes themselves.

The game showed some interesting weapons, including a strong shotgun, which electrically lightened the impact, and the overall weapon looked tight and sensitive. The environment seemed to retain ManagementA sense of verticality, with high ceilings, huge corridors and considerable Old House offices. After completing the mission targets, players had to go frantically back to the elevator to complete the work. The total report was such that FBC: Firebreak Effectiveness values, with players encouraged to complete the goals and continue as quickly as possible due to the growing number of hissing.

FBC: Firebreak is expected to arrive in the summer of 2025

The axle also briefly touched FBC: FirebreakPlans after starting. The team said that all content after the game would be free, but it would represent paid cosmetic content for those who want it. The game focuses on the release of Summer 2025; It will also play PS plus extra/ premium as well as Xbox Game Pass on the first day. Further details are expected to follow earlier than later.

FBC: Page cover with a fire mark



Esrb

T for teens // violence, blood

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