After 465 hours in Baldur's Gate 3, here are the best Charisma based games I've achieved

If there is a dump stat, I suggest everyone take it seriously when playing Baldur's Gate 3that's Charisma. Yes, the game offers some genuinely hilarious moments as Tav weaves his way through conversations with all the social grace of a brick. And sure, there's a certain charm to the “less talk, more bullshit” approach. However, a camp leader with sharp social instincts can bend the game in such a way that brute force is never equal.

Charisma v Baldur's Gate 3 it doesn't just unlock better prizes or smoother roleplay. It reimagines quests, bypasses combat entirely, and turns tense stalemates into victories won with a well-timed line of dialogue. Some of the most satisfying moments in all of my Charisma playthroughs weren't decided by an initiative roll or crit damage, but by letting Tav or Durge speak first. And on higher difficulties, you'll learn the hard way that some battles aren't worth picking. Baldur's Gate 3 giving players countless opportunities to prove that a sharp tongue can be as strong as a sharp blade. These are the best moments where Charisma not only helped my Tav, but completely stole the show.

Less Baldur's Gate 3 spoilers ahead.

After 392 hours in Baldur's Gate 3, here's how I always handle Shadowheart

After 392 hours in Baldur's Gate 3, here's how I always handle Shadowheart

Shadowheart may seem mysterious and inaccessible in the early hours of Baldur's Gate 3, but here are my tips for gaining her approval.

Baldur's Gate Act 1 3: Learning that talking gets most of the work done

Family business

This moment comes soon enough that it seems almost insignificant. I certainly didn't blink twice until I realized the weight of my decisions. One is to convince Roland to stay with his siblings in Act 1 Baldur's Gate 3silent instructions in the player's agency. You hardly know these characters at this point. The refugee situation in Emerald Grove is still half-formed, and the stakes don't seem like the world will change just yet. But the game already teaches its main lesson: you have authority and people will trust you if you know how to use it.

Baldur's Gate 3 Rolan The big moment of decision

With the right Charisma rolls, Tav can convince Rolan that staying together is the right thing to do. It is intended as advice, not as a command. Nevertheless, the impact is permanent. Much later, seeing Rolan live, specifically because of this early recommendation, completely reframes the moment. That's an apt reminder Baldur's Gate 3 it's about paying attention from the very beginning. Decisions made during the opening hours of the game are not disposable; they are the threads that quietly determine who survives long enough to matter.

Trick The Goblin Camp

Astarion, Lae'Zel, Shadowheart and Dragonborn protagonists searching for the goblin camp in Baldur's Gate 3

This is no secret Baldur's Gate 3 encourages out-of-the-box thinking. Goblin Camp in Act 1 serves as the perfect cesspool for experimentation. My Tav and her party had to deal with the fallout after I experimented with poisoning some goblins in the game. Except he got out of it by succeeding at the fraud check and the party was unscathed. What the game doesn't immediately advertise is just how much of it can be bypassed, disassembled, or outright turned on itself via dialogue. With enough charisma, my Tav could:

  • Walk freely through enemy territory

  • Manipulate goblins and goblin leadership (until it's time to take them down or side with them)

  • Delay or completely avoid major combat engagements until absolutely necessary

Rather than attacking with flaming swords, my Tav treated the camp as a social puzzle thanks to her Charisma-based abilities. BG3. At camp, confidence and quick thinking were as effective as a well-built crew. It was on my terms and with reduced goblins before the fighting broke out.

Click or tap the games that match the category

Act 2: Baldur's Gate 3 bosses become optional

I didn't fight a single boss battle until the game forced me to

Most of the time you can fight your way around the harder corners of this game. I knew I walked in there. What I didn't know was that I could weaponize my Tav's tongue to the point where she could convince bosses to kill themselves. BG3. Each encounter felt less like abuse and more like a natural consequence of careful listening and reckless response.

Malus Thorm Persuasion Check Baldur's Gate 3 Source: Larian Studios

Experience points fall into your lap for saying the right thing to the right deeply ill person, and the game repeatedly rewards social manipulation as generously as combat mastery. Here is a list of difficult boss battles that my Tav decided to become a toxic online player for:

  • Yurgir: Convinced to fulfill his contract in the most literal way possible
  • Malus Thorm: He persuaded to have his own “lesson” played out.
  • Gerringothe Thorm: He talked Tav into being the new toll collector
  • Thisobald Thorm: He binged, outplayed and finally survived

I drank until I passed out

Thisobald Thorm is one of them BG3The strangest encounter of Act 2 and a perfect example of how Charisma develops unexpectedly. Through successful performance checks, my Tav turned a potentially difficult encounter into a drinking contest that Thisobald literally did not survive. Even better, if the power roll failed, the game still left room for a spin. The fraudulent checks opened the door to my recovery and allowed my very drunk Tav to redirect the conversation and avoid a brutal fight entirely.

Thisobald Thorm Story Performance Review Source: Larian Studios

Did my Tav end up poisoned in the process? Absolutely. It was a run of high charisma, not a run of unblemished constitution. The trade-off was worth it: the experience gained, the danger avoided, and another reminder of it Baldur's Gate 3 it rewards adaptability as much as excellence.

Act 3: Speaking out of the aftermath in Baldur's Gate 3

Off with the murder

This charisma-based game wasn't a grand scheme or a funny twist. It was literally about luck. The city of Baldur's Gate is dense, guarded, and full of places where my Tav clearly shouldn't be. Flaming Fist is everywhere and they are deeply interested in what he is doing. Fortunately, Charisma is once again proving its worth.

With solid fraud controls in place, slipping away from suspicion becomes almost routine. Conversations that should escalate into a fight instead end with Tav calmly walking down the next aisle, notebook metaphorically clean. It's a lesser example of Charisma's power, but no less satisfying. Even in a city full of Steel Watches and Flaming Fists, Baldur's Gate 3 it allows the silver tongue to function as an essential key: opening doors and keeping the party off the bars.

Convince an old enemy to fight for you

Yurgir's Baldur's Gate 3 Persuasion Check Source: Larian Studios

Perhaps the funniest payoff for the charisma-heavy run comes to a close in Act 3: my Tav convinced Yurgir, the Orthon she had previously manipulated into killing himself, to side with her in the fight against Raphael. It's the ultimate proof that dialogues matter Baldur's Gate 3 echo during one playback. Charisma isn't just about avoiding fights; it's about reshaping relationships, even with beings who absolutely shouldn't trust you. And yet they kind of do.


Baldur's Gate 3 Cover Art Label Pages

Baldur's Gate 3

9/10

Released

August 3, 2023

ESRB

M for Mature: Blood and gore, partial nudity, sexual content, strong language, violence


Leave a Comment