There are many different types of loot Arc Raiderbut by far one of the most valuable and sought after is the Blue Print. Giving players the ability to craft different items instead of relying on scavenging them can help you build your ideal set as you level up.
There are dozens of Bleuprints in Arc Raiders, all of which include different weapons, attachments, consumables, and crafting materials. This can make it a bit more difficult to see if you've actually unlocked them all or which ones you're missing. To help you out, here's every single plan currently available in the game and what you need to know to find them.
Complete list of plans
At the time of writing this several plans are currently not available in the gameas these will likely be added later in the season. There are currently 72 blueprints that you can get in Arc Raiders in different ways depending on what the actual blueprint is.
For example, Weapon blueprints seem to have a higher chance of appearing in Raider Caches, Gun Cases, Grenade Cases, and Ammunition. Alternatively, players can usually find weapon mods in red cabinets, metal breakable containers, and dresser drawers.
Both Vita Shot and Vita Spray Blueprints seem to come from Surveyorswhile the Aphelion Blueprint can be found on Stella Montis in the drawers. In addition, you can also get plans like Bobcats by getting three stars in the exam while different Weapon part blueprints seem to drop from ARC probes and supply drops.
If you're looking for a Blueprint, be sure to participate in a Night Raid, Electromagnetic Storm, Cold Snap, Hidden Bunker, or Locked Gate event to increase your chances of finding them!
several plans, such as the Burletta, Hullcracker, Launcher Ammunition, and Trigger 'Nade are earned by actually completing quests. Because of this, even if you've completed the quests in previous seasons, there's a reason to go through them again, as they'll guarantee you'll get some key blueprints to add to your collection.
All that being said there's still a lot of randomness and serendipity that comes in where it spawns outside of those associated with quests. If you're looking for blueprints, you'll want to focus on any of the red lockers, miscellaneous cases, raider caches, and breakable containers.
Unfortunately, there's no knockout system for Blueprints in Arc Raiders, so there's a good chance you'll experience some repetition as you play. If this happens, you can sell them for 5000 coins or donate them to your expedition once you reach step five.
Arc Raiders: Which materials are safe to recycle
Wondering what materials you should toss in your stash? Here is every material that can be safely recycled in Arc Raiders.
All workbench plans
|
Name |
Necessary material for creation |
Workshop level |
|---|---|---|
|
Launcher ammunition |
5 metal parts 1 Crude explosives |
Work table 1 |
All armory plans
|
Name |
Necessary material for creation |
Workshop level |
|---|---|---|
|
Anvil |
5 Mechanical components 5 simple weapon parts |
Rifleman 2 |
|
Angular handle II |
2 mechanical parts 3 adhesive tape |
Rifleman 2 |
|
Aphelion |
3 Magnetic accelerator 3 complex weapon parts 1 Matriarch Reactor |
Rifleman 3 |
|
Bettina |
Advanced mechanical components 3 pieces of heavy weapons 3 Canister |
Rifleman 3 |
|
Bobcat |
1 Magnetic accelerator 3 pieces of light weapons 2 Exodus modules |
Rifleman 3 |
|
Burletta |
3 Mechanical components 3 simple pistol parts |
Rifleman 1 |
|
Compensator II |
2 mechanical parts 8 wires |
Rifleman 2 |
|
Compensator III |
2 Mod components 8 wires |
Rifleman 3 |
|
Extended barrel |
2 Mod components 8 wires |
Rifleman 3 |
|
Expanded magazine Světlo II |
2 mechanical parts 3 steel springs |
Rifleman 2 |
|
Expanded magazine Světlo III |
2 Mod components 5 steel springs |
Rifleman 3 |
|
Expanded magazine Medium II |
2 mechanical parts 3 steel springs |
Rifleman 2 |
|
Extended Magazine Medium III |
2 Mod components 5 Steel spring |
Rifleman 3 |
|
Extended Shotgun Magazine II |
2 mechanical parts 3 steel springs |
Rifleman 2 |
|
Extended shotgun magazine III |
2 Mod components 5 steel springs |
Rifleman 3 |
|
Equalizer |
3 Magnetic accelerator 3 complex weapon parts 1 Queen Reactor |
Rifleman 3 |
|
Hullcracker |
1 Magnetic accelerator 3 pieces of heavy weapons 1 Exodus module |
Rifleman 3 |
|
Il Toro |
5 Mechanical components 6 simple weapon parts |
Rifleman 1 |
|
Jupiter |
3 Magnetic accelerator 3 complex weapon parts 1 Queen Reactor |
Rifleman 3 |
|
Light stock |
2 Mod components 5 adhesive tape |
Rifleman 3 |
|
Muzzle brake II |
2 mechanical parts 8 wires |
Rifleman 2 |
|
Muzzle brake III |
2 Mod components 8 wires |
Rifleman 3 |
|
Osprey |
2 Advanced mechanical components 3 pieces medium gun 7 wires |
Rifleman 3 |
|
Padded stock |
2 Mod components 5 adhesive tape |
Rifleman 3 |
|
Shotgun Choke II |
2 mechanical parts 4 wires |
Rifleman 2 |
|
Shotgun Choke III |
2 Mod components |
Rifleman 3 |
|
Shotgun silencer |
2 Mod components 8 wires |
Rifleman 3 |
|
Silencer I |
2 mechanical parts 4 wires |
Rifleman 2 |
|
Silencer II |
2 Mod components 8 wires |
Rifleman 3 |
|
Stable warehouse II |
2 mechanical parts 3 adhesive tape |
Rifleman 2 |
|
Stable warehouse III |
2 Mod components 5 adhesive tape |
Rifleman 3 |
|
Storm |
1 Magnetic accelerator 3 pieces medium gun 2 Exodus modules |
Rifleman 3 |
|
Torrent |
2 Advanced mechanical components 3 pieces medium gun 6 steel springs |
Rifleman 3 |
|
Venator |
2 Advanced mechanical components 3 pieces medium gun 5 Magnet |
Rifleman 2 |
|
Vertical handle II |
2 mechanical parts 3 adhesive tape |
Rifleman 2 |
|
Vertical handle III |
2 Mod components 5 adhesive tape |
Rifleman 3 |
|
Volcano |
1 Magnetic accelerator 3 pieces of heavy weapons 1 Exodus modules |
Rifleman 3 |
All Gear Bench Blueprints
|
Name |
Necessary material for creation |
Workshop level |
|---|---|---|
|
Combat Mk. 3 (aggressive) |
2 Advanced electrical components 3 processors |
Transfer bench 3 |
|
Combat Mk. 3 (flanking) |
2 Advanced electrical components 3 processors |
Transfer bench 3 |
|
Looting Mk. 3 (survivor) |
2 Advanced electrical components 3 processors |
Transfer bench 3 |
|
Tactical Mk. 3 (defense) |
2 Advanced electrical components 3 processors |
Transfer bench 3 |
|
Tactical Mk. 3 (healing) |
2 Advanced electrical components 3 processors |
Transfer bench 3 |
All service station plans
|
Name |
Crafting material required |
Workshop level |
|---|---|---|
|
Barricade set |
1 Mechanical component |
Technical station 2 |
|
Light Stick (blue) |
3 Chemicals |
Technical station 1 |
|
Light Stick (green) |
3 Chemicals |
Technical station 1 |
|
Light Stick (red) |
3 Chemicals |
Technical station 1 |
|
Light Stick (yellow) |
3 Chemicals |
Technical station 1 |
|
Lure Grenade |
1 Speaker component 1 Electrical components |
Technical station 2 |
|
Remote Raider Flare |
2 Chemicals 4 Rubber parts |
Technical station 1 |
|
Smoke grenade |
14 Chemicals 1 canister |
Technical station 2 |
|
Carbine |
2 Power rod 3 Rope 1 Exodus module |
Technical station 3 |
|
Tagging Grenade |
1 Electrical components 1 Sensors |
Technical station 3 |
All Explosive Station Plans
|
Name |
Crafting material required |
Workshop level |
|---|---|---|
|
Blaze Grenade |
1 Explosive mixture 2 Oil |
Explosive station 3 |
|
Period |
3 Explosive mixture 2 Circuit ARC |
Explosive station 3 |
|
Explosive mine |
1 Explosive mixture 1 Sensors |
Explosive station 3 |
|
Fireworks box |
1 Mixture of explosives 3 Pop Triggers |
Explosive station 2 |
|
Gas mine |
4 Chemicals 2 Rubber parts |
Explosive station 1 |
|
Shock mine |
1 Electrical components 1 Battery |
Explosive station 2 |
|
Pulse mine |
1 Crude explosive 1 Wires |
Explosive station 2 |
|
Seeker Grenade |
1 Crude explosives 2 ARC alloy |
Explosive station 2 |
|
Parade |
1 Advanced electrical components 1 Voltage converter |
Explosive station 3 |
|
Pioneer |
1 Explosive mixture 1 Synthetic fuel |
Explosive station 2 |
|
Run 'Nade |
2 Crude explosives 1 processor |
Explosive station 2 |
|
Wolf pack |
2 Explosive mixture 2 sensors |
Explosive station 3 |
All Refiner Blueprints
|
Name |
Necessary material for creation |
Workshop level |
|---|---|---|
|
Complex weapon parts |
2 pieces of light weapons 2 parts medium gun 2 pieces of heavy weapons |
Refiner 3 |
|
Heavy weapon parts |
4 simple pistol parts |
Refiner 2 |
|
Light weapons parts |
4 simple pistol parts |
Refiner 2 |
|
Medium Weapon Parts |
4 simple pistol parts |
Refiner 2 |
All Medical Lab Plans
|
Name |
Necessary material for creation |
Workshop level |
|---|---|---|
|
Defibrillator |
9 plastic parts 1 moss |
Medical laboratory 2 |
|
Vita Shot |
2 Antiseptic 1 syringe |
Medical laboratory 3 |
|
Vita spray |
3 Antiseptic 1 canister |
Medical laboratory 3 |
Arc Raiders: Where to find industrial batteries
Need some industrial batteries to upgrade your Gear Bench in Arc Raiders? Here are some great places to hunt them!