Sunder Charms are one of the most sought after items in Diablo 2: Resurrectedand an essential item to have with you as players attempt to conquer the toughest late-game challenges. These unique spells are powerful enough to change the game, especially for those classes that don't have ways to overcome immunity damage.
If players want to know all about Sunder Charms, how they work, where to find them, and some extra tricks to get the most out of their effects, then they've come to the right place. This guide offers a lot of important information for players Reign of the Warlockso take a look how to get inward the Sunder spell D2R 3.0.
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What are Sunder Charms in Diablo 2: Resurrected?
If Diablo 2: Resurrected players heard mention of the legendary Sunder Charms around, they didn't go crazy; these unique spells exist and are one of the most useful things you can take with you when running the highest difficulty levels in the game.
Sunder Charms basically work by activation of permanent buff (if players keep them in their inventory) like normal spells, but in their case this buff provides a way to overcome enemy damage type immunities.
For example, a Unique monster appears and has a Fire immunity. Players use Warlock on Hell Difficulty and with the Ring of Fire build, which is essentially pure fire damage. But this player in particular has a Sunder spell called 'Flame rift” which destroys the monster's Fire Immunity. Now Fire Circle can deal damage normally to this unique monster with Fire Immunity.
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Sunder Charms are strongbut they come up with a catch:V exchange for overcoming immunity to monster damage, the player also loses broad resistance to this element or damage type. So these items need to be handled with care as even experienced players will struggle to survive -70% fire resistance on hellish difficulty.
Sunder spells can only be obtained from Hell Difficulty terror zones, making finding these special items a challenge in itself. Here is a complete list of all Sunder spells and their effects:
|
Magic |
Effect |
|---|---|
|
Flame rift |
Monster Fire Immunity is sundered -70 to -90% Fire Resist. |
|
Rotting crack |
Monster Poison Immunity is Sundered -70 to -90% Poison Resist. |
|
Crack of the Heavens |
Monster Lightning's Lightning Resist is taken down by -70 to -90% Lightning Resist. |
|
Black rift |
Monster Fire magic is destroyed by -45 to -60% Magic Resist. |
|
Cold Rupture |
Monster Cold Immunity is sundered -70 to -90% Cold Resist. |
|
A broken bone |
Monster physical immunity is separated by +10 to +20% increased physical damage. |
Players should also be concerned that stacking two Sunder spells of the same type will not offer any additional benefits, although their negative impact (reduced elemental, magical, or physical resistance) will stack. So wearing two of the same Sunder Charm does not confer any advantage.
Players do not need to carry all of these Sunder spells in their inventory at all times. However, there is a simple trick to having them ready for battle in case players find a tough enemy with Immunity, and that is to transfer them to the Horadric Cube.
Since all spells placed inside the Horadric Cube are of no benefit to the player, the same can be said for Sunder spells. Carrying a Horadric Cube with a pair of Sunder Charms inside is the perfect way to overcome this handicap.
Diablo 2: Resurrected
- Released
-
September 23, 2021
- ESRB
-
M For adults 17+ due to blood and gore, sexual themes, violence
- Publishers
-
Blizzard Entertainment