How To Fix The Comms Computer In Starfield

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While you may start on a single hunk of space rock in Starfield, you certainly don’t stay there. Hundreds upon hundreds of planets are yours to explore, and joining Constellation is just the first step in your journey.


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After finishing up your first mission with Sarah to go track down an Artifact piece, you have a few important quests you can decide to start. At some point, you may get the itch to return to the moon where it all started, Vectera. This guide will take you through the quest, which ultimately lets you add some key folks to your crew.


Return To Vectera

A dimly lit building exterior on the surface of a barren planet.

While chatting with Sarah at the Lodge, she will recommend returning to Vectera to check on Barrett. When you want to go meet up with the former captain of the Frontier, you will want to set a course for the Narion System. Vectera is the moon orbiting the gas giant, Anselon.

Upon touching down at the Argos Extractors Mining Outpost, you’ll see things aren’t quite right. Your old boss Lin is still around, and she’ll fill you in on what has happened.

Crimson Fleet pirates came to crash the party, and Heller and Barrett ended up being captured. Lin tried to do what she could to get a communication signal to the pirates’ ship, but the comms computer got fried during the fight.

Fix The Comms Computer

A technologic desk, with a communications computer raised up but broken.

Lin leaves the computer handiwork to you, and you’ll need to go fix the comms computer to figure out where the Crimson Fleet might have gone. Follow your marker toward one of the buildings nearby and make your way inside, using the switch on a panel outside to open the doors.

Once you get to the computer room, you’ll need to interact with the comms computer to learn that power isn’t correctly being supplied. You will need to find batteries nearby that can be input into a nearby electrical array.

Where To Find Power Cells

You will need three power cells to reboot the comms computer. Luckily, there are some close by:

  • A couple power cells can be found on shelves in the same building as the computer.
  • If you go outside and talk to Lin, you can ask her for a power cell.
  • If you search a nearby powered-down robot, you can loot a power cell from it.

A person in a spacesuit looking at an electrical outlet on the wall that needs power cells,

Go back and plug the power cells into the power supply for the computers, and you’ll fix it right up. Interact with the comms computer to check for any emergency transmissions. Lucky for you, Barrett sent an audio message down to Vectera.

Go tell Lin what you found, and she’ll be able to get location data that was embedded in the audio transmission. All signs point to Barrett and Heller being taken to a planet in the Valo System called Hillex.

However, before you run off Vectera, Lin will inform you that she is looking for a new line of work after everything that went down at the mining outpost. You are now able to recruit Lin to your crew. Lin specializes in Demolitions and Outpost Management.

Travel To Hillex

A person in a spacesuit shines a light on the wreckage of a crash space ship.

Your next move will be to chart a course to the neighboring Valo System. You’ll want to set the planet Hillex as your destination. Touch down on the planet, and follow your tracker to the last known location for Barrett and Heller.

Make sure to scan the surface of all new planets and moons to reveal what resources they have. While Hillex is a barren planet with no flora or fauna, you can at least look for helium (He-3) and aluminum (Al) while you are on the surface.

After a bit of walking, you’ll come across a wrecked ship that could only belong to those you’re trying to rescue. Search around the wreckage, and you’ll find Heller in a less-than-great condition on the ground, alone. Heller fills you in on what happened to Barrett, and how the ship ended up crashing.

The Crimson Fleet eventually came to investigate, and Barrett was taken with them, but not before another emergency transmission got sent to Heller. He gives it to you, so open your inventory and find the item Emergency Transmission 02. Listen to this to uncover the coordinates for Barrett’s next location.

Once this is done, Heller will ask if he can come along with you, and you’ll be able to recruit him to your crew. If you don’t want to leave an injured man stranded on a barren planet, bring Heller with you, if only to reunite him with Lin. Heller specializes in Geology and Outpost Engineering.

Travel To Bessel III

A person stands in the cockpit of the Frontier space ship, staring out to space.

Next stop, Bessel III in the Bessel System. Grav jump here, then touch down at the Ransacked Research Outpost, and you’ll be right near the enemy’s current base of operations.

If you decide to reach the Ransacked Research Outpost from the main path, be aware that there are some land mines placed here that can explode under you.

You’ll need to infiltrate the research outpost, but to do so means fighting off many of the pirates around the area:

Enemy Level

Enemy Type

Lvl. 1

Pirates

Lvl. 6

Pirate Brigands

Lvl. 10

Pirate Freebooters

Lvl. 16

Pirate Rover

Take care when you attack this base. Several pirates are patrolling the area, and there are two turrets on rooftops just waiting to rain down on you. A Pirate Rover is also at the high tower vantage point, and doesn’t just shoot at you, but occasionally also chucks grenades in your direction.

There is a control computer on one of the structural rooftops near the main entrance. It has a novice lock, and you can unlock it to turn off control of the turrets, if you don’t want to shoot them down.

After taking care of the grunts on the ground, go take out the Pirate Rover that has probably been shooting at you from the top of a tower. Defeating this enemy will drop a legendary rifle, the Tesla Suppressed Calibrated Maelstrom. You will also find several crates you can loot, with one that contains 4680 credits.

How To Rescue Barrett

Matsura the Grim listens as you try to persuade him to let Barrett go.

When you enter the ransacked outpost, you’ll soon see Barrett sitting in a large room, surrounded by Crimson Fleet members. Make your way down there, and while you could certainly run in with guns blazing, sometimes a little diplomacy never hurts.

Go over to talk to Barrett and the Crimson Fleet group’s leader, Matsura the Grim. He won’t want to let Barrett go all willy-nilly, but you’ll be presented with a few choices on how to proceed:

  • Persuade Matsura to release Barrett.
  • Pay a ransom of 4000 credits to secure Barrett’s freedom.
  • Sarah can step in and offer to use Constellation’s insurance to pay.
  • Attack and fight the pirates.

You can certainly go the route of violence at this point if you wish, but you’ll need to contend with a few more pirates and Matsura the Grim himself. If you choose to attempt to persuade Matsura, it’s actually easy to do so.

Just choose the following two options, and he’ll let Barrett be on his way:

  • “You clearly get along with Barrett. You’re friends.”
  • “Look, Barrett is more trouble than he’s worth. A lot of pirates are already dead.”

Barrett leans back in a chair and wishes Matsura the Grim luck.

With your daring rescue now complete, you can return with Barrett to the Lodge on Jemison. This completes the Back to Vectera quest line, which rewards you with experience and 7200 credits.

You are also one step closer to being able to romance Barrett, as you’ll now be able to recruit him to your crew. Barrett has specialties in Starship Engineering, Particle Beam Weapon Systems, Robotics, and Gastronomy.

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