The Best Versatile Weapons In Baldur’s Gate 3

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Baldur’s Gate 3 is an endless world of possibilities, so it makes sense that the weapon selection would be just as diverse. Plus, with unknown danger lurking around every corner, it’s important that you are equipped for anything. This is why versatile weapons are worth carrying around.

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These kinds of weapons allow players to switch between one or two hands, which alters the damage slightly depending on your choice. For the most part, versatile weapons follow the same damage guide as weapons causing 1-6 with one hand and 1-8 with two. However, with the help of equipment features, these weapons become even more versatile.

10 The Watchers Guide

Stats of the weapon The Watcher's Guide from Baldur's Gate 3

Who doesn’t like having an advantage on their attack rolls? While this weapon isn’t fancy, it’s easy to get and will give you a huge boost at the start. Located in the Dank Crypt, this spear comes with Death’s Promise, which allows the wielder to have an advantage on their next attack roll in case they missed their target the first time around.

At a time when you are still learning the game, trying out different party formations, and just getting your feet wet; having an advantage could lead to some smooth sailing through battles.

9 Mourning Frost

Weapon stats for the Mourning Frost from Baldur's Gate 3

Are you deciding to make your way through the Underdark instead of the mountain pass? Then this quarterstave might be exactly what you need. It also helps that this very weapon is crafted by finding items in various locations throughout the same location. This adds a +1 to the usual damage, while at the same time adding an additional 1D4 cold damage.

However, what makes it so appealing is all the extras including casting the cantrip Ray of Frost and the ability to inflict Chilled upon targets. Chilled is amazing if you have a character that focuses their spells around Cold damage due to the fact that it doubles that damage for two turns.

8 Faithbreaker

Weapon stats for Faithbreaker from Baldur's Gate 3

If you are someone who loves exploring every little corner of the map, the Faithbreaker might be the weapon for you. It’s not so much for the enemies, more so that this is a great tool when facing those cracked walls. With the starting damage at 1d8+1 and going to 1d10+1 with two hands, those walls don’t stand a chance.

Related: Baldur’s Gate 3: Best Two-Handed Weapons, Ranked

Also, if you are someone who chose to get the Brand of the Absolute, this weapon comes with a special equipment feature. Absolute Power allows you to deal an additional 1d6 Force damage, with the chance to push the target back 5m. Compared to other weapons it might seem simple, but sometimes simple is the best solution.

7 The Sparky Points

Weapon stats for The Sparky Point in Baldur's Gate 3

One of the biggest mistakes players make is overlooking items that give charges to attacks. This is mostly due to the fact that it’s a mechanic that isn’t really explained within the game and when choosing weapons, people are looking for the most powerful or versatile. In fact, weapons like The Sparky Points do exactly that. This rare trident gives two Lighting Charges when it deals damage.

Now this is where thinking a few steps ahead is really going to pay off. If you can get to five charges, remembering that one falls off every turn, then you will deal an additional 1d8 Lighting damage on your next attack. Plus, even if you don’t get to five, just having one charge allows you +1 to attack rolls; while also dealing one Lightning damage.

6 Intransigent Warhammer

Weapon stats on the Intransigent Warhammer from Baldur's Gate 3

Anything that helps enemies become Prone is your best friend. Especially if it caters to taking down multiple enemies at once. As you progress through Bulder’s Gate 3, it will become more unlikely that you will be fighting only one bad guy at a time. With the Impulse Blast, nearby creatures are knocked Prone after you kill a target or deal a critical hit.

This weapon is great for your powerhouse tank types. They can use one hand with the hammer, a shield with the other, and lead the charge into battle setting up the rest of the team to take advantage of the enemies left laying on the ground.

5 Pale Oak

Weapon stats on the Pale Oak from Baldur's Gate 3

One of the worst feelings in battle is when you are ready to execute your perfect plan, only to be thwarted by vines. Vines not only ensnare you, but they can make the terrain difficult, which limits walking. However, with the Pale Oak all of that is a moot point. Plus, you also receive the Faithwarden’s Vines conjuration spell, which means you can be the one to spoil their plans.

Related: Baldur’s Gate 3: Items You Should Never Sell

The only issue here is that this item comes with the quest Investigate Kagha, which is easily overlooked in Act 1. This needs to be completed before rescuing Halsin and before making a decision on who you are siding with.

4 Staff Of Arcane Blessing

Weapon stats for Staff of Arcane Blessing from Baldur's Gate 3

If you are in need of a little boost during fighting, then this quarterstaff might be what you need. The Staff of Arcane Blessing is found in the Arcane Tower after making your way to the top and dealing with the boss, which doesn’t have to end in a fight. If used by the main hand only, you will be able to bless up to three creatures. This allows them to gain a +1d4 bonus to attack rolls and saving throws.

Along with this weapon comes Mystra’s Blessing which also grants an additional 1d4 to saving throws and weapon attacks. While at the same time your spell attacks gain an additional 2d4.

3 Creation’s Echo

Weapon stats on Creation's Echo from Baldur's Gate 3

The Underdark is filled with a lot of monsters and some must-have items, including the Creation’s Echo. This weapon is easily found due to the fact you can buy it from Omeluum after completing his quest. What makes this item a necessary weapon is the Elemental Resonance feature that comes with it.

Perfectly suited for your diverse spell casters, you become resistant to the damage you just dealt regarding any of these types: acid, fire, lighting, radiant, and necrotic. It also lasts for two turns, which could really help with balancing health between characters when battling. Instead of healers having to choose who lives and dies, this weapon gives a little buffer to the wielder with that resistance.

2 Vision Of The Absolute

Weapon stats on the Vision of the Absolute from Baldur's Gate 3

Blinding is a great way to get an advantage in battle. It not only limits your enemies’ sight range, but it makes them easier to hit. Also, they are more likely to miss when attacking you or your companions. The fact that Vision of Absolute is pretty easy to come across in Act 1 and allows the chance to blind is amazing.

It also deals an additional 2d6 piercing damage to creatures with multiple eyes. However, this part might not be very useful in Act 1 unless you come across the Beholder. Act 2 is a completely different story, and this is a great weapon to have when you come across the Drider Kar’niss.

1 Adamantine Longsword

Weapon stats for the Adamantine Longsword from Baldur's Gate 3

This weapon comes with a bit of a hurdle if you wish to make it, but it’s well worth the effort. There are a variety of items you can make at the Adamantine Forge, but for this one, you will need a longsword mould with mithral ore to forge this weapon. If it is your first time forcing any weapon there, be prepared because there is a boss fight that is triggered as soon as you add lava.

However, once this weapon is in your possession, every hit on an object is critical. It also bypasses resistance to slashing damage which becomes more common as you progress through quests. As if that wasn’t enough, it also adds one to your weapon enchantment. It might take a few times through battle, but don’t get discouraged. The reward is something you don’t want to miss.

Next: Baldur’s Gate 3: Best Ranged Weapons

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