Hero, Battlefield Adjustments and more

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With the new Patch 1.8.18 Update in Mobile Legends, the developers at MOONTON Games have rolled out some buffs to Wanwan, and Lylia and some important revamps to the likes of Selena, Lunox and more. Along with other Battlefield Adjustments, let us break down the important changes in the Mobile Legends Advanced Server.

Mobile Legends Patch 1.8.18 Update: Hero Adjustments

Wanwan (Buffed)

Wanwan can no longer free herself from control effects, she must position herself carefully in battle and keep a safe distance from the enemy. Developers have decided to increase the range of her Basic Attacks and her Ultimate.

Basic Attack (↑)

Range: 4.4 >> 4.6

Ultimate (↑)

Range: 6 >> 6.3

Lunox (Adjusted)

Lunox MLBB, Mobile Legends Patch 1.8.18 Update Lunox Revamp
Image via MOONTON Games

Experimental Adjustments

Developers have decided to make it easier for Lunox to switch powers and add more combo possibilities for her. Developers also made some numerical and effects adjustments.

Passive (↑)

  • Removed Effect: Cannot benefit from cooldown reduction
  • Revamped Effect: When Lunox uses Power of Chaos, she gains 1 Magic Penetration for every 1% Spell Vamp. When Lunox uses Power of Order, she gains 1% Spell Vamp for every 1 Magic Penetration. The energy cap changed from 2 Order or Chaos to 1 each.

Skill 1 (~)

  • The former Skill 1 the “Order” skill, and replaced it with her former Skill 3.
  • New Effect: Recovers HP upon hitting enemies (same as the former “Order” Skill 1

Skill 2 (↓)

  • The same as her Skill 2 the “Chaos” skill.
  • Removed Effect: Enemies hit are slowed.

Order Ultimate (↑)

New Effect: Restores HP upon hitting enemies.

Chaos Ultimate (↑)

New Effect: Removes the Mana cost of Skill 2 during the Chaos Ultimate.

Selena (Adjusted)

Experimental Adjustments

Developers want to improve Selena’s combo sequence and make her work both for Mid Lane and the Jungle.

Passive (~)

Max Mark Stacks on Target: 2 >> 1

Skill 1 (Elven) (↑)

  • Developers have applied the Abyssal Mark when enemies trigger the trap, but no longer apply it when the Abyssal Devil explodes.
  • The explosion radius roughly doubled, and damage to Minions also marked them.
  • New Effect: Greatly increased the damage against Creeps and Minions.

Skill 2 (Elven)

  • Removed Effect: Hitting an enemy applies the Abyssal Mark.
  • Removed Effect: Hitting an enemy grants Movement Speed.
  • New Effect: Deals extra damage to Minions on its path.
  • New Effect: Upon hitting an enemy with Selena’s Skill 2, she can immediately cast her Skill 1 (Human) on the enemy hit regardless of distance.

Skill 1 (Abyssal)

  • New Effect: Hitting a marked enemy now refreshes the cooldown of Skill 2 (Abyssal).
  • The mana cost is removed.

Skill 2 (Abyssal)

The mana cost is removed.

Lylia (Buffed)

Mobile Legends Lylia
Image via MOONTON Games

The buffs which developers added to Lylia in the last patch didn’t meet our expectations. Developers were able to simplify her Ultimate, but they also took away her 10X Shadow Energy combo burst. So, devs are adding her Shadow Energy combo back in a different way to give the pro-Lylia players more possibilities.

Skill 2 (↑)

New Effect: When at max level, Gloom’s explosions that hit an enemy hero immediately grant 1 stack of Shadow Energy to Lylia.

Dyrroth (Nerfed)

The last round of adjustments went a bit beyond what the developers were expecting. The high triggering rate of his Passive and the low cooldowns on his Skill 1 and 2 gave Dyrroth the ability to teleport around constantly and dish out tons of damage. That’s why they are tuning down some of his stats.

Skill 1 (↓)

Cooldown: 5s >> 8-6s

Skill 2 (↓)

  • Overall Base Damage: 864-1375 >> 712-1145 Overall Extra Physical Bonus: 180% >> 150%
  • Cooldown: 8-4 >> 8-6
  • Physical Defense Weakening: 50-75% >> 30-80%

Skill 3 (↓)

Removed Effect: 55% slow effect for 0.5s

Masha (Nerfed)

While the last round of adjustments made Masha more aggressive, the developers have made her a bit too powerful. Devs want to nerf her while maining her damage potential.

Passive (↓)

  • New Effect: Each point of Physical Defense is converted into 0.25 Physical Attack.
  • 2nd HP Bar: Base Defense Increase 50% >> 0; 50% >> 25% extra Healing Received
  • 1st HP Bar: Base Defense Increase 100% >> 0; 100% >> 50% extra Healing Received

Skill 1 (↓)

  • Cooldown: 10-8s >> 12-9s
  • Movement Speed Boost: 50% >> 30%
  • Attack Speed Boost: 100% >> 50%-100% (scales with level)
  • HP Regen: 10-60 + 20% Physical Attack >> 10-40 + 15% Physical Attack (fixed an issue where Masha could not trigger multiple heals with Golden Staff)

Ultimate (↓)

  • Base Damage: 200-400 >> 150-350
  • Slow Effect: 40% >> 25%

Floryn (Nerfed)

Mobile Legends 1.6.06 Patch Update, Mobile Legends X Sanrio Event
Image by MOONTON Games

After receiving plenty of feedback, developers have decided to nerf Floryn’s healing while keeping her healing reduction immunity ability.

Passive (↓)

Reverted the adjustment to Lantern of Hope where the developers changed the CD Reduction to Healing Effect.

Base Shield: 200 >> 150

Skill 1 (↓)

  • Magic Power Bonus to Damage: 180% >> 100%
  • Magic Power Bonus to Healing: 100% >> 90%
  • The bonus healing equal to 5% of the target’s Lost HP is removed.

Ultimate (~)

Developers have re-added the healing reduction immunity.

Healing: 350-500 + 120% Magic Power >> 250-400 + 100% Magic Power

Yu Zhong (Buffed)

Yu Zhong is often pitted against his opponent on the EXP Lane in the early game. Developers are enhancing his abilities to make him more competitive early on. They have also reverted some of the buffs that were added to his Skill 2 to balance it out.

Improved the description so that it now matches the actual effects.

Passive (↑)

Sha Eruption’s Extra Damage based on Target’s Lost HP: 2% >> 2.5%

Skill 2 (↓)

  • Improved the description to make it easier to understand.
  • Cooldown: 11s at all levels >> 12s at all levels

Cyclops (Buffed)

Developers have slightly buffed Cyclops’ early lane-clearing speed and mobility.

Skill 1 (↑)

  • Cooldown: 9s >> 8s
  • Mana Cost: 100 at all levels >> 50-100

Skill 2 (↑)

30% Movement Speed for 2 seconds >> 50% Movement Speed boost that decays to 30% over 2 seconds.

Popol and Kupa (Buffed)

Developers want to make Popol and Kupa even more competitive than Jungler.

Passive (↑)

Kupa’s Extra Damage against Creeps: 130% >> 150%

Mathilda (Buffed)

Skill 2 (↑)

Cooldown: 12s at all levels >> 12-11s

Vexana (~)

Developers are adjusting Vexana’s cooldowns and mana costs to smooth out her early-to-mid game. Previously, her long cooldowns on Skill 1 and 2 created a huge damage gap. Developers are lowering the cooldown and mana cost of her Skill 2 to address this.

Skill 1 (↓)

Cooldown: 11-8.5s >> 14-11S

Skill 2 (↑)

  • Mana Cost: 80-180 >> 80-120
  • Cooldown: : 9-7s >> 7-5.5s

Kadita (Adjusted)

Kadita Mobile Legends MLBB
Image via Moonton

Developers are reverting some of the damage nerf to her Ultimate and instead nerfing the damage of her Skill 1.

Skill 1 (↓)

Base Damage: 300-500 >> 250-450

Ultimate (↑)

  • Base Damage: 240-300 >> 270-330
  • Returned Waves Damage: 160-200 >> 180-220

Ixia (Nerfed)

Our buffs to lxia have made her too strong. Developers will be slightly nerfing her Ultimate, while keeping her normal damage at the same level. This is still a buff compared to the current version available on the Official Server.

Ultimate (↓)

  • The Attack Speed Boost effect is removed.
  • Cooldown: 48-36s >> 54-42s

Revamped Lolita (Nerfed)

Attributes (↓)

  • Base HP: 2575 >> 2451
  • HP Growth: 190 >> 168

Ultimate (↓)

  • Slow Effect: 30% >>50%
  • Damage Bonus: 200% Total Physical Attack >> 100% Total Physical Attack
  • Cooldown: 48s-38s >> 55-45s

Angela (Nerfed)

Skill 1 (↓)

Magic Power Bonus: 120% >> 90%

Valentina (Nerfed)

Developers have slightly reduced Valentina’s damage.

Skill 1 (↓)

Damage: 340-665 + 185% Magic Power >> 300-600 + 160% Magic Power

Yve (Nerfed)

Mobile legends Yve
Image via MOONTON Games

Developers have slightly nerfed Yve’s lane-clearing ability.

Skill 1 (↓)

The extra damage at the centre no longer affects Minions.

Mobile Legends Patch 1.8.18 Update: Battlefield Adjustments

Equipment changes

Warrior Boots (Buffed)

Developers want these boots to be more universally useful, and not simply a means to counter heroes that rely on Physical Basic Attack.

Unique Passive – Valor (↑)

It gains 5 >> 4 Physical Defense when struck by Basic Attacks

Flask of the Oasis (Nerfed)

Developers want to lower the Flask’s triggering condition while also nerfing its shield.

Unique Passive – Blessing (↓)
  • Triggering Condition: Triggers when dropping below 30% HP >> when dropping below 35% HP
  • Shield: 1160-2000 >> 660-1500

Power Potion (Buffed)

Lifesteal: 10% >> 15%

Rock Potion (Nerfed)

Resilience: 30% >> 25%

EXP Adjustments

The experience adjustments that were made so far were more or less in line with what was kept in mind by the developers. However, the heroes in some positions were hit pretty hard. So they are reverting some of the EXP adjustments to make the levelling experience feel closer to what it used to be.

  • Developers have slightly reduced the EXP required from Lv.3 – Lv.4 while increasing the EXP needed from Lv.4 – Lv.6. The overall EXP required from Lv.3 – Lv.6 remains unchanged.
  • They have increased the EXP from buff Creeps by 1-2%.

Other changes

  • The Pro Setup for some regions and heroes has been adjusted.
  • An issue was fixed with the screen shake when Fredrinn uses a dash or blink.
  • An issue was fixed where the actual damage radius of Beatrix’s Wesker’s Elation didn’t match the indicated radius.

That’s all for the Patch 1.8.18 Update in Mobile Legends!

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