Dungeons & Dragons is filled with several different species with unique abilities. You have your Dragonborns, able to breathe elemental energy of a specific type, bugbears known for their immense strength, and Tritons who can swim effortlessly. One appealing trait that many players enjoy is flying.
Typically, most people are stuck to the ground with 30 feet of movement. Through the ability of flight, certain species take to the skies, avoiding problematic terrain or enemies below. From little fairies to shiny gem Dragonborns, players have multiple options if they want to play a species that flies.
6 Dragonborn (Gem)
There are a handful of different sub-categories among the Dragonborn. While the Chromatic and Metallic Dragonborns bend the power of the elements to their will, Gem Dragonborns can harness forces of psychic, radiant, and necrotic magic into their breath weapons. Coupling this with draconic resistance to a specific damage type and the ability to telepathically communicate with any creature within 30 feet of you, you have a fairly diverse species.
The peak of Gem Dragon’s powers is Gem Flight. This ability allows a Gem Dragonborn to use a bonus action and take flight, gaining a flying speed equal to their walking speed. While this is a practical ability, having to wait until level 5 to gain access to it and being limited to only one use per long rest does make it less reliable.
Tieflings are a versatile species. Having a natural resistance to fire damage and Darkvision gives this species an advantage. Alongside these boons is a bonus trait called an Infernal Legacy. This unique trait offers a wide variety of options to customize your Tieflings. Gaining new spells as you level up, such as Ray of Frost and Minor Illusion.
However, if you are interested in the ability to fly, you can trade off your Infernal legacy to become a winged Tiefling. Now possessing bat-like wings, you gain a flight speed of 30 feet while not wearing heavy armor. This new dimension of movement could change your battle tactics, though you may miss the extra spells of Infernal Legacy.
Coming from the Wild Beyond the Witchlight book, Fairies are fey creatures with a natural affinity for magic. While you won’t be a substantial martial fighter with this species, your natural spells can give you an edge. Starting with the Druidcraft cantrip, you’ll later gain Faerie Fire and Enlarge/Reduce, adding versatility to your kit.
Couple this with your fey ancestry, causing you to be immune to specific spells, and Fairies can be a pleasant choice. Of course, we must remember fairies are famous for their ability to fly. From level 1, you can use your wings to fly at a speed equal to your walking pace. While this is limited by not wearing medium or heavy armor, choose a suitable class to get around this.
It is hard to go wrong with an Aarakocra. Simple yet effective, Aarakocras boasts one of the lengthiest natural flying speeds of any species in Dungeons & Dragons. Having a flying speed of 50 feet allows Aarakocra to cover an enormous gap in little time or soar high above the battlefield to avoid close-range combat.
Combine this with their naturally high dexterity stat, and they can make them effective archers. While their flight can’t be done with medium or heavy armor, this can be circumvented if you play a monk class with this species. Aarakocras have proficiency in unarmed strikes, and using this alongside their high speed will make this species notably challenging to hit. The only issue is if you’re in an environment where you can’t fly, leaving the Aarakocra with only a 25-foot walking speed.
Sharing a bird-like appearance with Aarakocra, Owlins are said to be distant relatives of giant owls from the Feywild. Owlins are incredibly silent and proficient at stealth checks, making them capable rogues or spies for players. True to an owl’s nocturnal nature, Owlins have incredible dark vision.
While most species can see up to 60 feet in the darkness, Owlins can see up to 120 feet at night. With such astonishing dark vision, Owlins are rarely held back by their environments in combat. Combine this with their flying speeds equal to their movement, and Owlins will not be ineffective. Similar to other species, Owlins aren’t able to fly while wearing medium or heavy armor.
Bearers of light and champions of the gods, Aasimars are the perfect species for anybody looking to run a paladin. With their natural connection to deities and celestial magic, Aasimars are exciting. Similar to other species, Aasimars have a natural resistance from birth. Able to resist radiant and necrotic damage, Aasimars can handle the light and darkness from any Dungeons & Dragons campaign. This doesn’t even scratch the length of their abilities.
Capable of casting the light cantrip, having 60 feet of dark vision, and healing any creature by several hit points equal to your level. On top of all of this, Aasimars can gain the ability to fly. Choosing the protectors Aasimar subspecies grants you spectral wings for flight at level three. The one limit is that this ability can be used only once per long rest. Regardless, Aasimars still have plenty to offer a player.
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