Under Geppetto’s orders, the time has come to finally walk Rosa Isabelle Street in Lies of P. Finally, the time of carcasses and jump scares are over – for now. Returning to our plot of puppets and frenzies, the path ahead is a hard one, although, at least, it is familiar.
As the plot thickens and secrets prepare to unravel before us, our mundane exploration of city ruins and battles against crazed puppets become more intense as we descend into the bowels of Rosa Isabelle Street.
Rosa Isabelle Street Entrance: How To Reach The Rosa Isabelle Culvert
To enter Rosa Isabelle Street, you must have first spoken to Geppetto and then Antonia. After Antonia gives you the key, you’ll be able to open the door in Hotel Krat to Rosa Isabelle.
This door can be found inside the hotel, up the stairs from the stargazer, and to the right. It is at the end of a dim hallway.
As you enter the street and repair the Stargazer on the main road, you’ll find the enemies are once again returned to your standard puppets.
The first split in the road should be taken to the stairs on the left.
There is a Fable Catalyst at the top of them and a Radiant Ergo Fragment guarded by a normal puppet at the very top.
We recommend re-applying Shock grindstones and your Fulminis arm for this section (or any arm you’re most comfortable with).
In this section, go down the stairs into a small alley to find a Cluster Grenade. Climb them again to find a poster on the nearby path: “The Witch’s Tower and Princess.”
This poster is located at the end of the path overlooking the entrance of Rosa Isabelle. An NPC known as the Old Lady at the Window can be spoken with here for a new sidequest to find Bleiwies wine.
Jump down from the nearby ledge and go down the main path. Instead of going left up the stairs at the split, this time, go straight.
There are a few normal puppets in this area and a Crescent Moonstone left of the flaming gate and near a shortcut door we can’t open yet.
As you descend the stairs into this area around the trees, go through the alley on the right.
There is an Artist’s Doodle beside the bridge into a home. Inside this home are two new enemies: maid puppets and circus jesters.
Maid puppets are just like your standard enemies, so take them out as usual. However, circus jesters are dangerous due to their penchant for self-detonating explosions.
There is one of these jesters behind the window on the right side of the home. As you near, it will burst through. Run as soon as it notices you, keeping your distance. Beware that these jesters will do a last-second dash just before their explosion; don’t get too comfortable and stay on guard.
After the jester has exploded, go towards the window to bait out a second one. With both gone, you can now safely walk out onto the balcony.
Interact with the ladder mechanism and climb down to the street after looking at the blockade of enemies ahead.
At the bottom of the ladder, go right behind the carriage to grab a Resplendent Ergo Fragment. A maid puppet may chase you along the way.
Enter the home beside the ladder. Two maid puppets are inside, and one is guarding a Saw Blade.
Upstairs, there is another new enemy: baby puppets.
These nightmares straight from hell will scream and crawl toward you with unfathomable super-armor. Weirdly tanky crimes-against-nature, they always exist in numbers. Four can be found on this floor.
Behind the army of babies (a sentence we never thought we’d write), there is a room with a Vivid Ergo Fragment. There is also a back bedroom with a “Special Report! Foreigner’s Confession” on the mattress.
Go all the way upstairs to find a safe and a shortcut door to the beginning of the home.
Inside the safe is a Legion Plug.
You can use Legion Plugs to develop new Legion Arms. You can now forge the Aegis, Falcon Eyes, Deus ex Machina, and Pandemonium.
Return downstairs to where the ladder connects. It is now time to face the ambush ahead.
The enemies guarding the bridge are: rifle puppets and shot-put dummies. Both enemies deal large amounts of damage. Their weakness is only being able to shoot in a straight line.
As you go forward across the blockade, you’ll want to take shelter behind the carriages while enemies shoot. We recommend baiting the rifle puppets forward to avoid the shot-put dummies.
When the riflemen are taken care of, the shot-put dummies can be overwhelmed after they’re done throwing. They always throw three and tire out, so dash forward and hit them once they’re done.
Shot-put dummies also have terrible resistance to stagger. Hitting them will interrupt their throwing, even on physically weaker Dexterity builds.
There is one shot-put puppet guarding an Attribute Purification Ampoule on the left side of the blockade under a balcony.
Additionally, a chest with the Dancer’s Curved Blade, a Technique weapon (B), is heavily guarded by two shot-puts and two rifles at the end of the road. This will be a tricky section to overcome and may be resource-draining.
We recommend saving this and coming back to it due to the impending boss fight. There’s a Stargazer after, and you may return to claim this chest after its repair.
Down the stairs to the right of the blockade, you’ll find an amphitheatre with a lone puppet on stage. Speak with this puppet to discover the White Lady.
She will attack you after you speak with her.
You can also find a Throwing Cell up the stairs through the door to the right of the stage.
The White Lady is an extremely quick fighter, but she isn’t quite aggressive. Rather, she often waits for her moment and attacks in a flurry at specific times. These attacks are almost always in a straight line forward.
This means dodging left or right is very effective, and blocking can be tricky due to the barrage of her attacks but may be worth it with higher percentage block weapons.
Unfortunately for her, she’s very susceptible to being circled with Sprinting.
Dash around her long enough, and she’ll attack in a straight thrust in front of her. This leaves her back wide open for a backstab.
Repeat enough times, and the White Lady will be defeated. Your reward: her mask, her locket, and the unlocking of the nearby door to the Rosa Isabelle Culvert.
Rosa Isabelle Street Culvert: Unlocking The Culvert Shortcut
Beside the Rosa Isabelle Culvert, there is a man named Julian the Gentleman. Speak with him to begin his sidequest to find his wife.
It’s on your way to the shortcut and Rosa Isabelle boss, so you might as well accept it.
Go down the nearby ladder into the sewers of Rosa Isabelle.
At the bottom, there are several torso-puppets that will crawl and launch themselves at you. Two will fall from the ceiling in the first room.
Traveling through the pipes, you’ll find a Gemini’s Emergency Protection at the end of the straight line before a spinning fan. Pick it up and then return to go up the pipes lit by the grates.
There are several puppets on your way. Defeat them all to reach the end of the pipes and the alleys of Rosa Isabelle.
In the drainage alley, there is one strong, headless puppet enemy. They’re aggressive, quick, and a little unpredictable at times.
This is no miniboss, however, and it doesn’t hit particularly hard except with its Fury Attack. Defeat it and climb the ladder on the right side of the alley.
There is one jester hidden in the boxes at the end. It cannot, however, climb ladders after you. If you don’t feel quick enough, you can just backpedal until it explodes and then climb.
Go across the bridge up top to find three maid puppets. The one on the right is a decoy to lead you into a trap with two clown jesters hidden in the wooden crates. Your only reward is a Sawtoothed Wheel.
The path to the left leads to a Crescent Moonstone and shortcut door back to the Culvert Stargazer.
Rosa Isabelle Street Culvert: Secret Quartz Path
At the Culvert Stargazer, you can return to the underground pipe section for a second time. This time, instead of turning right inside the pipes to the incline, you’ll go to the dead end with the fan.
Notice the hole to an area below. This may seem like a deadly drop, but there’s a wooden platform that will break your fall.
Fall inside and immediately dodge to avoid being struck with a puppet at the bottom. There are several torso puppets crawling in here.
Continue along the straightforward path, but beware of the many torso puppets climbing on the ceiling. This will lead you to a room with a ladder and another hallway patrolled by a strong puppet.
Take the ladder first to find a Stardust Fragment and another shortcut to the Culvert Stargazer and the amphitheater where you defeated the White Lady.
Descend the ladder back to the pipe area to defeat this strong enemy. It’s nothing you haven’t seen before, only slightly recolored and now headless.
After defeating it, you can go to the back room where a chest is waiting. Two torso puppets will fall from the ceiling when you enter, but after they’re defeated, you can take the Quartz from the chest.
Return to the Culvert Stargazer.
Rosa Isabella Shortcut: How To Open The Entrance Shortcut And Reach The Estella Opera House
From the Culvert Shortcut door and back to the area with the maid puppets, go up the stairs to eventually find a rifle puppet that will shoot you from an above balcony.
On the staircase to him, there are two circus tinkers.
Before you cross the bridge, take the Special Purification Ampoule behind a stack of crates to the left.
On the other side of the bridge, there is a trap with two rifle puppets. One is behind the corner to the right, and a second will burst through the doors ahead when you get close.
A Gemini’s Iron Protection is sitting beside the doors to the right.
Behind the door where the rifle puppet burst from, there is a baby puppet. Two more will drop from the ceiling when you near.
Defeat all three, and you can open the safe to find an Arch Heavyweight Frame.
Descend the stairs to your right as you leave the house. You’ll find the black dress puppet on the ground to the right against the stairs. You can pick up her ring to continue Julian the Gentleman’s questline.
Down the stairs, right of the area where a puppet is using a flamethrower on some debris, there is an alley leading to a shortcut door. This opens the way back to the Entrance Stargazer.
A dark moon Moonstone of the Covenant is beside this door near some crates.
Approaching the flamethrower puppet, this new enemy is highly susceptible to being backstabbed. They are slow to turn and are locked in one direction while using their weapon.
To your left, approach the bridge. However, as you get near, dash off to the right to take shelter behind the bridge support.
There is a rolling ball of fire that will crash through this section as you approach. It is thrown by the midway boss: the Mad Clown Puppet.
Go forward, taking the Advance Crank under the bridge, and bait two flamethrower puppets down past the bridge. Backstab them both and wait for the boss to approach you.
This tanky boss is particularly difficult for anyone with low-stagger weapons (such as in Technique builds), so we recommend the following tips:
- Bring Throwing Cells
- Use Fulminis and Electric Blitz grindstones and abrasives
- Dash during his Fury attack either left or right
- Fight him only when down past the bridge in the open, square area
- Wait patiently for openings; don’t get greedy
This long fight will require you to wait your turn, but eventually, the act will close on this puppet. Your reward for the effort will be one Quartz.
For a more in-depth look on this boss, please refer to our official boss guide on the Mad Puppet.
Going up the hill, there are two shot-put puppets; one on either side of the street. There is also one more flamethrower puppet.
Defeat them all, taking a Legion Magazine on the right side of the road on the way, and run up the road toward the building at the end.
There is an alley by some stairs off to the left where you can pick up a Star Fragment.
Go up the stairs, taking a Radiant Ergo Fragment off to the right, and take either set of stairs to reach the Estella Opera House.
Within the building ahead, you’ll be faced with some of the toughest field enemies thus far and the Master of Puppets himself.