The Best Weapons For Monks In Baldur’s Gate 3

Despite what most of us expected from our D&D knowledge, Monks are actually a mighty class in Baldur’s Gate 3. Aside from a few changes to the class, this power also comes from the weapons available in the game and gloves you can wear, which will boost the efficiency of your unarmed strikes — something you’ll be using a lot even if you are holding a weapon.




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If you plan to play as a Monk in Baldur’s Gate 3, these are the best races to pick.

By default, you can wield any simple weapon and shortswords, which gives you a nice set of weapons to choose from. Which of these are excellent choices for a Monk, however? Let’s find out.

8 Vision Of The Absolute

Vision of the Absolute icon from Baldur's Gate 3

Let’s start with weapons you can find relatively early. Spears are viable Monk Weapons, having the same damage die compared to quarterstaves (d6 with one hand, d8 with two) but with piercing damage instead. That said, Vision of the Absolute is a curious pick because it may blind enemies once you hit them, increasing the chances of hitting them again and decreasing their chances of hitting you. Your friends will have an easier time striking the target, too.

It also has the unique feature of causing 2d6 extra damage to creatures with multiple sets of eyes, like spiders or Beholders. You can get this spear by looting one part from Edowin, another from the Owlbear, and combining the pieces together.

7 Shar’s Spear Of Evening Or Selûne’s Spear Of Night

the icon for both the Shar's Spear of Evening And the Selûne's Spear of Night in Baldur's Gate 3

Skipping a lot of spears and going straight to the best ones, you have Shar’s spear, which can evolve into one of these two options depending on how you deal with the Nightsong. Both versions have a +3 bonus on their attack and damage rolls.

If you kill her, you’ll get Shar’s spear, which gives you an advantage in Saving Throws if you are obscured and lets you cause an extra d6 of damage when the opponent is obscured. You can also cast Darkness, and you can’t be blinded, meaning you would have an advantage against all enemies in the Darkness area, and you’d cause extra damage because they’d be obscured.

Selûne’s spear gives you an advantage on Wisdom Saving Throws and Perception rolls, Darkvision, and lets you cast Moonbeam and Moonmote, giving you some options with radiant damage. Overall, Shar’s spear is the better one, but the consequences for getting it are also greater, so tread carefully.

6 Gold Wyrmling Staff And Cacophony

Gold Wyrmling Staff and Cacophony icons from Baldur's Gate 3

Now, let’s address a Monk’s second most notorious weapon: Quarterstaves. Sadly, most quarterstaves in the game are great options for spellcasters, but you won’t cast spells — unless you are a Way of the Four Elements Monk. Still, both of these +1 staves are worth mentioning because you can get them early, and they will increase your melee damage.


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Because your fists still aren’t doing enough damage.

Gold Wyrmling Staff will cause an extra d4 fire damage per strike, and it’ll let you cast Fire Bolt at will. You can get this one from Roah Moonglow in Act 1. As for Cacophony, you get an extra d4 thunder damage, and you can cast Thunderous Smite once per short rest. You can get it from Lady Esther in Act 2. We recommend Cacophony, as fewer creatures resist thunder damage.

5 Darkfire Shortbow

Darkfire Shortbow from Baldur's Gate 3

We won’t focus much on ranged damage, as that’s not the Monk’s objective in a party, but since ammo is not relevant for ranged weapons, it’s always to have one equipped just in case. Darkfire Shortbow is a fantastic choice, even if you won’t use it. You can buy this one from Dammon.

First, this +2 shortbow gives you resistance to both fire and cold damage, significantly increasing your survivability, as Monks’ health bars tend to be low. Then, it’ll let you cast the spell Haste once per rest, giving you two more attacks per turn, or you can give it to someone else. You could potentially do six strikes per turn with this spell on.

4 Flawed Helldusk Gloves And Helldusk Gloves

the icon for the Flawed Helldusk Gloves and the icon for the Helldusk Gloves, from Baldur's Gate 3

Now let’s talk about your most notorious weapon: your fists. Truth be told, your character will likely be more effective by wielding no weapons, especially at higher levels, and you can compensate with appropriate handwear. Still, the Helldusk Gloves will improve both your weapon and unarmed strikes, so it’s the best of both worlds.

Flawed Helldusk Gloves

Let’s begin with the flawed version. It’ll give your weapon attacks an extra d4 fire damage and your unarmed strikes an extra d4 necrotic damage, so every strike will hurt a bit more. Your unarmed strikes may also give the Bleeding condition to your enemies. Finally, you’ll get a +1 on Strength Saving Throws, which is not the most useful thing here, but it’s still good. Dammon can forge it for you with Infernal Iron.

Helldusk Gloves

The non-flawed version has everything stated above, plus a few extras. It’ll give you a +1 to your spell attacks and spell DCs and let you cast Rays of Fire once per long rest – It’s essentially Scorching Ray. You can get it from Harleep in the House of Hope.

Despite all the extras, we recommend the flawed version because the regular Helldusk Gloves take too long to appear, and you’ll already have better options by this time.

3 Bonespike Gloves

Bonespike Gloves icon from Baldur's Gate 3

Another good option for both unarmed and weapon strikes is the Bonespike Gloves. Their effect is simple; you will ignore bludgeoning, piercing, and slashing resistance from enemies, which covers all your melee possibilities and even ranged, in case you’re going for the bow we suggested.


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Monks aren’t easily multiclassed in Baldur’s Gate 3, but some combinations truly shine.

Getting this one is a bit more annoying. You can get it from Strangler Luke when doing Bhaal’s trial, but ending it before killing Luke will make him leave the fight, taking these gloves away from you.

2 Gloves With Extra Damage And Spells

Icon for many gloves in Baldur's Gate 3

Similar to the staves we mentioned earlier, there are a few gloves that follow the same premise: They give you an extra d4 damage and a spell. They’re all great options; it’s only a matter of which damage type you want or which spell you want. We recommend Radiant, Force, or Thunder damage respectively, as few enemies resist those.


Extra d4 Damage Type

Extra Spell Per Long Rest

Where To Find

Gloves of Cinder and Sizzle


Scorching Ray

You can buy it from Lady Esther near the Gith Crèche.

Seraphic Pugilist Gloves


Guiding Bolt

A locked chest in the Open Hand Temple.

Servitor of the Black Hand Gloves



Found in a chest on the top floor of Wyrm’s Crossing.

Snow-Dusted Monastery Gloves


Ice Knife

Sold by Entharl Danthelon in Danthelon’s Dancing Axe.

Thunderpalm Strikers



Solb by Bumpnagel in the Ironhand Gnomes hideout.

1 Gloves Of Soul Catching

Gloves of Soul Catching icon from Baldur's Gate 3

The Gloves of Soul Catching are obtained by saving Hope. These gloves also give your unarmed strikes a secondary damage type, but instead of the usual d4, it’s a d10 of Force damage, which is a lot more damage and a fantastic damage type.

Then, once per turn, if you hit someone, you’ll be healed by ten hit points, and you get a +2 to your Constitution, making your Monk a lot more durable. You can choose not to be healed on a turn to give yourself an advantage on your Attack Rolls, and Saving Throws until your next turn, making you deadlier than before. All in all, it’s a good trade, considering how many attacks you can deal.


Baldur’s Gate 3: Complete Guide To Monks

The Monk is an interesting class in Baldur’s Gate 3. What initially seems like a weaker version of the Fighter is capable of so much more.

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