- Bargaining with Bootblack
- Finding the Dettlaff House
inside Wizard 3 Where children toil, toys waste away from the Blood and Wine expansion, Geralt found his first concrete clue in the search for Dettlaff. With Regis’ help, Geralt identified an unlikely witness, a black man with boots, whom Dettlaff often visited in Beauclair.
It’s a welcome break from traipsing through remote cemeteries and long-forgotten vampire strongholds in Toussaint, instead bringing you to Beauclair, where the deadliest enemy is little more than a disgruntled merchant. Although this task is simple, there are some hidden quirks that may affect your future endeavors in this area, which we hope to help you with.
After completion A cage for a fool and successfully brewing the Resonance potion with Regis, Geralt dives into Dettlaff’s memories. Amidst the emotional turmoil and violence in the vampire’s mind, Geralt finds a common thread; black boot in Beauclair. With Dettlaff having murdered the only other person in his memories, Geralt has no choice but to find the blackness.
You can a visit to the mill where de la Croix was murdered by finding it in the task In the middle of the mill mill, which will be available only to you complete this task.
Bootblack’s stand is where Geralt expects it, on the street in Beauclair. While child labor laws are visibly lax in Toussaint, the boy maintains a work-life balance and is merely present during his working hours from 8 a.m. to 8 p.m.
Geralt will find him confronted by three angry men who accuse the boy that spilling feces on the street, soiling any boots that were unfortunate enough to be caught in the mud. They intend to correct the situation by beating a boy.
Ethics aside, your investigation can’t go forward if the guy is incapacitated. Geralt will enter, the start of the fight regardless of which option you chose.
While there will be a search continue regardless of combat success, you will receive greater reward of experience points for victory.
If things look dicey, you’re allowed to down drinks during the fight.
The fight will be broken up by the city guard, who will arrest the men to fight. Since Geralt has earned an audience, he will try to question the Black Boot.
Bargaining with Bootblack
In a move that is both frustrating and endearing, bootblack will only part of his valuable knowledge for 500 crowns. He assures Geralt that the money will be an investment in his business, although you and the boy have some options.
Pay the full amount
While the price is certainly high, the information is vital. If you pay 500 crowns, you will get the information without any problems.
This document will count as a testament to Geralt’s generosity in pursuit of acquire Aerondight, one of the most powerful swords in the game.
Negotiate for a lower price
If you try lower the price, you will face the same menu used to negotiate your rewards. While it is it seems possible to reduce the price to 250 crowns, good luck convincing this young entrepreneur to take it.
A rascal may be asking too much for such simple information. If you have Level 2 Delusion, you can correct his expectations and make him do it information provided free of charge.
While Geralt makes some progress with his experiment, the boy refuses to tell Geralt where Dettlaff lives. Fortunately, Regis will come to the rescue, offering bootblack a new cleaning fluid that convinces the boy to give away valuable information.
With the concluded deal, you can follow Regis to Dettlaff’s home.
Finding the Dettlaff House
The building in question is still in Beauclair, near the shore. While Geralt is thwarted by Dettlaff’s locked door, Regis falls for his supernatural talents and turns into fog enter the house through the window and let Geralt inside.
It immediately becomes obvious that Dettlaff lives in a toy store, where the shelves are lined with all kinds of dolls, figures and other wonderful gadgets. Geralt will have to look for hints in the shop about Dettlaff’s location.
Geralt’s wizarding senses are less useful in this building. It will highlight toys throughout the store, making it hard to see actual tracks.
You are looking for two hints both on the second floor. Here is nothing important on the first floor.
Notes in a bottle
The first clue is at the top of the stairs and is a ransom note stored in a bottle, nestled in a wicker basket.
This used by Dettlaff’s lover as a hostage, forcing him to comply with the blackmailer’s demands.
Letters next to the table
Look at to the right of Dettlaff’s desk for a stack of papers with the names of all his victims written on them. Geralt and Regis conclude that the author bought the ink from Nazair to write the letter.
After reviewing both clues, Geralt will leave he reports his findings to the duchess while Regis stays behind to talk to Dettlaff.
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