- Searching for Regis in the graveyard
- How to Remove the Curse of the Wight
Although your first encounter with the Beast of Beauclair didn’t go as planned, it did allow you to reunite with an old ally. In La Cage Au Fou, Geralt joins forces with Regis, a vampire who helped him on his adventure long before the events of Wizard 3.
This quest is both a long-awaited meeting of former comrades and a continuation of Geralt’s research of the Beast. The investigation is particularly challenging as it involves a delicate curse cast by an old adversary with only one attempt to successfully remove it without bloodshed.
Searching for Regis in the graveyard
After their brief meeting at the end Blood Run, Regis asks Geralt to find him in a nearby cemetery outside of Beauclair where they can continue their conversation. it is a relatively long drive away from the city.
Perhaps unsurprisingly for a cemetery, the land is devoid of human life, only with ghoul present greet Geralt. After killing a lone monster, knock on the crypt door. Regis won’t answer, forcing Geralt to find another way in.
This alternative entrance is in an open sarcophagus nearby. Unfortunately, it’s your only course of action jump into the excavated interior. The cave under it has been changed to va cockatiel’s nest, with insectoid monsters that immediately attack you.
Kikimores are small enemies that would hardly be considered a threat if they weren’t there their attacks increase Geralt’s toxicity. They can forcing Geralt to his maximum tolerance in a few moments.
You can against their poison with white honey, although drinking the potion will disable all active potions and decoctions.
After your unwelcome entrance, go through the caves to reach Regis, destroying the rock wall with Aard in the way.
He’s happy to see Geralt, though he doesn’t let their reunion get in the way of their business. Thanks go Geralt has Dettlaff’s severed hand, Regis hatches a plan to track down his friend using an esoteric alchemical mixture.
They hit an early roadblock as they needed a a powerful hallucinogenic substance. Few chemicals fit account and all of them are difficult to obtain. Regis was lucky heard of a previously extinct species of Wight which can provide the appropriate hallucinogen.
He tasks of a flock of ravens to help him find a specimen and invites Geralt to have a drink with him.
Sharing a drink with Regis is completely optional. Still, you’ll be missing out if you skip it Regis explains the history of vampires in the world and opportunity for hears more about Geralt’s feelings about his profession.
Spotting A Wight
The ravens guide Geralt a long abandoned estate in a remote forest. If not for mists obscuring the surrounding forests or barges patrolling the terrain, you might be forgiven for thinking the area is merely ominous rather than haunted.
When you reach the manor itself, Geralt will comment on an inscription carved into the walls of the building. Conclusion that it is the curse that afflicts the Spotted Wight, can start investigating clues lift the curse.
Use Geralt’s Witcher Senses to highlight clues in red. While most consist of spoons, there are a pile of notes scattered around the manor which give you some insight into the origin of the curse.
If you’ve completed the Hearts of Stone expansion, you can probably guess who the wandering merchant is.
When you are ready to face the power, down the stairs and find the room on the right. Interaction with boiler at the back of the room will prompting him to hide in a nearby closet wait for power to appear.
After a short scene you will have to choose between killing the weights or trying to lift the curse. Killing him is easy, but removing the curse is another matter entirely. we explain how to remove the curse in the section below.
You he will not be able to lift the curse unless you are ready when you hide in the dressing room.
How to Remove the Curse of the Wight
Unlike many witchcraft contracts in the game, Geralt’s understanding of the curse does not depend on finding a single clue. Instead, you will have to research enough clues for Geralt to find a solution.
You will know when you discover enough when you you are rewarded with experience points. When it comes, you can finish your investigation.
If you succeed, Geralt will be a benevolent guest and it will sitting at her table and eating her concoction. Here is another review before your work is done.
Right before you indulge in a delicious, home-cooked meal, you must make the final decision key to lifting the curse. The only one the correct option is to eat without spoons. This will successfully remove the curse.
If you choose the wrong option, you will have to kill the wight.
It will escape from the mansion, rushes to the field where it is returns to his human self. Geralt will bring her to Corvo Bianca, where the task is optional, The hunger Games, will start two days later.
Departure to Tesham Mutna
Return to Regis by boat Wight’s brew or his salivary glands it will not end your trials. It needs the last ingredient, the blood of a higher vampire taken while it is transformed and in a frenzy.
Once I decided there was no other option, Regis drinks a drop of blood he risks a relapse of his blood addiction before traveling to the ancient vampire stronghold of Tesham Mutna where his blood can be safely retrieved.
He guides Geralt through his old halls, explaining to him the history of his people along the way finally reached the cage where he intends to get caught.
That is your only chance to get Tesham Mutna gear. This is a set of relics that will recover health every time you kill an enemy.
It has six components. Make sure you do use Geralt’s wizarding senses to highlight them. The the first five subjects are in the chests that Regis is standing next to. It’s the last one in a niche on the wall.
When you reach the cage, Regis is struggling with his growing bloodlust. The last task is yes place the bait around the chamber before closing it inside. You may have to use Aard to clean up websites. When everything is ready, talk to Regis to lock it.
The bait will beckon more waves of necrophages and vampires, starting with the relatively mundane ghouls, rots, and scurvers. After fending off the first few waves, two smaller vampires join the fight, composed of felder and tall.
There’s no better time to quaff Black Blood, especially in its ultimate form. There will be a drink damage enemies who damage you. It will be at the highest level makes vampires and necrophages bleed when near Geralt.
Your goal is to kill enough monsters to drive Regis into a frenzy. This will end faster than you expected, although the battle will be intense. There will be monsters approach from all four entrances and can surround you.
Survival is your top priority. There are enough enemies to kill Geralt at the slightest mistake. Make sure Quen is up at all times and be prepared to retreat to restore your health.
Pay special attention to impostors and rotters. These monsters will they explode on death. You can use this to your advantage by to explode near their allies.
The fight ends right after Regis’ bloodlust takes over. His vampiric awakening will scare away the monsters and give Geralt a chance to take his blood.
After returning to Regis’ home, they brew a potion and find their next target, boot ink.
Next: The Witcher 3: Complete guide and walkthrough