The Best Jester Builds For Each Path In Darkest Dungeon 2

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  • The best buildings for each Jester Path

Positioning is extremely important Darkest Dungeon 2, and no one is better at customizing customer design than Jester. He can drum and weave around your body like no other and has something to offer no matter where he stands. He’s capable of powerful attacks in close combat, but Jester really shines when he wows the rest of the party with his lute.


Related: Darkest Dungeon 2: The Complete Leper Class Guide

Jester can be tricky to control, requiring a bit more thought than the game’s more stationary heroes. With our build, you can make a tough harlequin the mainstay of your team.

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Jester Skills

darkest-dungeon-2-saramenti-prelude

Most of Jester’s abilities fall into one of two categories; moving fighters between applying buffs or debuffs and attacking for Bleed. In most builds it is good to balance the bost.

Skill

Jester Rank

Enemy rank

Effects

Mastery upgrade

Razor’s Wit

2, 3 or 4

1, 2 or 3

  • Melee attack for 3-6 damage.
  • Ten percent critical chance.
  • The Jester moves forward one space.
  • Places a Combo token on the target.
  • Deals one additional point of damage.
  • Increases critical chance to fifteen percent.
  • Jester gets a Dodge token.

Fade To Black

1. 2. or 3

1. 2 or 3

  • Melee attack for 3-6 damage.
  • Ten percent critical chance.
  • Jester moves back one place.
  • Inflicts Blind on the target.
  • Deals one additional point of damage.
  • Increases critical chance to fifteen percent.
  • Places a Combo token on the target.

Slice Off

2 or 3

2 or 3

  • Melee attack for 3-6 damage.
  • Five percent critical chance.
  • Inflicts three sets of Bleed on the target.
  • Deals one additional point of damage.
  • Increases critical chance to ten percent.
  • Causes the target to become vulnerable.

Battle Ballad

2, 3 or 4

N/A

  • It needs to aim for a hero who isn’t a buffoon who isn’t in first place.
  • Target hero moves forward one space.
  • Target hero gains a power token.
  • Remove target hero’s combo tokens, if any.
  • Target hero has a fifteen percent chance to gain a Crit token.

An inspiring melody

3 or 4

N/A

  • Must target a hero with five or more stresses.
    • Jester can target himself if his stress is high enough.
  • Reduces the target hero’s stress by two.
  • Cooling with one turn.
  • Removes an additional point of stress.
  • Remove Horror.

Harvest

2 or 3

2 and 3

  • Melee attack for 2-4 damage against both targets.
  • Five percent critical chance.
  • Inflicts three sets of bleeds on each target.
  • Each target has a twenty-five percent chance of having a Combo token placed on it.
  • Increases minimum damage by one.
  • Increases the chance to use a Combo token to thirty-three percent.

Play outside

2, 3 or 4

N/A

  • It must aim for a hero who is not a fool and is not in fourth place.
  • Target hero moves back one space.
  • Target hero gains a block token.
  • Remove target hero’s combo tokens, if any.
  • The targeted hero receives a Block+ token instead of the normal Block token.

Echo of March

3 or 4

2, 3 or 4

  • The target moves forward one space.
  • At the start of each of the next three turns, the target moves forward one space.
  • Cooling with one turn.
  • The target moves forward an additional space, if able, from both effects.

Solo

3 or 4

What

  • The Jester moves three spaces forward.
  • Jester gets two Dodge tokens.
  • Jester gets a speed token.
  • Places a Combo token on target enemy.
  • Cooling with one turn.
  • Jester gains Dodge+ tokens instead of normal Dodge tokens.

The final

1 or 2

What

  • Melee attack for 6-12 damage.
  • Ten percent critical chance.
  • The Jester moves back three spaces.
  • The madman becomes dazed and vulnerable.
  • Combined bonus: The attack deals double damage.
  • Cooling with two plants.
  • Increases minimum damage by four and maximum damage by one.
  • Increases critical chance to twenty percent.

Encore

3 or 4

N/A

  • It must aim for a hero who is not a fool.
  • Target hero gains an extra action this round.
  • Jester becomes dazed and weakened.
  • 3-turn cooldown.
  • Jester no longer becomes weakened after using Encore.
  • Reduces cooldown by one turn.

More than any other class, the Jester lives or dies by his comrades. Think carefully about your team when building around him – check out some ideas below!

Related: Darkest Dungeon 2: The Complete Vestal Class Guide

The best buildings for each Jester Path

Jester Intermezzo uses Echoing March on a Gaunt in Darkest Dungeon 2

Choosing a path for Jester forces him to specialize in either buffs and movement or Bleed damage. However, his Intermezzo route – as the name suggests – does a bit of both, though not in the way you might expect!

Path

Effects

Recommended skills

Recommended jewelry

Wanderer

  • At the end of the run, you get an extra candle.
  • Razor’s Wit
  • Fade To Black
  • Battle Ballad
  • Slice Off
  • Play outside
  • Royal Summons
  • Severed finger
  • Buckle knife
  • Leather cord
  • Navy boots

A virtuoso

  • Increases Jester’s maximum HP by twenty percent.
  • Increases Jester’s speed by three.
  • Reduces Jester’s Bleed, Damage, and Burn resistances by twenty percent each.
  • At the start of each hero’s turn, that hero has a fifteen percent chance to gain 100 stress resistance for the next two rounds.
  • Razor’s Wit
  • Fade To Black
  • An inspiring melody
  • Slice Off
  • Encore
  • Wolfsblood (is level)
  • Royal Summons
  • Severed finger
  • Dark Impulse (any)
  • A hard heart
  • Navy boots

Soloist

  • Jester deals twenty percent more damage with attacks.
  • Slice Off and Harvest increase their critical chance by ten percent.
  • Jester ignores up to 33 Bleed Resistance on its targets.
  • Reduces Jester’s maximum HP by twenty percent.
  • Reduces Jester’s speed by three.
  • Razor’s Wit
  • Fade To Black
  • Slice Off
  • Harvest
  • The final
  • Heartseeker (any level)
  • Sharpness pendant (any level)
  • Severed finger
  • Fringe cap
  • Buckle knife
  • Fisherman’s Line
  • Fishing gloves

Interlude

  • Inspiring Tune increases the target’s stress resistance by twenty percent for three turns, in addition to other effects.
  • In addition to their other effects, Battle Ballad and Play Out apply each of the following tokens to their target, chosen at random:
    • Power
    • Block it
    • Dodge+
    • Crit
  • Echoing March applies a debuff to the target that causes two sets of Bleed whenever the target moves for the next three turns, in addition to its other effects.
  • All of the above skills inflict two sets of Bleed on their targets (friend or foe) in addition to their other effects
  • Battle Ballad
  • Play outside
  • An inspiring melody
  • Echo of March
  • Encore
  • Royal Summons
  • Dark Impulse (any)
  • Temptation
  • Navy boots

Wanderer

The general build of the Jester will usually stay in the middle of the lineup and cause Bleed with Slice Off. If your team gets mixed up, a few quick chords on the Jester’s lute will get everyone back into proper formation – especially if your team also includes other heroes with movement abilities.

A virtuoso

Virtuoso plays almost identically to Wanderer, but gives the whole party a stress resistance buff. It is for this reason always worth swapping Wanderer for Virtuoso once the Path is unlocked – provided you don’t have plans for Soloist or Intermezzo, that is.

Since Virtuoso has reduced resistance to damage effects over time, it has a Epidemic doctor it’s a good idea to keep him in fighting condition; she can also support his bleeding attacks with her cut skill!

Soloist

While the soloist can still provide a lot of support with song abilities, his main focus is on they repeatedly attack and cause bleeding. It is a great addition to a party for Berserker Hellionor a secondary damage dealer to support almost any main character.

Interlude

Intermezzo boasts some best support skills in the game thanks to the additional enhancements it gives, but this power comes with a price; anyone targeted by the Jester’s songs will be infected with the bleeding. He can also use this in the attack, the game Echo of March draw out enemies from the back row and damage them all at once.

The key to effective use of Intermezzo is turn Bleeding Heroes into an advantage. Consider bringing it with you Run away, who can heal anyone who is bleeding with his Cauterize ability. The Carved Bodkin is a rare piece of jewelry, but if you find it, you can equip it to the hero and give it to him opportunity for additional actions if they bleed. Intermezzo is best for experienced players, but offers incredible benefits when played correctly.

Next: Darkest Dungeon 2: Complete Highwayman Class Guide

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