Ubisoft has confirmed that Assassin’s Creed Mirage’s parkour mechanics will be “closer to the Ezio games” than more recent entries in the series.
After months of silence, Ubisoft has finally started giving us more details about Assassin’s Creed Mirage, starting with a new gameplay trailer that was released as part of the PlayStation Showcase earlier this month. Now, Ubisoft has shared a behind-the-scenes video explaining how the team wanted to return to the series’ roots with Mirage.
One of the biggest ways Mirage wants to go back to basics is its parkour system, which is one of the first things detailed in the video. Marco Maresca, Mirage’s senior game designer, notes that the team specifically looked to older games in the series for inspiration, and that Mirage wants to emphasize “comfort and fluidity.”
Additionally, Maresca reveals that Mirage’s approach to parkour is “closer to the Ezio games” than more recent entries in the series, which should mean that Basim won’t be able to climb anything like the protagonists of Origins, Odyssey, and Valhalla anytime soon. Maresca specifically notes that Mirage is similar to the Ezio games in that it’s about “maintaining flow and momentum” while the design is focused on verticality.
It’s very clear from the footage featured in the video that Mirage takes a lot from the old Assassin’s Creed games in terms of movement. Not only does Basim move like Ezio when walking across beams and even while climbing, but several different moves return, such as being able to swing around a corner like in Brotherhood, a rope that can be cut to quickly climb like in Revelations and even jump like in the first game.
That being said, it’s not just about going back in time, as there are some new elements introduced to Basim’s set of parkour moves. Most notable is the pole vault move we saw in the gameplay trailer, which can be used to easily cross large gaps. The pole vault is the only new move that Ubisoft has detailed at the moment, but hopefully there will be more to come. Thankfully, Basim has also been confirmed to be faster and more agile than Eivor in Valhalla, with special animation work to make this clear to the player.
The rest of the video focuses on how stealth and assassinations have also returned to their roots, but it seems like it’s really the parkour and movement that have been tweaked the most and tweaked for a more classic feel.
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