Assassin’s Creed Mirage Is Similar In Size To Unity

Assassin’s Creed Mirage doesn’t shy away from its “back to the roots” style, even mentioning the river in its marketing. After Origins, Odyssey and Valhalla, Ubisoft is keenly aware that fans want something smaller and tighter – creative director Stéphane Boudon said as much in January earlier this year. And it showed with the game returning to the scale of previous titles, with a map size similar to Unity’s Paris.

“Map size, [Ubisoft] compared specifically to Constantinople in Assassin’s Creed Revelations and Paris in Assassin’s Creed Unity,” said Easy Alies in a preview video on his YouTube channel (thanks, Press Start). “They said it was about that size.”


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Unity has 23 vantage points, 21 of which are in Paris. By comparison, Origins has 62, Odyssey has 95, and Valhalla has 72. That should show what a huge shift in scope Mirage is. But there will still be horses, like camels and horses, and the city is divided by bodies of water, which means we can still sail on small boats. This retains the newer traversal system of more modern games, which we saw a bit of in the gameplay reveal.

Back in January, Boudon discussed the smaller approach to Mirage and what its “back to the roots” tagline really means; “Origins, Odyssey, Valhalla. They’re all great games with the promise of an epic journey in high fantasy. We’ve started to hear a desire among our fans for a character-driven story that focuses on the core pillars of the first game. [Assassin’s Creed games] on a more intimate scale. This also resonates with us, as developers, and this was the starting point of the project.”

While it’s taking us back to a map size similar to Revelations and Unity, Boudon also said it will be a big improvement over Assassin’s Creeds 1, 2 and 3, with a “richer and denser” map, “more gameplay opportunities”, and more depth.

Not only will the map size and scope be similar to the early Assassin’s Creed games, but so will the stealth and parkour. During gameplay, we saw the reveal that the old-school Eagle Vision, which marks targets in yellow and enemies in red, is back, on top of a manually controlled bird’s-eye view of the eagle that can mark key points for us.

Senior game designer Marco Maresca also said that Mirage’s approach to parkour is “closer to the Ezio games”. This means we won’t be seeing Basim’s rock mountains like Bayek and Kassandra, which is not only a return to the classic feel of the series, but also keeping the “flow and momentum”.

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