If you want to grow exotic armor Fate 2, it is difficult to reach the top of the Legendary Lost Sectors. These hard versions of the normal Lost Sectors feature champions and additional modifiers. If you brave these missions alone, successful completion grants you the chance to obtain exotic armor for a specific slot. Some of the most powerful exotics in Destiny 2 can only be obtained from these lost sectors, so they’re worth farming.
For those with a high enough power level, the Dreaming City’s Chamber of Starlight is a surprisingly easy main lost sector to clear. Vex Mythoclast, Sleeper Simulant and most bows can make quick work of this lost sector. We’ll look at how to clear this lost sector quickly and what kind of load you need to bring.
Updated July 2, 2023 by Charles Burgar: Lightfall drastically changed the balance of endgame content, including the main Lost Sectors. We’ve updated this guide to include current jumps, threats, and overload weapons for this lost sector. Additionally, the loadouts section has been updated with some new options, including new subclass builds and weapons.
Modifiers and recommended load
Linear Fusion rifles shine in this lost sector. Long sight lines, nearly a dozen champions, and swarms of Taken require you to keep your distance. Active modifiers don’t make it much easier:
Chamber of Starlight Modifiers
Recommended load
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Chamber Of Starlight: Entrance
Enemies
- One unstoppable phalanx
- One Overload Hobgoblin
- Ministers
- Hobgoblins
- Knight
You will appear right next to An unstoppable phalanx. Before you kill the champion, kill the hobgoblin on the lookout panel just above the champion. Use your Unstoppable weapon to stun the phalanx, then use Heavy or Special to destroy it. You may need to stun the champion multiple times to kill it.
Just around the corner will be a group of ministers, an Hobgoblin overload, some smaller hobgoblins and a knight with a solar shield. Rushing headfirst is suicidal, so focus on taking out the Acolytes first with your Void weapon. The Overload Champion and the remaining additions will slowly climb the ramp to the next section. Use this distance to blast them from afar and use a bow or linear fusion to take them out. Stun the Overload first, kill the extras, then focus on the Overload itself. Run down the path when you’re ready.
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Chamber of Starlight: Cavern
Enemies
- Five Irresistible Phalanxes
- Two Overload Hobgoblin
- Raider
- Screebs
- Stalkers
This part is a test of endurance. There’s not a lot of cover here, and you’ll face seven different champions in this section. At least you have a pretty long line of sight to take advantage of whatever long-range weapons you brought.
When you enter the cavernous arena, destroy the Thralls that dare to attack you. An Irresistible will be on its way right away. If you can, stun the champion and deal some damage. The phalanx will retreat to the rocks to your right if you can’t kill it. This isn’t a deal breaker, but it does make positioning a bit more difficult.
To the right of the entrance will be a small group of Acolytes and Hobgoblins who will try to snipe you. After taking care of the Unstoppable, focus on taking out those enemies next time. For cover, you can peek up or around the rock near the entrance. With those enemies down, turn your attention to the knight and goblin near the Lost Sector chest. Your Heavy will make short work of the Knight. Just above the chest will be an Hobgoblin overload. Stun the enemy, kill them, and then prepare for more champions.
Cavern: Champion Wave
Immediately retreat to the entrance you came from. Two will push you Unstoppable phalanxes and other Taken feed. Stun the champions, then focus on damaging just one of them. Repeat this process until both are dead. If you can lure them to the entrance, this part will be much easier.
In the cave, several Acolytes and Hobgoblins are stationed near the right side of the cave. Eliminate these enemies first. Once they are killed, turn your attention to the mage. He is the final boss of this mission, dealing massive damage with his tracking missiles. Try to lower your HP by 50% to create the final wave. Don’t get too close to the mage’s spawn or he’ll shoot you Hobgoblin overload with the same view from before. You can kill the Hobgoblin now or after the next added wave; it depends on you.
Cave: Final Wave
Once the mage’s HP reaches about 50%, it will spawn a Thrall swarm to speed up your position. If you’re using an unstoppable weapon, it shouldn’t be much of a threat. Back to the entrance if you are being pushed. Clear Thrall, kill Overload Champion complete the wizard if you have not already done so. Peak shoot the mage if you want to avoid his projectiles. The chest can be grabbed after the mage and all champions are killed.
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