Art of Vengeance Dev passes through the design of weapons and instruments

A good shinobi needs a versatile set of tools to approach different enemies and dangerous situations and Shinobi Franchise Joe Musashi is no exception. Over the years, Musashi Shuriken, Kunai, a wide range of Ninjutsu techniques and even a weapon in one unforgettable case. The upcoming name, Shinobi: Art of Revenge, It honors this tradition of the series by equipping Joe Musashi with a wide range of weapons and techniques so that he can access each enemy the tools he needs them to beat them.

Together by Sega and Lizardcube, Shinobi: The Art of Revenge It introduces new weapons, Ninpo and Ninjutsu for Musashi – especially in the form of a newly implemented amulet system – and at the same time pay tribute to its classical abilities and instruments from the roots of the series. In an interview with Game Rant, LizardCube CEO, Ben Fiquet and Fred Vincent's chief designer stressed that they are long -term fans Shinobi The series A wanted to pay tribute to what the fans loved about games, but also introduce some new and exciting elements.

Joe Musashi has a wide range of ninpo and ninjutsu

IN Shinobi: Art of Revenge, Joe Musashi controls his iconic sword to combat short reach while using a thrown Kunai for longer reachs. His abilities based on non -weapon include Ninpo, charged attacks that often come up with special effects, and ninjutsu, rarer, but extremely strong abilities. Vincent briefly outlined only a few skills that Joe Musashi will have available in the latest Shinobi title:

“You will be able to buy or find new attacks, ninpo, ninjutsu and amulets during your game. Each has clear strengths, which makes them effective against a certain enemy type or more useful in a particular context.

Ninpo combat sequence

Ninjust sequence

Vincent also confirmed this Shinobi: The Art of Revenge will introduce several Musashi's “iconic abilities such as diving kick” Shinobi Titles. However, the Lizardcube team “modified his functions to match the new combat system”. Draws on their experience Rage street 4, Lizardcube suggested the fight to be fast, while the players were constantly moving and using Musashi's dexterity to defeat both demanding bosses and large hordes of enemies.

“The game is supposed to be spectacular,” Vincent. “We wanted to mix both the platform and beat all aspects of the game, allowing players to move from one stage to the other smoothly.” In addition The art of revenge makes Musashi's abilities and style of play much more customizable than anything that has previously seen va Shinobi The game, because it can equip a number of amulets that strengthen different abilities or attacks on weapons.

Vincent and Fiquet are enthusiastic about players, old and new to experience one of the most famous IPS Sega. The game will be a mixture of classic and modern elements, and Musashi will have access to iconic weapons and brand new tools and skills. Although the game is certainly quite challenging, Vincent offered for players who want to conquer the latest adventure Joe Musashi Shinobi: Art of Vengeance: “You have to constantly mind your surroundings and carefully choose your goals, because you rarely fight with only one enemy.”


Shinobi: Art of Vengeance Tag Page Cover Art

Shinobi: The Art of Revenge


Released

29. August 2025

Developers

Lizardcube, Sega

Number of players

1

Steam deck compatibility

Unknown

PC release date

29. August 2025

Date of Xbox Series X | WITH

29. August 2025



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