As the duel is growing

One of the most common requirements between In growing The community had a way to test the player vs. A player (PvP) without facing the punishment of the consequences. While the game boasts an impressive deep combat system with countless spells, weapons and combinations of abilities, experimenting with different strategies always comes with a steep price.

Players who wanted to try something new had to risk their equipment, time and durability in a living struggle, often against unpredictable enemies. However, In growing Now it contains an update to change the game. Two new systems have been implemented that provide players with a perfect way to focus their skills, test new assemblies and engage in a thrilling PVP, all without sacrificing their hard -earned progress: Duel and Arenas.

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As the duel is growing

In the growing dueling banner

Exciting features in update 1.1 for AGAINST Uprising is a A free -form dueling systemDesigned so that vampires let each other call each other in the fight against an open world without the usual consequences. With this system, players can initiate battles against other vampires anywhere on the map by placing a duel banner, except for selected places such as points of interest, where they meet the boss or critical events.

Players must beat Rufus Foreman, a 20 V blood carrier to unlock a dueling banner. As soon as the duel begins, the game enters the controlled state in which both participants fight until one reaches zero health. At that moment the duel closes and both players have their HP renewed to the values ​​they had before the start of the match. There is no damage to the equipment, loss of durability and no risk to the inventory.

In the growing dueling banner

This increment serves as an ideal tool for players who want to experiment with different charms, rotations of abilities or a combination of weapons in a living environment. It is also a great way to practice dodging, improve reaction times, or participate in friendly competition among the arbors.

Importantly, the dueling system is also built with regard to balance. Any damage caused by external enemies during the fight is still paid normally. This ensures that players cannot use duels as a way to avoid death or escape complex combat situations. The game intelligently monitors that the damage comes from the participants of the fight and which does not mean that it maintains the integrity of the wider world.

While duels are open to the world, they are not protected from external interference. Players who hope for continuous struggles are called to choose separated places where interruptions are unlikely. In addition to the little lost pride there is nothing on the line, which duels the perfect opportunity for learning and experimenting in In growingThe ever -developing PVP scene.

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In Rising Arena Station

In addition to the battle system in free form In growing 1.1 Update introduced Arena. Unlike the duels that can take place anywhere in the world, the arenas provide players intended for their castle, where organized matches can take place. This new feature allows players to define the boundaries of their combat space and set the parameters for the fight itself.

To make it possible, players will be able to build ArenaA new structure that serves as a peak for the arena. Players can unlock the Arena Plan with the defeat of Gaius The Cursed Champion (Level 55). Gaius is located inside Colosseum of agricultural land Dunley.

In the growth of the best place to build a base in agricultural land Dunley

This station allows players to manage different aspects of the match, including teams. With flags, players can choose to create different teamsCreate opportunities for team struggles in addition to standard one-on-one.

In Rising Arena Station

Whether it is a 2V2 match, a larger team battle or even a free chaotic for all, the arenas offer a way to participate in PVP, which is competing and highly controlled. Players can configure matches settings over the arena board and determine things like:

  • Number of participants,
  • The conditions of victory,
  • And special rules for competition.

Like the dueling system, the arena system ensures that all participants are reset after each match for their original health values.

Once the match starts, players are in a temporary shot when their health points fall to zero, but if they decide, they can unsubscribe from the competition. Once all members of one team are defeated or removed from the fight, the match ends and the winning team is announced.

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