Battlefield 6Update 1.1.3.0 brought a number of changes to the game, many of which were strongly requested by the community. These positive tweaks include prone visibility, damage response, netcode improvements, weapon balancing, and redesigns for Rush and Breakthrough. Overall, the patch did a lot of good for the game, although nothing is perfect. One particular tweak that flew under the radar until players got a chance to play for themselves left one section of the fanbase furious while another celebrated. However, that quickly changed.
Aside from the stuttering that started after the update — something Battlefield Studios is already investigating — the most talked about change (and rollback) was movement. Prior to the update, the game's movement allowed for a number of mechanics that critics called too “Cod-like,” and this technology was targeted after the December 9 update for Battlefield 6. Specifically, the following tricks no longer worked as well when the patch first dropped:
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Bunnyhopping around corners is less effective because subsequent jumps provide less movement support.
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Canceling the chute is no longer viable, as jumping down the chute will result in a huge reduction in momentum, similar to what would happen if players hit a wall.
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Players can no longer cancel their volley animations and must completely complete the move before they can fire again.
These changes were noticeable, the so-called “Battledads” loved the adjustment, while the “sweats” hated the changes and felt the game became more clunky as a result. BF Studios seemingly agreed to the latter, as just hours after the new one BF6 patch went live, the hotfix restored the advanced movement that had proven so divisive. Due to the back and forth movement, it is worth analyzing which side is correct and which movement style is ultimately more appropriate. Battlefield?
The battle fathers are right…
When it comes down to it Battlefield 6surely there's an argument to be made that the title goes too far to beckon Call of Duty players. Numerous small, cramped maps coupled with movement gimmicks like bunnyhopping and impunity for side jamming made it difficult for slower FPS fans to fully enjoy the experience. While there are some larger maps and the game is expected to focus on them in the future, it was unclear if there are any plans to touch on the movement controversy. Naturally, the quiet system “changes” that came with the 1.1.3.0 update offered a glimmer of hope.
However, those hopes have since been dashed as the movement has returned to exactly what it was before December 9. It's a bit of a shame considering how positive the response has been from the elders Battlefield fans on social media, as these players have been against frameshifting and other motion technologies from the very beginning. Many feel that this technology works against realistic, immersive combat Battlefield has always been known, and with the franchise's older bias, there's added frustration as many lack the mechanical skill to pull off fancy slides and corner jumps. While streamers like Ottr immediately criticized the accidental rework, which BF Studios surely heard, many quieter voices seemed to enjoy the effects of the motion bug.
…But future BF6 updates shouldn't go too far
However, not everything about the mistake was good. While less effective jumpshotting is a fair change to fight for, the removal of mantle-cancelling was something no one would want as it does nothing but make the game less responsive. Additionally, Battledads have seemingly become greedy, with some asking for ADS to be removed while jumping. Redditors like avi312singh have used game clips like Battlefield 4 to show why this would be a good change, although the said clip does not highlight how the move in Battlefield 4 was actually more effective than v BF6. IN BF4ADS sway was purely visual and all bullets went towards the center of the screen while BF6Shooting is affected by movement.
In addition to sniping and jumping, BF4 they had some decent movement exploits like zouzou jumps that were abused in the competitive scene.
Realistically, though Battlefield 6 fans don't want to admit it, the motion tricks have been in the series for well over a decade. Bunnyhopping was incredibly common at the time Battlefield 3even all of them BF6 did, the movement is smoother and more accessible. While Battledads is right that a mild motor nerve would feel more like traditional BattlefieldIt would also be a mistake to completely remove all motion technology to create “camping simulator” streamers like Ottr's fear. realistic, BF6 are just a few small tweaks away from a good movement system, with the less severe version of the December 9th changes seeming like an ideal middle ground to aim for. Basically a slightly lower glide and jump speed would be ideal, but going too far in the wrong direction would be a mistake. The current system caters too much to streamers and top tier players, but what Battledads want wouldn't really be like Battlefieldeither For an ideal movement system that rewards skill but doesn't require it, compromise is the best way forward because neither side is completely right.
- Released
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October 10, 2025
- ESRB
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Mature 17+ / Blood and gore, intense violence, strong language, in-app purchases, user interaction
- Developers
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Battlefield Studios