Best creatures to use against players in Humblewood DND settings

Summary

  • Humblewood-specific monsters like Ashsnake and Wakewyrm add the depth of campaigns with unique abilities and challenges.

  • The aspect of fire is the legendary bosses with resistance, legendary action and is an impressive enemy faced in Humblewood.

  • Creation like Hedge Witch and Cobblefright offer interesting dynamics to meet low -levels in the Humblewood world.

If you are planning to run the Dungeons & Dragons campaign in the Humblewood campaign, in which players take over the role of cute and cuddly forest creatures, you will want to make sure you have humblewood monsters in the fight against them. Even if you can also use common DND Monsters, the source book has a lot of fun options for fighting.

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But which of these creatures (NPC or otherwise) is the best against your Humblewood players? If you are interested in where to start, look for nothing but this list that has all the best creatures from Humblewood.

10

Ashnake

The big Ashnake is fighting Owlfolk in DND.
Ashsnake by Lauren Henderson

Creature

Enormity

AC

14

HP

67

Cr

4

Ashnake is a scary creature from Humblewood, which is in all essentially blind and deaf. However, they are very tuned to vibrations, which means they can watch their enemies with a sense of sight, sound or smell.

These creatures are great for Humblewood campaigns because they really capture the feeling of imagination Woodland. In addition, their status block cannot be modified. They have a breathing ability, as well as dragons, as well as the ability to reduce their enemies, causing drapes and restrictive conditions for their enemies.

9

An aspect of the fire

Aspect of fiery monster in DND.
Aspect of Fire Leesha Hannigan

Creature

Elemental

AC

15

HP

174

Cr

12

The aspect of fire is an elementary creature that is made of molten lava, rocks and fire. It is a legendary creature and only one of them is hidden in Humblewood. This creature is ideal for the battle with the peak of Humblewood bosses and players cannot be taken easily.

The aspect of the fire not only boasts a wide range of damage and immunity and conditions, but also has legendary resistors, the ability to recharge in the form of magma and cannot be touched or damaged by close attacks if the player who causes the attack does not damage himself. Remote fighting is the best way to reduce this aspect, but even so this fight will be impressive.

8

Forest Prowler

Forest monster PROWLER with shining yellow eyes in DND.
Forest Prowler by Leesha Hannigan

Creature

Beast

AC

16

HP

75

Cr

4

Forest prowlers resemble large animals such as cats, jaguaries, lions and others. In Humblewood they are known simply as prowlers and their shining eyes are easily seen. These creatures are also naturally secret and can often get surprising wheels on their enemies.

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The status block for these creatures is quite tame, but good for the middle level in Humblewood. Their ability of Pounce allows them to knock enemies prone and may be silent or hidden as a bonus action, similar to rogues. Finally, the speed of the game name is when it comes to these animals.

7

Shift

Shining, light mucilage creatures in DND.
Slime from Leesha Hannigan

Creature

Slime

AC

9

HP

31

Cr

1/2

Humblewood hosts a number of different slimnes and has leaked, the most interesting of which is a shift. Although it is relatively easy to defeat, the slime has a ton of immunity and can become immune to the type of damage performed by magic for one hour at will. In the end it will not be broken games, but it can prove to be an interesting wrinkle at low levels.

In addition, as a reaction, the shifting slime can divide into two when affected by damage. When they do so, HP and one has one decreases the size. Although it certainly does not send your players running, revealing this ability will certainly be at least caught out of sight.

6

Wakewyrm

Wakewyrm Creatre from Humblewood campaign settings in DND.
Wakewyrm by Crystal Sully

Creature

Beast

AC

16

HP

136

Cr

6

Wakewyrms are extremely large animals that can grow to more than 100 feet. They live in the oceans and large water bodies, reminiscent of a combination of snakes and eels. They are also very secret, despite their size.

The Wakewry Block offers a lot of fun usefulness for DMS. First, Wakewyrm has your standard set of attacks on bites and tail, as well as the MultiaTTAC function. But they can also swallow enemies, blind and reduce the target. In addition, creatures that are swallowed cause acid damage. If players can't find their way out, they die relatively fast, so they save with this creature.

5

Hedge Witch

Live creatures from Humblewood with huge insects in DND.
Susan the Hedge by Tiffany Turrill

Creature

Humanoid (hedge)

AC

14

HP

21

Cr

1

In Humblewood, the magic institution is known as Avium, which many magic users strive to learn their craft. However, some are turned away. When this happens, sometimes these creatures become self -taught and are outside the normal rules of magic in wood. Life witch is one such creature.

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These humanoids are living fences, one of the playable species in Humblewood. They have their own list of spells and the ability to turn into a small ball that can protect them from incoming attacks. The Coven of Hedge Witches can prove to be extremely entertaining to meet Humblewood at a low level.

4

Oakheart

A house set in a tree in Humblewood in DND.
The adventure begins with Sarah Webb

Creature

Plant

AC

16

HP

69

Cr

8

Oakheart is a huge tree that has a burned bark that can sometimes be seen smoldering or smoke. This creature is very similar to TREANT from the Monster Monster manual in Dungeons & Dragons. Even if they are chaotically good and probably will not hit first, they can show an interesting meeting if players try their hand in battle.

At first glance, these creatures look like immense plants, so they mix directly into the leaves. In addition, it is a siege monster, which means that they cause dual damage to structures. In addition, surprisingly, they are resistant to fire damage, thanks to their magical smoldering, so players will not be able to get the same decline as with other plants.

3

General Bandit Cervan

General Cervana Bandit from the Humblewood campaign settings in DND.
General Cervan Bandit by Lauren Henderson

Creature

Humanoid (cervan)

AC

15

HP

65

Cr

2

Cervans are another playable species in Humblewood, which resemble Elks, Moose and Deer. While their standard series of species elements are interesting from the perspective of the player, such as the enemy, these skills can show up even more fun for DMS.

General Cervan Bandit has a great Stat block that is ideal for meeting with a lower level. First, they can regain intervention points if the attack hits more than half of their current remaining intervention points. They can also jump 30 feet, which means they will be highly mobile on the battlefield. In addition, they can also attack melee and increase their AC by two.

2

Corvum Assassin

Dusk Corvum from Humblewood settings in DND.
Dusk Corvum by Paul Scott Canavan

Creature

Humanoid (Corvum)

AC

15

HP

54

Cr

5

Like many NPC blocks, Corvum Assassins also borrows from another playable species. Corvum resembles returns or ravens and creates large rogue and other secret characters. That's why they also make big murderers and can meet a great meeting.

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First, Corvum Assassins have a creeping attack and can turn attacks against surprised creatures on auto-critical hits. In addition, they have a multictack, the ability to glide and have the advantage of checking the secret. Despite their relatively low challenge evaluation, be careful to throw too many of these creatures into one combat meeting, because it can be stunning.

1

Cobblefright

Cobblefright, skeletal creature of birds in DND.
Cobblefright by Emily Hare

Creature

Undead

AC

15

HP

102

Cr

5

If you want to run a horror campaign, Humblewood has also covered you in terms of creation that you can use against your players. Cobblefright is an eclectic, revived combination of various animal bones, usually birdfolk. They work almost like a cobbled Frankenstein.

The block of this creature is very solid with multiattack and claw attack and catching. In addition, when it decreases to below 40 intervention points, it can go Berserk, which means that it only attacks the nearest creature that can see, which can be an entertaining mechanic. Finally, this immrtual threat can also struggle creatures and reduce the maximum HP for the creation that it has in its grip.

Dungeons-and-Dragons-Rady-Hra-Tabletop-Franchise

Dungeons and Dragons

The original release date

1974

Designer

E. Gary Gygax, Dave Arneson

Number of players

2+

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