Eshki Dragonclaw is one of the many legendary creatures that appear Magic: The Gathering's Tarkir: Dragonstorm set. For those who are fans of Temuru (Green/Blue/Red), Eshki is the new leader of this clan in the new era of Tarkir.
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As for the game itself, Eshki Dragonclaw offers a unique style of play that wants to play a large number of creatures and monsters. There are several different ways to achieve this, but the best way is to build it as an adventure package. This allows you to have both card types on one card, allowing you to easily occupy both types of spells.
Board
|
Commander: Eshki Dragonclaw |
|||||
|---|---|---|---|---|---|
|
Beanstalk Giant |
Beanstalk Wurm |
Beluna Grandsquall |
Bonecrusher Giant |
Crispy |
Brazed species |
|
Brightcap Badger |
The Chancellor of the Stories |
DOC AURLOCK, Grizzled Genius |
Edgeweall Innkeeper |
Elusive otter |
Elvish mystic |
|
Embereth Shieldbreaker |
Fyndhorn Elves |
Horned Loch-Whole |
Hypnotic sprite |
Illithid Harvester |
Jori en, destroy the diver |
|
Kelllan, inquisitive miracles |
Kraum, a violent cacophony |
Llanowar Elves |
Lovestruck Beast |
Lozhan, Dragons's Heritage |
Moonshae pixie |
|
Druid search |
Roshorn Acolyte |
Saler |
Sloping |
Sentinel of Lost Lore |
Stormkeld Vanguard |
|
SWORD COAST HAD |
SWORD COAST HAD |
Taigam, the main opportunist |
Tempest Hart |
Thirteenth |
Tincalli hunter |
|
Young blue dragon |
A young red dragon |
Blasphemy |
Farseek |
Gitaxian probe |
Natural tradition |
|
Ponder |
In advance |
Uncontrollable growth |
Three visits |
Animal inside |
Chaos warp |
|
Manamorphosis |
Harmful recovery |
Opt |
Pongifs |
Fast hybridization |
Snap |
|
Arcane Signet |
Commandment |
Crystal shad |
Fellwar Stone |
Happy clover |
Sol ring |
|
Talisman |
Talisman |
Two -handed ax |
Talent Fortune Teller |
PASDIOANTE Archaeologist |
Virtue |
|
Castle Garenbrig |
Castle Vanress |
Cinder glade |
Command tower |
Dreamroot Cascade |
Exotic |
|
Flooded grove |
x6 forest |
FRONTIER BIVIAC |
Hinterland Harbor |
X6 Island |
Karplusan Forest |
|
X5 mountain |
Rejuvenating springs |
Rockfall Vale |
Rootbound crag |
Shivan reef |
Stormcared coast |
|
Sulfur falls |
Yavimaya coast |
||||
Board Contains 37 creatures, eight witchcraft, eight moments, nine artifacts, three spells, and 34 countries. While the magic without creation is low, Most creatures have adventure and can be used as spells without creation.
Key card
Eshki Dragonclaw
Paluba Commander, Eshki Dragonclaw acts as a powerful creature in combat while providing the advantage of the card. Her solid statline and abilities help her to be a constant threat and forcing your opponents to answer her before he runs away with the game.
The deck can work well without your commander, so you don't feel that you have to throw it as quickly as possible.
Eshki will be Priminately call from casting adventures and creatures. You can use cantrips (spells that stand one mana) easily check the spell without creation And use them in combination with your larger creations.
Beluna Grandsquall
Great commander alone, Beluna Gradsquall both Provides you with a ton of adventure cards, and Discounts of all your magic adventure. Since you want to occupy more spells at once, this discount fits at the beginning of the game when it is harder to occupy more than one spell.
The Beluna Grandsquall discount provides Applies only to a permanent half. Half of the adventure is not discounted.
The adventure page of Beluny Grandsquall is instant and is best used during the final step before the start of the move. This allows you to start a series with more creatures with adventure in your hand and a three-man creature that will help you start Eshki.
Taigam, the main opportunist
Generally you they want to occupy two spells after each turnThat's why Taigam is a great card on board. The The second spell it contains is copied and suspended by four time countersLet the copy solve while the original charm is expelled until later.
The biggest advantage is When you throw a suspended spell, it will count as your first charm. It is free of charge, so if you throw the opposite type of spell, start Eshki Dragonclaw with paid only one spell.
TINCALLI HUNTER
Tlincalli Hunter is expensive, but the one worth accepting. As soon as he is on the battlefield, You can occupy any magic from exile for zero manu. After the adventure page of the card is used, it is expelled, leaving the discount of TINCALLI Hunter.
Adventure side of the T more tintii hunter Lets you reuse any creation from your cemetery. Since only two mana costs this effect, it makes it easier to start creating for Eshki. This will help you Keep your best creature around If ever removed.
Lozhan, Dragons's Heritage
Since most of your package has half the adventure, Lozhan, Dragons link is the perfect support card Reduce the sums of life faster and remove any problem creature. One thing that Lozhan cannot target is the commander, but you wouldn't want most of the time.
Lozhan's burn effect will only start if you throw the adventure side of the spell. It will not be triggered for the lasting half (if it is a permanent dragon that includes an on -board list).
There are plenty of adventures that cost a little mana, causing damage to burns that Lozhan can do very harmful. Want to target players with burns, which is the greatest threatBecause it makes it easier to remove them in fighting.
How to play a deck
The Eshki Dragonclaw package is All about casting the magic of creation and monstering, building statistics Eshki and rocking with powerful creatures. The way to achieve this is the cast of magic with adventures, then it is later their creation. The deck is very difficult, allowing you to create a menacing battlefield of creatures to swing with it.
Stay expelled cards expelled and can be occupied in any future move. It's a good idea to use adventure early to easily throw the creation page when you know you can also throw a monster spell in the same turn.
There are more cards that can discount spells that are occupied exile. Since you want to occupy more spells, this discount is important to ensure the start of Eshki. Talent Fortune Teller, Doc Aurlock, Grizzled Genius and a Weld trader It all achieves it, with TINCALLI HUNTER Completely discounting the cost of spells completely.
The The primary condition of winning the deck is victory in fighting. The deck has a ton of creatures, many of which have strong statistics and abilities that leave you out to all their rivals. With Eshki Dragonclawa, your hand is full of cards that you can occupy to start Eshki. You can Also get into damage to the burns with a passionate archaeologist and Lozhan, Dragons's link To help cause further damage to make it easier to reduce the sum of life to zero.
The The greatest deck error is its speed. Because you have to balance both creatures and monster spells, you Need a ton of mana.
As such, the early game primarily places Mana Dorks and the rocks down to the battlefield and leaves you defenseless until you can start throwing more spells at once.
Once you have stabilized, it is easy to stay stable, but getting to this point may prove problematic if you play more aggressive packages.
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